Название | : | You are using this Render Setting WRONG! in Blender |
Продолжительность | : | 3.09 |
Дата публикации | : | |
Просмотров | : | 154 rb |
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You earned my respect brother Comment from : 360p Gaming |
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Thank you so much brother, i thought i would never be able to render a proper 2 minute scene on my pc, but now i know i can! Comment from : Bubuvar |
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Wow, this is amazing!!! Nearly can't belief the improvement Many thanks Comment from : Murrat Osmani |
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I had to leave a comment for you David, because I tried your method on my blender file and my jaw dropped after seeing how much faster files render Plus I can up the resolution and still get much faster render times than the original lower-resolution images This is a brilliant find Thank you for not keeping it to yourself and taking the time to share your findings Comment from : BiNDiViSUAL |
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Thank you for the tip! Can't wait to check it out Comment from : Mahdiar |
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This method worked very well for me, thank you Comment from : Yasin Bolat |
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In my case whenever I RenderCPU usage showing 90 to 95 and GPU usage showing only 8 to 11does anyone have solution for this😢 Comment from : Graphix Martin |
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I have an avarege configuration and this detail was really very helpful Great thanks👍 Comment from : Sefik Yilmaz |
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Thanks I believe it works for me Comment from : Victor Miranda |
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THANKS! This actually works!!!!brI have a store with shelves full of hundreds of items What took forever to render is now 75 faster to render Comment from : Rhomis Rhemis |
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mine says 6 hours Comment from : Fabio Neto |
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Are you German? Comment from : Mr Schoko |
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Another tip from me: I may be stupid and this is a well-known fact, but when you render, it actually tries to render also in the viewport So before you render either you turn away from your scene in the viewport or you check "Lock Viewport" under the "Render" button in the toolbar Comment from : DanceDown |
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Lets see if this works for me Desperately need to reduce time lol Comment from : Chinto |
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What to do if my project lost half when render😢 Comment from : HFS gamers |
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This work on gtx960m too? Comment from : HFS gamers |
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Funny I will have to try this ! Were you in eevee or Cycles ? :O) Comment from : mikemike |
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I do not know how to thank you for this video it was spending from me to render a photo 2 hours but after this it took just 2 minutes thanks sooooo mush Comment from : Fatma Tallat |
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Your not alone brother im an idiot too Comment from : Zim Ran |
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Brooooooooo No way!!!!!!!!!!!!!!!!!! 😂😂😂😂😂 It works!!!!!! It really works!!!! Comment from : 3Dope |
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This really works 🤑 THANK YOU Comment from : Dhruv Vaishnav |
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I don't know but this trick doesn't work for me Comment from : 1234 5678 |
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Excellent video! Actually the answer is very easy and I am shocked at how many people do not know the answer to this problem It is because oh, sorry, someone is at the door Comment from : 3dmonkeybizz |
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can i get the file? wanna test 3090? Comment from : Vlad Gnatenko |
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Thanks a lot Comment from : AI88 |
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Hahaha found this out a long time ago, blender increasing the image size is so much more useful than increasing the sampling, the sampling and noise reduction queues are just clouds! Comment from : 鲁柒柒 |
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Comment from : FADSO |
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thank you so much Comment from : Jaka |
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I did Lego animation that took like 3 minutes every frame now it’s take a 1 minute This saved me from leaving my PC on the Whole day Comment from : oddconstantine |
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Thank you This is very applicable to my current project Comment from : Heather Spoonheim |
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You are an angel! Thank you so much! Comment from : R B |
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Are you saying with these settings it took you 2-3 minutes to render this entire animation? Comment from : Beau Stine |
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Thanks a lot - this is just what i needed! Comment from : Vidas K |
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oh neat Comment from : Uhfgood |
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Tq bro Comment from : ORIVEN CREATIONS |
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How do you reduce flickering? I don't see much flickering in yoru final video but there's a lot in mine Comment from : Mace Traveler |
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Thank you for sharing this! Comment from : Ricardo Martinez |
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I disable noise treshold and set tiling to 128 or 256 Image looks the same and is way faster Comment from : NeteriXX |
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Bro amazing Comment from : ahsan khan |
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Try turbo render turbo tools plugin it'll be even faster and better quality Comment from : GauravK |
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Doesn’t unreal engine 52 have lumen which renders real time realistic light instantly? Comment from : Matthew is the Unsub |
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noise treshold is only used for optimization, it just disables render on certain part of image that noise level lower than tresholdbryou can disable noise treshold if you render equally noisy at any part, and set something about 250 samples noise treshold evaluation is consuming some computational powers itselfbrbrSometimes 64 samples is cleaner than 1024 with high noise treshold with same timebrbrand use fast denoiser also if you want maximum render speed Comment from : Slime Ball |
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thank you for the extremely useful tutorial, but I was looking at the animation itself man, how stunning it seems! I'd be curious to know how to remake a similar one by myself Comment from : Yomitz CODM |
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Saved my laptop GPU a$$ rendering time ❤️ Comment from : Barathkishore Kanagarasu |
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Thank you so much for sharing this information!🥲❤️Helped on my first client project! Comment from : JOEDUCER |
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Dude, you saved me Comment from : Hernando maulana |
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Jeah, experienced the same with Arnold 👍 Comment from : LASER EYE |
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Thank for sharing ! this will save me so much waiting ! Comment from : Savadious |
