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Space Engineers: Magazine Racking in Warfare II




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Название :  Space Engineers: Magazine Racking in Warfare II
Продолжительность :   27.20
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Описание Space Engineers: Magazine Racking in Warfare II



Коментарии Space Engineers: Magazine Racking in Warfare II



@GetBrocked
Any other topics you'd guys like to here? Warfare II mechanics? (no shell bouncing though)
Comment from : @GetBrocked


@chrunchypotatochips8750
Missed opportunity with the description, shouldve said "audio is BROCKed", lolbrhave a nice day :)
Comment from : @chrunchypotatochips8750


@comcastjohn
Why are you going to make rules to nerf innovation? It’s like hey, we made a game changing innovation! You: Nah, we are gonna change the rules to nerf itbrWhy innovate if you’re gonna castrate? Please explain
Comment from : @comcastjohn


@comcastjohn
So you mean racking means explosion?
Comment from : @comcastjohn


@angrybob3594
HMS Hood was one of a number of British ships that had a planned armour upgrade Many of her classifications had already been upgraded She had not The upgrade was due to a change in gunnery tactics Earlier in the century fire was directed at the flank of a ship By the time of her sinking, it had changed to targeting the deck because of the thickness of the armoured belt on the flanks
Comment from : @angrybob3594


@SuperSeagull12
What is grabeling ?
Comment from : @SuperSeagull12


@briani7858
do you guys ever use torpedos with warheads on them?
Comment from : @briani7858


@commanderstorm8874
I built my ammo storage underneath my bridge and ended up getting kamakazied by a sprt drone and getting ammo racked and dying and it was all heavy armor
Comment from : @commanderstorm8874


@lieps2547
Havent you do this vid before?
Comment from : @lieps2547


@gerv962
How is one Hydrogen tank enough?
Comment from : @gerv962


@dichebach
Most players in most science fiction games which involve building space ships suffer from a largely unacknowledged bias or form of short-sightedness: spaceships are not (or rather do not have to be) air craft Nor are they naval vessels This means that there are a whole host of geometries which are readily available to space ships which are not for atmospheric service which few players ever explore
Comment from : @dichebach


@stephanieb8249
It would be great if your ship turrets would stop firing with target unintentionally powering down
Comment from : @stephanieb8249


@forsemasterjedi
SobrJust like how Russian tanks started to explode in Ukraine?brBecause there was no chamber separating ammo from other vital parts?
Comment from : @forsemasterjedi


@roboticintelligenceunit1a652
Ammo rakt
Comment from : @roboticintelligenceunit1a652


@goodsoup6085
i dont play the sever but would having the magazines under the turret but having assemblers around the ship making ammo and pushing to the turrets?
Comment from : @goodsoup6085


@beaconofwierd1883
I don’t know what rules you have, but if the magazines explode, why not just remove them from your ship? You don’t need to store a lot of ammo that you’re not using, you only need to store the ammo you are usingbrbrSo instead of storing ammo, you store the components to build ammo, and when you need more, you make more, and you only store what you use so you never have a big magazine, only the ones out by the turrets
Comment from : @beaconofwierd1883


@anthonykodaski6161
I have designed a few battleships before the Warfare II update and the designs were mainly historical inspiration For reference the dorsal turrets and the belly turrets are in line with each other and each ship is about 7 to 9 blocks in the draft But one thing I did for my ammunition situation, is each set of main turret have their own main ammunition locker and each locker has about three blocks of heavy armor With my reactors and fuel located near the center of the ship The only problem is being you would have to hand load the lockers and the manual control seats for those tourists are one heavy armor block away from the magazine
Comment from : @anthonykodaski6161


@Eddievargas1
12:20 I’ve never played the game but instead of the decoys in the nose just put redundant systems up there
Comment from : @Eddievargas1


@paulkocherhans608
I wonder if on larger ships it would be worth having gun mags, and assemblers and maybe a refinery running to slowly restock throughout and inbetween fights, allowing you to store inert materials and ore, to create ammo as needed
Comment from : @paulkocherhans608


@exemida
Made myself a ship yesterday after watching this video again in creative thanks for making this video
Comment from : @exemida


@janwitts2688
Or you can just use binary or trinary component explosives and combine them only at the point of use
Comment from : @janwitts2688


