Название | : | The BEST Power Block in Space Engineers - Tier list u0026 Comparison |
Продолжительность | : | 16.50 |
Дата публикации | : | |
Просмотров | : | 109 rb |
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1st off there is no end to se 2nd you missed the small battery Also the wind turbine is a beggining power block Batteries are hard to make and carry The small hydro engine can only rin one jet engine Comment from : @angerymechanic661 |
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Hydrogen tank is technically a warhead within your grid A destroyed H2 tank can split your ship in half or blow up a chunk of your base That's one of the flaw of hydrogen power Comment from : @fishyfinthing8854 |
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great job on the opinions Comment from : @stevendavis3991 |
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I hope space engineers 2 (if ever created) will feature liquids so we can have steam engines and perhaps even various oils for atmospheric travel options Comment from : @dylan-yf8zg |
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I quite like what you made as a showcase here 9:12 and 1:34 there Do you mind uploading these on the workshop? Comment from : @StarWarsExpert_ |
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Been playing on a server and I can tell you that while uranium is hard to find at the start, by the time you found it once, you're basically set for life Reactors are so fuel-efficient that you can basically run a production-heavy ship that regularly jumps around for DAYS before the thought of your uranium running out even comes to mind, while hydrogen has the tendency to run out a lot quickerbrbrAnd it doesn't help that H2O2 generators are sooooooooooooooooooooooooooo slow So is processing uranium, admittedly, but uranium lasts for a lot longer than hydrogen doesbrbrThe large reactor personally I suggest only for huge production bases or true warships that you will expect to be jumping around and firing railguns a lot - all activities that drink a LOT of power for short burstsbrAnother major vulnerability of the large reactor is that it's one big block - if it is taken out, that's a huge cut out of your ship's power, while small reactors, while more expensive overall, allow for more redundancybrbrAll in all, I consider small reactors to be the true backbone of any good ship, solars to be a great mid to late game passive power generation tool for civilian ships and bases to integrate existing power consumption, and large reactors a specialized tool for the biggest, power hungriest battleships Comment from : @antonioscendrategattico2302 |
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I've always used a hybrid or combo of battery and hydrogen engine for rovers of small grid grouping for better detail and for being good for heavy cargo haul I have been playing some travel and transporting Sims like American truck sim and snow runner and I'm a motor head for an engine sound in the background Comment from : @samuelfowler5921 |
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Not sure if they were out yet But in the NEWest DLC the large turbine has a higher outputbrAlso batterys store power they do NOT create power they should not of been in this video Comment from : @woodzyfox4735 |
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Keep up the good work! Comment from : @developertips2607 |
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What about the hydrogen tanks? Comment from : @user-kk5sq3qt4s |
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This popped up on my list as kerbalbr space program Comment from : @adsalesmanguy2251 |
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its actually more space and weight efficient to store your hydrogen as ice and generate the H2 as you burn it you can store vast amounts of power this way though the power per block stat drops by 33 but since you'd otherwise be wasting dozens of blocks on tanks the net power/block is higher Comment from : @EvelynNdenial |
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Obviously solar panels Comment from : @UnipornFrumm |
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I wish u will make morę video's ile this itssss f amazing! Comment from : @Jeff-9771 |
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having the ability to creating a Gravity based power source could be really coolbrlike a massive ring that continuasly moves around a spacecraft creating power with like a Watermill, but using Artificial Gravity as a source of movement to create that powerbrit would be awesome tbh, and it would lead to incredible ship builders building the most awesome creations with that in mind! i would LOVE to see that happen! Comment from : @zerrierslizer1 |
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I love hydro's 💕 💕 The sound of them is like a honking great diesel engine and when you get a room full its music to me Comment from : @Nine-Signs |
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The hydrogen engine also requires an external power to start "jump start" Comment from : @EKOMovers |
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It's almost as if all these energy methods are scaling into the endgame Comment from : @hitheru |
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Having an ice mining operation/refuel port and a tanker ship is a great way to roll play in SE Comment from : @kerbalairforce8802 |
