Название | : | Serialization (Saving/Loading Levels) | Game Engine Concepts #5 |
Продолжительность | : | 15.24 |
Дата публикации | : | |
Просмотров | : | 3,9 rb |
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thank you so much brI love your videos, it helps me a lot Comment from : Gentsu |
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@GamesWithGabe Hi, im having trouble understanding how one would use this to serialize "user made components" ie components that doesn't come with the engine, instead the components that the game developer creates Because in that case you can't hard code how the component is supposed to be serialized because you don't know it's name or class members Comment from : Anton Eriksson |
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I think that you could implemment your own format of mark up language for this purpose like GOS - Gab Object Structure 😁😁😁 Comment from : Luan Freitas |
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Wait, i thought i added serailization to the engine based on your tutorials with gson Comment from : Vixellar |
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Seriali(z)ation Randall has entered the chat Comment from : VoxelRifts |
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