@ptolemaicfoxxo3032
Blast doors also have resistance to explosions (and thrust damage) so you can section off areas with blast doors to keep damage localized to certain areas if mags or hydrogen tanks were to explode
Comment from : @ptolemaicfoxxo3032


@halometroid
I made a dreadnought carrying custom made drill pods that stick to your big ship, drills the hull while the driver and passenger can lower with the side legs The drill bit can pop off and let players trough inside the enemy ship It can drill trough a 10-20m hull depending on the pod size (height) These pods never lost a battle I got my inspiration from Halo when the covenant always board ships/space station Also had Deep Rock Galactic and Rock raiders in mind
Comment from : @halometroid


@roberthill5805
I ran into this hopping in with a few of my older designs My hit and run ship has a new vulnerability because of this and can now be one shot It is a tiny 9 block length and hits hard but got hit by a few missiles and my storage is pretty close to my cockpit and it was all over
Comment from : @roberthill5805


@The_Viscount
That cruiser is very reminiscent of a Cleveland Class cruiser Instead of a main magazine, the Cleveland had shell rooms spread throughout the ship It's worth noting that the US built 27 Cleveland class ships through World War 2 Every Cleveland survived and not because they were kept safe Cleveland class light cruisers saw some of the heaviest fighting of the Pacific campaign and suffered catastrophic damage, but every ship survived
Comment from : @The_Viscount


@samuelreese1816
Have you, or your crew, ever considered throwing concept builds from other sci-fi shows like the expanse or Battlestar Galactica, seeing if they could challenge the mechanics engine of the game?
Comment from : @samuelreese1816


@_Seinosuke_
What's mods the server using?
Comment from : @_Seinosuke_


@exemida
Whenever I build a ship of this size I come back to it being stolen Grand Theft Ship is real guys beware lol
Comment from : @exemida


@SomeguyWhoLikesVideos
on the upside we got a new warhead (although fairly expensive)
Comment from : @SomeguyWhoLikesVideos


@Chris14141
idk all your guys' ships are not pvp worthy at all you have exposed thrusters, no la that's good, i've got to get into your server apparently
Comment from : @Chris14141


@Just_A_Simple_Time_Traveller
Nice
Comment from : @Just_A_Simple_Time_Traveller


@GunGryphon
I would love it if SE could implement explosion shaping/redirection brThe Abrams tank has hatches to direct an ammo explosion away from the crew Sadly it's too hard for most games to emulate it
Comment from : @GunGryphon


@evilstans
I know these designs are for PvP and are probably simplified for block cost However I find that things that make a ship a ship actually serve a purpose in damage mitigation Crew decks, cargo bays, other compartments, can provide a lot of blast gaps and absorbant protection against chain damagebrAlso Turret>conveyor>small cargo magazine would be better to isolate the the magazine from the surface
Comment from : @evilstans


@pugz3230
From what I've heard, armor deformation damage was removed Probably worth double-checking though
Comment from : @pugz3230


@levet1797
Lack of internet and the desire for good PvE forces me into playing Empyrion over SE, but I really miss the engineering complexity and variety of SE
Comment from : @levet1797


@meyatetana2973
What if you gave a bit more space because your turrets are targets anyways? or would that make a destroyer to big? Really to bad that slanted armor doesn't do anything in space engineers like it might in real life or does it? and explosion just doesn't care?
Comment from : @meyatetana2973


@truesnakegod
I'm glad I watched this Haven't done any combat in game for awhile because I'm in solo survival, but I recently added the MES mod My main ship in my current world is a commandeered cargo ship with the large cargo containers still uncovered and one of them storing all my ammo Thanks for posting this I may have dodged disaster
Comment from : @truesnakegod


@draco5991rep
I tend to build reactor rooms enclosed by heavy armor Maybe I should do that with a dedicated ammo cargo container aswellbrShould hopefully prevent surrounding systems from too much damagebrbrI know that this is not really a possibility on your PvP Server, I really like the approach you use
Comment from : @draco5991rep


@skylersmall6322
You sound just like the youtuber "Brass Facts" are you him? :)
Comment from : @skylersmall6322


@jonny-b4954
I think armor needs to be stronger in the game honestly or light shields needs to be vanilla
Comment from : @jonny-b4954