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They need to add fusion reactors and hydrogen fuel cell modules Comment from : @Blackvertigo1 |
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i like your spinning drill i built one with a 1block spaceing between the drill heads still, very nice Comment from : @Griede26 |
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I almost always stick a bunch of solar panels on whatever i build, simply for its looksbrbrFrom structure to texture, it works well for almost every kind of structure and vehicle Comment from : @cursedwither7888 |
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The base refinery only outputs 01 kg of uranium ingots per kg of uranium ore on base(no modules Comment from : @Lucasdoesrandomstuff- |
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why does o2 levels effect wind turbines? it needs wind, not oxygen, wind is simply the movement of any air molecules Comment from : @FloppyCat1990 |
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ALICE IS AGIRLS NAME, NUH NAH NUH NAH NUH NUH Comment from : @dylanmonstrum1538 |
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I wasn't aware batteries were capable of generating power Comment from : @jebclang9403 |
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Putting them battery in the tier list made absolutely no sense, and saying it has s high output, i have literally no idea what you're on about xD Comment from : @Hitokiiry |
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the number one reason NOT to use the hydrogen engine is the noise - the number one reason TO use the hydrogen engine is the noise - my space ship isnt supposed to sound like that - my heavy equipment tonka stuff is supposed to sound like that Comment from : @styleisaweapon |
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you get uranium from hostile npcs even on earthlike because most of those spawns use reactors delivering uranium and gat ammo to you every 5 minutes Comment from : @styleisaweapon |
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Personally I usually use hydrogen the most often, especially for miners I prefer uranium power but uranium is hard to come by Also you forgot to mention that uranium can only be refined in a refinery like gold, silver, and platinum Comment from : @rogercounts |
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If I start on a planet I skip solar, I just plant a base next to ice with enough wind turbines and go directly to H2 engine and batteries If I start on space(which I prefer) solar and batteries are about the only way to go, until you hit a jackpot and get uranium, ice in space is far more important to staying alive than generating energy Anyway good list Comment from : @stratometal |
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Should be noted the refinery can be equipped with yield, speed and power modules, which can either increase the speed by a large margin, increase the amount refined creating more fuel, or save more power refining the ore itself, Comment from : @thisismynameucannottakemyn5859 |
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well batteries are best for power redundancy anyway if you have a jump drive on your ship, it's best to have that battery bank to supplement your power generation so that each use of the drive won't overtax your systems Comment from : @killer13324 |
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You can get a lot more out of wind turbines if you arrange them properly tho, putting them vertically instead of horizontally is just not efficient and wastes a lot of space Comment from : @Lokolopes7 |
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Practically I prefer reactors Everytime I use hydrogen I find myself constantly having to go mine more ice to power things In comparison I only have to mine uranium occasionally Nuclear reactors are also far better for combat because they take up less space Comment from : @barnmaddo |
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The hydrogen engine is the closest I can get to a diesel powered spaceship Comment from : @Poopshit420 |
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"reactors", uranium fuel is also pretty common on the "economy market" Often i won't get into space but i will still get reactors by buy uranium from outposts Commonly i'll trade magnesium for uranium Comment from : @jenniferstewarts4851 |
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Batteries have a HIGH discharge rate 12mw in and out lots of times though i find it best to have lots of batteries, because sure, if you are recharging 4 large batteries on a ship, you only NEED 4 large batteries on base to do that, but that can quickly cap out thing asteroids, moons, place with no atmosphere, i'll use solar tracking cells, backed by ICE engines unless i find a large supply of uranium for bases For crawlers and ships i tends to use reactorsbrbratmospheric planets, i'll run Wind turbines Comment from : @jenniferstewarts4851 |
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I think you forget a lot of other power sources Comment from : @rui1953 |
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The number you really need when comparing the nuclear reactor to hydrogen is the energy gained from the fuel, minus energy spent for refining, divided by the volume of voxels mined to get that fuelbrIt is also generally weird to put these on a tier list when they are all meant for certain situations Comment from : @MrQuantumInc |
