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Using C# Scripting with the Entity Component System // Game Engine series




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Название :  Using C# Scripting with the Entity Component System // Game Engine series
Продолжительность :   2.05.32
Дата публикации :  
Просмотров :   12 rb


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Описание Using C# Scripting with the Entity Component System // Game Engine series



Коментарии Using C# Scripting with the Entity Component System // Game Engine series



zdspider
1:21:56 Is there a particular reason why the EnTT id can't be used instead of an UUID? The underlying type is just a uint32_t if I'm not mistaken Or can be statically casted as such uint32_t gives you 43 billion entities br brI ended up completely removing the "ScriptClass" and "ScriptInstance" classes and just added the pointers (MonoClass*, MonoObject*, MonoMethod*) to the script component struct itself And only storing MonoClass* pointers in that unordered map, no need for two unordered maps br brSo many functions that call other functions that call other functions that Don't these have a performance penalty?
Comment from : zdspider


Borja Cano
Just like a side note, I like to check for non-empty c-str like this: if(str && *str)
Comment from : Borja Cano


thatguy75
bGodot devs spending years on 40 Vulkan rewrite/bbrCherno: I'm going to do it in one day
Comment from : thatguy75


miko007
i feel like the script component should take the actual c# source file as an argument and JIT compile itbrthe sole reason one would like to have a scripting language usually is the convenience of not having to compile while writing gameplay codebrbrthis "prebuild c# dll" feels a bit odd tbh
Comment from : miko007


Light Knight
480p gang over here!!
Comment from : Light Knight


Phum
Why this recommend for musicians
Comment from : Phum


nexovec
finally, HD
Comment from : nexovec


Hayrettin Akıl
Thanks
Comment from : Hayrettin Akıl


mrmirror
3 6 0 p g a n g
Comment from : mrmirror


Tiago Cerqueira
Astigmatism tribute
Comment from : Tiago Cerqueira


pavidloq
360p
Comment from : pavidloq


iTr00oW
360p gang
Comment from : iTr00oW



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