Название | : | Space Elevator Update: We Reached The Build Height Limit? Space Engineers Time Lapse #Shorts |
Продолжительность | : | 0.57 |
Дата публикации | : | |
Просмотров | : | 50 rb |
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Fart music? Comment from : Monolith |
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as a workaround , you can make long struts and use merge blocks to connect them by piece , like railways :) Comment from : TROLLEK |
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My ears got raped Comment from : Lothalan |
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You should use rotor (for connect next step), and after, you can continue to build! Comment from : AirTC |
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Him: showing the vid me: OOH DO NA BO DA DA Comment from : chiller |
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best planet for space elevator is petram it has the smallest gravitational well, on other planets space elevator is basically imposible, best place for the elevator on petram is the vulcano on the ecuator Comment from : Intrinsic Motivation |
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If youre out of atmosphere, could you perfectly align it with a large gap? Kindof like that elevator in dead space 2 Comment from : The Droid |
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What's the pull at that height? The G's I mean Is it a full G or less? Anything less I'd call a win Comment from : Your voice of reason |
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Music is a fat L Comment from : OoO |
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Hahaha the music sounds like farting Comment from : Monolith |
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How did you get past the limit? Comment from : BITTYBOO GAMING |
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I don't know what that music wasbut it definitely was awful Lol Comment from : BrokenBoxProduction |
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Its a radius limit from the point of origin (the first block you placed) Comment from : WaveHolder |
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Subgrids to the rescue! Comment from : Jonathan Carreño |
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Please, lets terrible music Comment from : Jay Owens |
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So you picked music that sounds like a bunch of fart sounds? Lol Comment from : TourStar Productions |
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There's two build limits: PCU limit, and SHAPE limit Comment from : aethertech |
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I don't recommend having any one section be more than 500 blocks long 1500m is long for SE and having too many blocks will make collisions start failing If you're working in creative mode, you can place some hidden voxels to anchor the next section so it doesn't fall off or smth Comment from : DSiren |
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just before a random npc cargo ship comes by and snaps it in halve Comment from : Achterhoek Games |
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IIRC, there is an issue with maximum number of components in a single frame but I think I learned that from your channel Comment from : Ben Russell-Gough |
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dude i need to start workin on one of these Comment from : goostifer |
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I practically made a passenger / freight elevator If I do it within half a year, I'll leave a link Comment from : Star Gate |
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Im guessing the solution is something along the lines of subgrids Comment from : OmniArcher |
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song name? Comment from : Phonklab |
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Bro I don't care about the elevator I care about HOW U GOT ALL THE MATERIALS TO BUILD IT (unless it's creative) Comment from : Thya_ |
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How do you disable pcu limit? Comment from : Cønnər |
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Probably make another grid and connect it as a sub grid Comment from : Thee_ Number_Six |
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bGrid size limit/b Comment from : Aedifex |
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Minecraft Comment from : tozek |
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I theorize it has something to do with the connecter blocks used to connect ships and such! By connecting a "ship" you can just keep going!brbrThis is just a theory I can't really say I played the game Though I got it, I never got into it But I have enjoyed seeing what people build in this game! Comment from : Xendor Dawnburst |
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Subgrid it, you should be able to go higher Comment from : iffypedia |
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Hi, you can do it there is a little trick:brsince the construction is blocked on the top but not on the sides you can build a separate grid and use the fusion blocks It makes the process quite complicated, but it is doable (build limit about 63km in my tests) Comment from : JejeServeur |
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I love how so many physics in space engineers are just the opposite of real life Comment from : Nexus Inc |
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There is something very satisfying in watching great engineering in action, I love watching your contraption claw it’s way into the heavens Comment from : Madcap Magician |
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How high could you build? How is gravity up there? Comment from : Sascha Daniels |
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Didn’t know space engineers had a limit in size of ship / station Just that rendering would be a problem Comment from : Joshua |
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