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Other than the already mentioned PCU cost, another advantage of reactors over hydrogen engine is the lower fuel weight uranium has a much higher energy/weight ratio than ice/hydrogen Comment from : @jan6470 |
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Love hydrogen engines strickly for the infrastructure and look Comment from : @killtyrant |
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Hydrogen engines are my go too for power when on a world with plentiful amounts of icebrbrI even made a semi truck that is hydrogen powered, with only one small grid large battery for backup power It also has two small grid small hydrogen tanks for some basic hydrogen storage I usually rely on a trailer to hold large amounts of hydrogen I also only run the engine when the battery is lowbrbrI like the truck because i can build a trailer for anything Im going to make a generator trailer at some point Comment from : @alexandersergal |
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Thank you for this video, it helps to see all the numbers Cheers! Comment from : @Chieftian101 |
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Ah yes, my favorite power generator… the battery Comment from : @ghost_ship_supreme |
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Will you do a video on small block power generation? Comment from : @tylermatheson4376 |
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1k hours and I didnt knew it only worked on static grids lol Comment from : @Not_Evil_ |
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I miss the days when the asteroids were practically MADE of all kinds of ore feel so held back searching 20-30 just to find some Uranium when at that point its kind of just a pain to mess with other than the need for rockets Comment from : @74KU |
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You’re using the wrong metrics It should be Power per PSU and power per ton All other metrics are basically meaningless except in early game when you’re low on resources I don’t even know why you chose to go with power per block, it’s pretty much completely irrelevant since you’re almost never space constrained Comment from : @beaconofwierd1883 |
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hydrogen is my favorite, i use it for land vehicles and fuel for ship thrusters and ice is really abundant in atmosphere and space ^^ Comment from : @viperbuzzard01h84 |
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I make almost everything with batteries as they are available from the start and can be charged through any power source Only downside is how many can be required to power everything without overloading the grid and the added weight as a result Comment from : @FunkyBaconArts |
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I try to use a mix of power sources never just 1 and if it is my base I tend to use all of them if I can Just because I have a reactor doesn't mean I will get rid of my solar panels, I like the look of them with how I set them up Comment from : @FateofNone |
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I hate vanilla wind turbine, you need so much space to use them, as they interfere with each other, and you need weather turned on for them to really shine Personally, for renewable energy, the solar panel is my go to And I hate fueling hydro gens Comment from : @jamesseraph8813 |
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So I would like you to consider the small grid large batterybrbrHowever I would like you to assess it as an active power source The fuel being power cellsbrbrI think you will find it is a SS Ranked power Comment from : @PhildiusX |
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lmao Comment from : @crazydm7th |
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The wind turine blocks separation can be solved by condnsing a star of 5 wind turbine on top of a pole One straght up and 4 on it's sides, one block lower, all around the pole Comment from : @TheIceThorn |
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The great thing about battery is, they can double function as an armor during combatbrBattery is SSS tier Comment from : @friedec3622 |
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One 'con' I'd like to add about batteries is that on auto mode they charge from other power sources while discharging to power power-using blocks unless they fixed that (Didn't play SE recently) brI've always struggled with achieving a setup thatbr- only charges batteries with excess wind and solar energy; andbr- to have all other power blocks not charge batteriesbrI did look at some mods for it, but didn't find anything to my liking yet Would be great to have power prio settings options that fit these needs or some wiring/ logic possibilities to make this happen automatically, to waste less energy through batteries (as they have what 80 efficiency? And solar & wind energy already don't provide much power compared to resource-using power sources) Comment from : @BPunlimited1337 |
