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Serialization (Saving/Loading Levels) | Game Engine Concepts #5




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Название :  Serialization (Saving/Loading Levels) | Game Engine Concepts #5
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Gentsu
thank you so much brI love your videos, it helps me a lot
Comment from : Gentsu


Anton Eriksson
@GamesWithGabe Hi, im having trouble understanding how one would use this to serialize "user made components" ie components that doesn't come with the engine, instead the components that the game developer creates Because in that case you can't hard code how the component is supposed to be serialized because you don't know it's name or class members
Comment from : Anton Eriksson


Luan Freitas
I think that you could implemment your own format of mark up language for this purpose like GOS - Gab Object Structure 😁😁😁
Comment from : Luan Freitas


Vixellar
Wait, i thought i added serailization to the engine based on your tutorials with gson
Comment from : Vixellar


VoxelRifts
Seriali(z)ation Randall has entered the chat
Comment from : VoxelRifts



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