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Pro tip, every time you double the resolution you can quarter the samples, and if you combine this with the Turbo Tools addon, you can actually use around a 3rd of the samples you would otherwise need, allowing for a further 3 x speed up👍 Comment from : 3d illusions |
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I always found rendering at very high resolution to be more effective than increasing samples Comment from : Marty |
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Does this setting only apply for rtx gpu? because im still using gtx Comment from : megat aizack |
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Thats a really strange and extremely cool animation Comment from : Beefjerky |
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Thanks for this awesome trick!brMy render went from 5 days to 2 and a half days Comment from : iron man 2256 |
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Dear David,brPlease helpwhen i render my sequence in blender, it looks goodbut when the png sequence is opened in Davinci resolve or any other editing software's, it is much brighter, and there is change in color Please guide Comment from : amit neole |
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Man you just save me a lot of time in a project I was working in!!! Comment from : Los Tol |
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1:55 Now you have another Idiot Comment from : Katanya Teman Di Pukul kok Balas? |
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I'm pretty sure you are losing lighting details, but who cares for animation Most people don't pause to admire a still :) Comment from : Ambocc 3D |
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I love your animation I think if you used f stop with more lower settings it will be much better and also motion bluri guess Comment from : Shield |
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Cheap shot maybe, but have you already baked the static lights into the textures? Comment from : Bram Weinreder |
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Brother you saved me 😢 because when ever I tried to render a heavy project either my Laptop dies or my blenders goes to heaven but now it's working fine and quick 😮 Comment from : ZOMBIEGAMINGK |
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thank youuu!! so much! Comment from : pTerra9 |
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1280 x 720 is possible ? I worked with this resolution for my MikuMikuDance videos for ages! 🤔🤔😯😯 Comment from : Hatsune Miku Channel The Famous Youtuber |
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Try with 005br4096 samplesbrDenise on Comment from : Syed Qamar Ali Abbas |
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i have one tip that will increase realism make the windows less shiny just walk out on city and you will notice that window lights are way more dimmer Comment from : JK Tech |
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Ye but I don't think it would work on my 2 hour single frame rendering 7 yo laptop Comment from : Lol Goodbye |
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I just don't use the threshold because it's too confusing Comment from : njdotson |
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I am curious though How is the temporal stability?brbrThe problem with too much denoising is that across frames, it may look "shaky", so to speak You might have a static object that looks like it is shimmering Comment from : Dark |
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Don't render like this It looks crappy and fuzzy Comment from : Orange Hat Music |
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👏👏👍👍 Comment from : Hasan Hüseyin Dinçer |
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Thanks This is a great tip Comment from : Kay |
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Seu computador é da NASA Se eu renderizar em 4 mil samples aqui, meu computador explodehaha Comment from : Júnior |
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Großartiges Video, ich wollte immer Animationen rendern doch es hat immer ewig gedauert Bei einzelnen Bildern war das nie ein Problem so lange zu warten aber bei ganzen Animationen mehrere Tage oder Wochen zu warten und dabei nichts an meinem PC machen zu können war die Hölle Comment from : Ladebalken |
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I have a feeling even Pixar and Hollywood use optimization like thisthat's why it's in every render engine Thanks for video Comment from : TB-303 |
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This is SUPER helpful! Except I'm rendering with shadow caustics enabled with refraction and it smoothes my glorious light rays away 😭 Comment from : Nuberax |
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Great, hoping making a complete tutorials ou workshops in the future Comment from : khalid mounir |
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Idk what you're talking The only thing im hearing is german lmao Comment from : someone |
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How did you render this animation? Comment from : Brooklyn Designe |
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Mega! Danke! Comment from : Katejsej |
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nikal laudebr m ekdum sahi hu Comment from : Mohit Bhunia |
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I've started rendering my video 20 hours ago and its only halfway and i though that was super long, but A MONTH??? geez Comment from : CrispyFrog |
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Holy crap! That's the best bit of Blender knowledge I've seen dropped in years!brJust tried it on a fairly complicated scene which was taking nearly 55 minutes to render (i9 64GB RAM, 3090 GPU)brIt took 1 minute 54 seconds No discernable difference in quality Comment from : Greg Todd |
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Question is how to de-res back to 1080 Comment from : Nathan Potter |
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This is good information for if I ever get into blender One of my major reasons to not getting into it (other than sucking at animation) is the extreme render times But since I never plan on making animations this detailed, it'd probably be worth for me spending some time in it for ultra fast rendering Comment from : Blake |
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This is a great tipbrI have 1 question and 1 tipbrQuestion: It was not clear to me if you use denoise after and which onebrTip: from tests I did changing the tile size can decrease render time This depends on GPU and PC setup On my GPU 1128 gave the best results but on my old gpu is was different Comment from : lithium534 |
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So:br-increase thresholdbr-lower samplesbr-activate denoisebr-double up resolution Comment from : Krak |
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In my case I never adjusted the "min samples" values, always used the 0 value And now I did a test and configuring the min samples to 8, this speeded my render a lot (30) Comment from : Cristiano S |
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What graphics card do you have? Comment from : 3rr0r The Nerd |
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Use cheat engine to speed The time 😂😂 Comment from : Willsche |
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Denoising needs some "space" to work, otherwise you will lose most of the details I'd rather render @8K res with 50 samples than in fullhd with 500 samples Comment from : CharlieRunkles |
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when u have no idea how noise threshold working LMAO Comment from : Zergidrom |
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