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Cool video Thank you An extra con for the battery would be that it doesn't charge with 100 efficiency I think it's 80, which means that if you use a reactor or hydrogen engine to charge it, 20 of your fuel is wasted It's only worth using batteries with solar and wind, otherwise it's always more efficient to just run directly from the reactor or engine This reduces the battery's versatility a great deal in my opinion, and precludes it being given S rank in my own rankings Comment from : @o0CarlM0o |
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you missed the fact that the hydro generator needs fuel and pipes and add in the tanks and h202 generator to the sizeit adds ups quite a bit Comment from : @RaDuCu777 |
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Large reactors are my primary power systems Hydrogen engines are my secondary I kick in as a last resort Comment from : @hauntedpyrogaming20 |
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Point of Order: The Batteries don't produce power They store power produced by one of the others for later use Comment from : @Comicsluvr |
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i wouldn't consider the battery a "power block" for ranking as the whole point is to determine which one PRODUCES the most energy vs its size and components Batteries do not generate electricity, they just store and conduct electricity It is related, but not the same brHowever, you NEED batteries to fly around in your ship if you need to maneuver and all your thrusters starts engaging, you typically have bursts of power costs far exceeding what any of those generators could readily provide without the buffer of stored energy from batteries Comment from : @mikeclardy5689 |
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Well you bcould/b consider batteries to be power generation If you grind them down when they're depleted and reweld them back up, they effectively act as reactors that convert 720 kg of iron, 80kg of silicon, and 160 kg of nickel into 900 kWh of energy And, of course, iron, silicon, and nickel are much easier to get than uranium - you could run it entirely on stone, if you wanted Comment from : @5Davideo |
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Doesn't the hydrogen engine need oxygen, too? Because irl it would 🤔 Comment from : @tiberius8390 |
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Or just use a mix Comment from : @CLOCK-WORK |
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Too much wrong with this ranking system to explain all, but will at least say for the small vs large reactor, 27 small reactors would require an entire conveyor system Which means they essentially take up MUCH more space than 1 large reactor Comment from : @Jake-lq6cy |
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Don't think I would put the battery on its own, but always put it as an option for passive power (ie Solar and wind), as the active power supplies will always give you power regardless of external factors such as darkness or wind drop Nice Video, but please the 'unfocussed' cam was a bit overused Comment from : @paulsim7589 |
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Hydrogen engines fuel efficiency sucks I mean the only way I could see you not running out of fuel instantly If you have a hydrogen running for an extended period of time is to literally have a massive ass by sparge that's constantly drilling ice In fact, those are the only people that have seen use hydrogen engines without immediately running out of hydrogen Comment from : @solarwind |
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Och i really miss table with comparation of parameters of all power sources on one screen Would like to compare power/block power/mass and other values Comment from : @pa0l080 |
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I don't know how you figure batteries are 'S' tier they are NOTHING without wind, solar, or uranium energy producers Comment from : @TheNabob57 |
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Just here to say that hydro engines suck ass on anything thats movingbrEvery power source is good after you spam 50 of it Hydro engines are useless Comment from : @RoccaaaHD |
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You forget to compare how much power they each generate in a single day How is that relevant? Solar panels only work half a day when sitting stationary in asteroids, moons and planets, while wind turbines will work 24/7 (as long there is atmosphere); that is to say, I think wind turbines are on par with solar panels Comment from : @pedropimenta896 |
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i found your music volume to low compared to your voice, i normally drop music around -21 and voice only slightly higher Comment from : @dutchstolp |
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Weird bug that has existed since this was released Both the Hydrogen Engine and one of the cannon types for some reason myself and at least 15 other people I know can not place They literally do not exist in our build menu So we have designated friends to build those Comment from : @Jalbesbe |
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hey, you had your tierlist upside down Comment from : @erher1433 |
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When breaking down batteries, fill your inventory with items, and the power cells will drop Comment from : @blackstars805 |
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