Название | : | Creating Smooth Booleans in 3ds Max with The Smooth Boolean plugin |
Продолжительность | : | 30.10 |
Дата публикации | : | |
Просмотров | : | 27 rb |
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Thanks Denis Great starting point DL'd the demo of V2 Will purchase after watching your video Comment from : Pete Corrigan |
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when i convert proboolean to smooth boolean it say " YOUR MESH CONTAINS FACES WITHOUT ANY SMOOTHING GROIPS PLEASE ASSIGN THE PROPER SMOOTHING GROUP " But i have already assigned the smoothing groups amd its sill not workin, even i put SMOOTH modifier on top of Probolean it still doesnt work and shows same message, Plz Help Comment from : HellScream |
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you are a life saver thank you the video helped me a lot Comment from : Budoor Natiq |
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very slow with only 2 cube I cant imagine with big object Bolean is a dream even 2030 maybe Comment from : Did3D |
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Polygons are not nurbs it's one heck of a task to make polygons as "easy" as doing trims or booleans on Nurbs But even typical Nurbs tools fail most of the time on proper fillets so you have to do them manualy if you want perfect G2 fillets (semi-automatically with curvature matching tools) Class A surfacing is a chore Comment from : chronok |
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I own this plug and its not that good, its must meh Comment from : Adan Rodriguez |
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Thanks for doing a run-through It looks cool and does some great stuff, but has a lot of problems that don't justify the price tag I'd rather quad remesh or ZBrush live booleans Comment from : Jixal |
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the normal issue isn't it can easily fix by adding edit poly on top or just using auto smooth? Comment from : jintat87 |
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So useful information Do you know some other useful plugins for modelling organic geometry? I mean editable poly or nurbs ? Comment from : Painting Tutorials, 2d & 3d Products Mockup Design |
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thanks for your tutorial i prefer quadmesher quadmesher is more user friendly Comment from : lortografico |
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Moi3d Comment from : John |
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Thanks a lot Denis you are my hero Comment from : mehran nezamdoust |
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useless script so many workaround process just to do simple operation total waste of time 👎👎👎 Comment from : PRAV Archviz |
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so simple it needs a plugin :p Comment from : The TruManZoo |
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As I have played with this plugin for a few weeks, I can honestly say at this present time it is not worth the price with the amount of bugs I and many others have been experiencing To start:brbr• You're constantly warned with restrictions about scale of object, it's position in relation to the grid brbr• Dense geometry does not play well with each other, so unless you're using a 500 poly object you run into issues with objects in the 10k rangebrbr• Errors upon errors with no online solutions in sight brbr• Too much hassle in terms of fixing geometry prior to continuing: intersections must be 3 edges max before continuing The list goes on and onbrbrIn short, this plugin is great for simple and basic primitives and can save time when trying to improve your workflow, however, for it's price and the immense of amount of limitations and bugs, it's simply not worth the 99 bucks What I suggest for now, and as Callum Richards already alluded to: brbrProBoolean>QuadRemesher >OpenCrease>OpenSubdivisionbrbris perhaps the best short term solution with results that rival Zbrush's DyanMesh system Comment from : Ski Ski |
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Cool video I might check out the plugin if I am ever stuck in a situation Comment from : Ian Crawford |
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