| Название | : | Shapez.io-Tips u0026 tricks for Compacting Factories |
| Продолжительность | : | 7.43 |
| Дата публикации | : | |
| Просмотров | : | 33 rb |
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Heyy I know the video is 3 years old but I just started playing it and your compact design ideas helped me a lot! Thanks Comment from : @pascalstadelmann5863 |
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The other thing against the quad painter is the fact that you have to wire it to a signal for it to work at all Comment from : @MMuraseofSandvich |
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THE LIKES!! 666 LIKES!!! Comment from : @GamingFloppaYT |
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Ur ratios are wrong because of tiers Comment from : @paradoxcorporated2906 |
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Does anyone know a good way to make CbCbCbRb:CwCwCwCw? I don't really know any good ways Comment from : @fusion4460 |
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Until now I was playing blind and the machine at 0:53 is used in mine just flipped Comment from : @chubbachoo7448 |
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Dude, I think I owe it to youbrbrI found out shapez not even a week ago, somethin like 3-4 days I really liked the game but i was kinda struggling when it comes to 'more advanced' stuff than cutting raw materials and painting them Stacking things was a real pain in the ass I was searching for some tutorials and i bumped into your channel and vids Dude, you really helped I'm still ape in this game, but now i understand how blueprints work (imagine me building every machine like 90 manually xD) Now I'm kinda proud of myself, since I understood the game's mechanic and I have invented compact stacker myself! so the game is more playable and enjoyablebrGenerally I don't give a fuck, but I feel some kind of being satisfied after understanding the game more and you really helped dude Despite this vid got more like 2years, it was really useful Keep up the good work Comment from : @MCroCopFFan |
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Great job Thanks for the tips Comment from : @Nuschler22 |
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Thank you I am just trying to get to the theory of compactness, and larger Factories This does help explain some of the 'shorts' that I have seen But I like words and explanations Comment from : @d4r4butler74 |
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5:31, no, that is badly done, the double painter can be 3 more compact squares, and the simple one is missing a part, therefore they are the same Comment from : @LeonelPrenollio79 |
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if u are using one rotator on the outputs from the cutter, and one on the belt, its one tile smaller ;-) Comment from : @Ratzfaz |
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when you can pull raw indefinitely, why not have all input belts maxed out up to a interlaced storage chests? The inline tunnel idea should be helpful tho Comment from : @Cjx0r |
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Dang bro i didnt even think of some of these tips, great video Comment from : @shawnathan1169 |
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First questions: is this up to date rn? Specially the ratios? It's a bit hard to calculate, because of the lvl up upgrade system Comment from : @ilysiable |
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Honestly good vid deserves more Comment from : @glennhuman6936 |
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I've avoided guide videos until I got stuck at the "compass" or "Rocket ship" levelbrbrIt's really interesting how we end up at the same kind of design when striving for peak efficiency even though we sought it independently without tips/suggestions Comment from : @LooseArrowBoy |
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As a side note, both types of full belt factory parts can be made more compact:brVertical: if you tunnel the right input instead of the output, you can bring the result one closer, and save 1 in width, changing it from a 18x6 (108) to 18x5 (90) I did check quite a few times, and the vertical one is 18 tallbrHorizontal: you can use compact splitters for input lines, to save a full line per input, changing it from 12x8 (96) to 12x6 (72) This would be done by drawing the feed line on the higher balancer line and just putting the splitter to feed right into the input/tunnel Comment from : @toml1652 |
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Got to say I'm very glad I ran across your content this game has been amazing over the past week for me and it seems like you've gotten a lot of enjoyment and attention out of it Comment from : @th3_rezur3ct1on |
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1:00 oh boy, this design is now half as big, it's super nice I originally preferred the vertical design because it fit nicely with the rest of my designs, but the sideways design can be compacted so much you'd be crazy not to use it Painter tiles can now be super small as well Working on a make everything factory, and it's a nice challenge Comment from : @jpsalis |
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The first actually helpful video I have seen, thanks for the tips Comment from : @jemlittle1787 |
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As a beginner i still can't make that efficient systems to make the blocks Hopefully i can get some inspirations and improve off of them from this video Comment from : @choojunwyng8028 |
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"infinite amount of space": lags with 2 belts Comment from : @lunatick2042 |
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ActuallybrIn my everything-factory, I'm using the double painter, which takes a little bit more space than the standard onebrBut at the end, as my factory outputs any shape at 6k/min (72k/m in theory, but there's lag), it saves me 24 (edit : not 24 but 48) color input lines, which take a heck of a lot more space than the 48 color-efficient painters I have ^^brRe-edit : plus you only need four double painters versus six standard ones to reach full belt capacity, making the full double painter array almost as compact as the standard one Comment from : @pg5200 |
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2:18 "I see a lot of new players split the input evenly"brbrAh yes, you mean the correct way to build Comment from : @lavalamp3773 |
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What would you like to see next video? Comment from : @dogdayboy7266 |
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