Название | : | BOOST your FPS with occlusion culling | #UnityIn60Sec |
Продолжительность | : | 1.00 |
Дата публикации | : | |
Просмотров | : | 52 rb |
|
This Helped alot now Chimps Life! Runs At 72 to 350 Fps instad of 32-48 fps! Comment from : Treron Developement |
|
very good video and first like Comment from : Royale your dad |
|
I'd like to ask if there is a way to enable it in a Unity game with a command or something, without entering the dev tool? Comment from : Bara5 |
|
Thanks, this helped! Comment from : Grimm Smile |
|
In the context of occlusion culling, "occluder static" and "occludee static" are terms used to describe the static nature of objects in relation to occlusion culling calculations Let's break down these terms:
br
brOccluder Static:
brAn "occluder" is an object that blocks the view of other objects from the camera's perspective In the context of occlusion culling, an occluder is an object that is deemed to have a significant impact on what is visible and what is hidden in the scene "Occluder static" refers to objects that are considered to be static occluders These objects are not expected to move or change position during runtime and are used as reference points to determine what parts of the scene are hidden from the camera's view Occluder static objects are typically used for calculating occlusion in scenes
br
brOccludee Static:
brAn "occludee" is an object that can be hidden from view by occluders "Occludee static" refers to objects that are considered to be static occludees These objects are also not expected to move or change position during runtime Occludee static objects are those that are potentially hidden by occluders, and they are subject to culling if they are not visible due to occlusion
br
brIn essence, the terms "occluder static" and "occludee static" are used to categorize objects based on their role in occlusion culling calculations Occluder static objects are the ones that have a direct impact on occluding other objects, while occludee static objects are the ones that can be occluded by occluders
br
brWhen implementing occlusion culling techniques in a 3D graphics engine like Unity, understanding the static nature of objects in your scene is crucial Static objects are often more suitable for occlusion calculations because they do not change position, and their interactions with other objects are consistent Dynamic objects, on the other hand, can introduce complexity to occlusion calculations since their positions can change frequently By properly categorizing objects as occluder static or occludee static, you can optimize occlusion culling calculations and improve rendering performance in your scenes Comment from : RestushLogic |
|
It destroyed my map bro Comment from : GarryDev |
|
byeeeee🤣😅 Comment from : Hummer Earn |
|
I dont know how, but doing it only got me a 3fps boost on standalone after removing demanding things it bumped up to 30fps, but before the max was 15fps so not too big because my max fps on standalone is 72 and im getting half that help? Comment from : In4init3 |
|
FPS downgraded with Occlusion Culling, not sure why :/ Maybe, because my models are placed from Unity Terrain Comment from : Hristo Aleksiev |
|
It's not that easy look at the size of that thing It is like 90 mb of occlusion data which is bad You could have made it in more detail and tell about occlusion area componnent Comment from : Yusuf Jawad |
|
I just did it Eazy Now my controller walks like a drunk man, Comment from : SchonkigPlavuis |
|
my fps went from 70 to 70 Comment from : TincaQ |
|
Great tutorial ty Comment from : Luka Müller |
|
thanks bro this trick also fixed my lighting issues Comment from : BrokenMonitor |
|
can we apply same thing to UI Canvas (camera ) as there is a lot of thing in my canvas and it is running in 15 fps in android Comment from : Jayant Barthwal |
|
You literally saved my project in 1 min Got from 10 fps to 40 fps Comment from : Julian Röckl |
|
is it possible to make collision culling in a prefab instead Comment from : GameCreationTutorials |
|
60 to 42 thx Comment from : Emre Özbayrak |
Minecraft 1 FPS vs 5 FPS vs 10 FPS vs 24 FPS vs 30 FPS vs 60 FPS vs 120 FPS РѕС‚ : just.adryxn Download Full Episodes | The Most Watched videos of all time |
20 fps VS 25 fps VS 30 fps VS 40 fps VS 60 fps VS 90 fps | BGMI | PUBG | FPS ALWAYS MATTERS | РѕС‚ : TSE LOKI GAMING Download Full Episodes | The Most Watched videos of all time |
Occlusion Pass using Vray (3ds max) РѕС‚ : Fx Guru Download Full Episodes | The Most Watched videos of all time |
Determination of central occlusion centric relation . Deppogrammer. Prof. Leonardo Buso РѕС‚ : Aesthetic dental channel Download Full Episodes | The Most Watched videos of all time |
Clinical Occlusion: Taking an accurate CR Record using a Leaf Gauge РѕС‚ : Stevenson Dental Solutions Download Full Episodes | The Most Watched videos of all time |
Centric Relation, Centric Occlusion u0026 Maximum Intercuspation РѕС‚ : DentalManiaK Download Full Episodes | The Most Watched videos of all time |
Centric Relation, Centric Occlusion u0026 Maximum Intercuspal Position (CR, CO, MIP) РѕС‚ : Dentrickstry Download Full Episodes | The Most Watched videos of all time |
GTA 5 FPS COMPARISON 1 FPS VS 10 FPS VS 30 FPS VS 60 FPS VS 100 FPS РѕС‚ : GRIZZLY BEAR Download Full Episodes | The Most Watched videos of all time |
Pojav Launcher FPS Boost | How to Boost FPS In Pojav Launcher РѕС‚ : HindiDubMrbearst Download Full Episodes | The Most Watched videos of all time |
?Rust How To Boost FPS for Low End PC’s u0026 Laptops FPS BOOST RUST 2022 РѕС‚ : ConnorTWK Download Full Episodes | The Most Watched videos of all time |