@joshuasimoneau6086
25:40 I'd imagine the fact the ship is missing the other half and the components are sticking out more damage was caused
Comment from : @joshuasimoneau6086


@Jabeezy02
Cool how you use historical references to help design your ships and make them better Certainly learned a few things Also, which weapon mod are you using? Those guns are awesome
Comment from : @Jabeezy02


@silvercrescent1264
Your UNSC designed ship is already better than most cannon UNSC ships because it actually has turreted cannons
Comment from : @silvercrescent1264


@madcapmagician3130
Stop picking on us Brits, you missed out on the Arizona! Ammo Racked!
Comment from : @madcapmagician3130


@mambofox4333
I see you are using tiered thrusters Have you found a way to make them stop disappearing when you reload the game besides repainting them?
Comment from : @mambofox4333


@CHMichael
Would be nice to move from breaking stuff to making stuff Being a economy power that is capable of defending itself Having a stronger purpose to develop
Comment from : @CHMichael


@DSiren
I'm probably going to regret this at some point, but with the local ammo racking issue, I recommend not using cargo containers for the local magazines, but instead conveyor sorters whitelisted to the correct ammo set to draw all - it will stay full while in use, and in the case of artillery shells on 1x inventory, will add about 70s of firing to the artillery turret's 40s internal magazine Having nearly 2 minutes of combat time after being severed should be plenty for the local magazine, and for most designs this requires no additional complexity to the conveyor system On 3x, it might get to be a bit much for local ammo being 18 in the turret and 30 in the sorter, and on 10x having 60 shells in the turret should be all you need locally, but this is my suggestion Take it or leave it
Comment from : @DSiren


@wexxi2256
"to show you the explosive power of magazines, I cut this ship in half!"
Comment from : @wexxi2256


@randymotter51
You have said throughout the video that one small container is not enough ammo, are you saying that you run out during the course of a single fight? It sounds like you are playing with high volume ammunition that you can't fit much of to begin with I don't know about these modded weapons, but with the vanilla weapons a small cargo container can hold something like 150 artillery shells, and one turret will take a fair while to shoot them all The railgun sabot and assault shells take less than half as much space as artillery shells do, so they last quite a while You may have to evaluate whether or not those modded munitions take up too much volume for what they do
Comment from : @randymotter51


@DarkExcalibur42
2-3 minutes of constant action for combat That's good to know! I used to play SE many years ago, and I used to design with a "Five Minute Fire" rule to predict how much ammo a ship should be designed to carry Sounds like I can stream-line that down a bit if I come back to the game
Comment from : @DarkExcalibur42


@lazybannans1829
I'm sorry but this looks like Space Engineers
Comment from : @lazybannans1829


@rhino2960
better hope they don't see fit to patch in flash fires
Comment from : @rhino2960


@winshwe9752
I have no idea what this is but I am glad youtube recommend me this
Comment from : @winshwe9752


@gundam2jimmy
Bismark vs Hood
Comment from : @gundam2jimmy


@nailboard6492
Lost an entire capital ship to poor ammo placement once, never again haha
Comment from : @nailboard6492


@PixelKnight93
I know this is a little bit off topic but couldn't to use decoys like chaf? Threw a bunch of them out the back of the ship so that it screws up the enemys guns?
Comment from : @PixelKnight93


@lenorevanalstine1219
build ships with heavily armored citadels like naval ships and have each gun with a separate armored magazine
Comment from : @lenorevanalstine1219


@rellort4362
I hate how they're releasing updates as dlcs :l
Comment from : @rellort4362


@Thiloyeah
25:00 Baby Reactor is like: Yeah, I'll survive :p
Comment from : @Thiloyeah


@armorhide406
Hood wasn't that survivable She didn't have the armor to survive the delay action fuzes, instead of the WW1 contact fuzes Also idk why you're calling this magazine racking In tanks, it's an ammo rack, but for a magazine on a ship, it'd be more proper to call a magazine detonation
Comment from : @armorhide406


@catzilla9330
why do you sound exactly like my highschool history teacher lmao
Comment from : @catzilla9330


@Haladmer
An interesting point I've not seen many talk about publicly, KSH actually already tended to place ammo rack storage either directly next to, or within 1-3 blocks, from the turrets, with overflow racks down the keel line, or larger cargo areas in their pre-Warfare 2 updatebrbrMy current heavy cruiser build is planned to actually use "reloader assembler" clusters that feed specific groups of turrets, while drawing raw resources from a more centralized supply line This keeps the raw materials more secure, while pulling to the "remote assembly" areas, which in turn feed the decentralized/local ammo racks Based on ammo consumption rates, the assemblers should be able to feed the turrets/racks faster than the guns can throw rounds down rangebrbrUsing a queue system, I should be able to maintain a "just in time" style supply line, with a small buffer in the case something changes in the RoF of the supplied turrets
Comment from : @Haladmer


@phrixos2826
Hi, loved the video, i really liked the way you and your friends build your ships I primarily design ships, i build beliberate weak spots into my designs as i like to entertain my opponant, however, they are able to fight, and hold thier own, i use no mods in my designs
Comment from : @phrixos2826


@micheallinne3159
What are your rules about decoys?
Comment from : @micheallinne3159


@knickett
A quick question, what mod is that massive battery from? I don't recognize it from the base game or any DLC
Comment from : @knickett


@cron1807
Purely out of curiosity, since they are metal rods, do railgun sabots explode?
Comment from : @cron1807


@cron1807
A good thing with exploding H2 containers is that hydrogen missiles are now able to pack more punch than the others, while keeping the same speed as before Same as the new drone designs that use the new custom turrets in very creative ways
Comment from : @cron1807


@nomekop777
This is a really cool strategy guide I learned a lot, and also that pretty much the entire fleet I'm almost finished with is obsolete (which I knew would happen with Warfare 2, and I tried to adjust for that by adding a larger variety of turrets and fixed weapons) in so many more ways than I imagined brbrSo back to the drawing board, I guess And that's ok I was getting bored with the style I was using, and I've also been brainstorming some new ideas recently
Comment from : @nomekop777


@DeepSpaceIndustriesLOL
The Jutland mention is a good one
Comment from : @DeepSpaceIndustriesLOL


@RedbashoGAMING
What mods are you using to make the bullets look as good as they are? I've always wanted my battles to look exactly like this and I can never find the right mods
Comment from : @RedbashoGAMING


@TarsonTalon
I just thought of something: I think there will now be a major consideration to make space-only combat vessels, and use drop ships to transport goods to and from the surface Why? Because hydrogen based ships might now be far too dangerous to use in combat The fact that the fuel can explode and cause a chain reaction means that ion based ships will objectively have a durability advantage, since you don't have the added risk of fuel explosions
Comment from : @TarsonTalon


@CAZtheBush
all my ships are gun bricks not becouse of weapon count but becouse i lack all imagination
Comment from : @CAZtheBush


@mirroredchaos
so people hate the new warfare update because their ships got more realistic? how selfish
Comment from : @mirroredchaos


@KarlKeesel
A good implementation will be a penetration system, so heavy armour do not get destroyed by a machine gun, the armor will be pen if the projectile has the power to do so, so you can protect those vital areas with thicker armour making it impervious to proyectiles
Comment from : @KarlKeesel


@Fixxate
YESSSSS MORE AMMO RACKING
Comment from : @Fixxate


@anonymous-mj8wb
bruh we need shields at this point yes, heavy armor helps, bet now, even the heaviest of ships can be killed in one hit from a large rail gun
Comment from : @anonymous-mj8wb


@AudioDud3
You space your machinery to reduce damage, I space mine because I'm horrible at designing ships We are not the same
Comment from : @AudioDud3


@ze9h
Thanks for sharing your insight man I look forward to implementing them in my own designs… if I ever get back to them
Comment from : @ze9h


@rileylupo7607
Found this on recommendations, going to check other content and sub
Comment from : @rileylupo7607


@WardenWolf
I see a few modified versions of JD Horx's IMDC ships there Definitely a Cerberus Mk III and what definitely looks like it was once a Mk II Structurally, these are very strong ships, although the Mk III, in stock form, has several major vulnerabilities due to the large hydrogen tanks
Comment from : @WardenWolf


@zhehui
Magazine?
Comment from : @zhehui


@thornblackwell5749
According to the Warfare 2 update notes deformed armor no long damages adjacent systems Whether or not this is a reality needs to be tested and proven true
Comment from : @thornblackwell5749



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