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Top 10 Stellaris Tips for Advanced Players




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Название :  Top 10 Stellaris Tips for Advanced Players
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Stellaris
Did we miss any? Let us know your top advanced tips!
Comment from : Stellaris


Tomasz z Akwinu
my super tip is screw mechanics, just roleplay the game ;D
Comment from : Tomasz z Akwinu


sam frost
related to docking fleets, planets near the outer edge of a system are ideal anchorages if you kit them out with orbital rings and place a gateway as close to the ring as possible- speeds up reaction time from fleet order to them getting to the target system - especially on defence
Comment from : sam frost


Dragon Horde
Im pretty new using the mech dlc and a mod for it i can start white planet crackers but i cant get minerals frome buildings or planets if i do but im starting to ting its worth it I hate the ai he lost a d he stile won frome my stupid ai ally
Comment from : Dragon Horde


Lightning McQueen
how is gene modding an advanced tip?
Comment from : Lightning McQueen


SLAYER huh
I wish I knew you could use gateways to completely avoid piracy
Comment from : SLAYER huh


Dreamer
Today I Learned:brbrDefeated fleets retreat to their home base (How did I not notice this before now)brSetting troop transport fleets to aggressive causes them to follow your navy and intelligently auto-invade
Comment from : Dreamer


Oz Ronzu Rerose
Ive been trying to figure out how to pump alloys stupid fast I build alloys factories on every planet and got the research to boost it by 15 But its still not enough Do ring worlds allow multiple alloy factories?
Comment from : Oz Ronzu Rerose


David Martelli
I love this game Only game that allows you to become a race of sentient psychic mushrooms 🍄 who's goal it is to enslave the entire known galaxy All will be one with the psyshroom!
Comment from : David Martelli


alan white
MAXbrWe meet againbrMainly because I keep binging his tutorial videos
Comment from : alan white


cirolino1200
little trick, I pause the game to switch scientists around without moving them long distances or changing their orders (moving, research or assisting doesn't work for scientists involved in a project/anomaly)
Comment from : cirolino1200


Itharl
The layers to this game never ceases to amaze me; I've been playing for thousands of hours and never thought to change fleet stance on my armies (also didn't realize there were secret modifiers affecting how likely a tech would show up) Mind blown
Comment from : Itharl


OMNISLASHER1000
Theres an achievement for doing ten projects in one game but what does it mean specifically about what those projects are do you know? thnx in advance BTW :)
Comment from : OMNISLASHER1000


OMNISLASHER1000
I havw taken over every living thing in the galaxy and own everything , but I cant research two of those sites for some reason , did my enemy research them first?brIt was single player SYK
Comment from : OMNISLASHER1000


Michael Rogus
In the early game - scientists on ships advance in level by exploring far faster than your core research scientists Add new scientists with a focus and send them to the stars - when they get to level 3 or so, rotate them back to be a researcher, especially in their chosen skill
Comment from : Michael Rogus


HASSMAILBOX
Okay so basically for both power projection and pirat supression the armament of your ships doesn't matter so you can spamm "empty" corvetts to increas you influence gain or to get a chep pirat supression fleet
Comment from : HASSMAILBOX


Tychus
My secret stellaris skill is, press stuff i have no idea what they do and end up slave in 20 years
Comment from : Tychus


solomani
So far I’ve lost two games One because I crashed my economy, second time I opened the L-gate and me (and most of the other empires) were overwhelmed (“delved too deep”) I like how the game creates a story as you play
Comment from : solomani


Fredrick Furuvald
The agressive army trick, hidden modifiers for tech appearance Was news to me
Comment from : Fredrick Furuvald


MΛRCUS HΞLIUS
I love how he says several hundred hours like that is a lot these days
Comment from : MΛRCUS HΞLIUS


YouTubebansdonothing
I can't remember but I got a science leader to gain the Psyonic Theory trait from an anomaly Wondering if it increases my roll for it
Comment from : YouTubebansdonothing


Thor
Thousands of hours here and I didn't know I could set army transports to aggressive
Comment from : Thor


Scott Sparque
to paraphrase Christopher Walken, "Needs more Catfish"
Comment from : Scott Sparque


Lars
Going by Montus tests here tracking is a modifier for evasion The tests have shown that even against 90 evasion corvettes the difference between small and large weapons isnt that big Large slots have a much higher range doing damage much earlier while also able to fit much higher damage weapons like neutron launchers All in all he concludes that you shouldnt bother with small weapons and especially later on go with the large variant Corvettes are better dealt with by adding ships with strike craft capability into the mix
Comment from : Lars


Specknik
Rogue servitor tip:brIf you have hundreds of bio-trophies on an ecumenopolis, handling amenities is extremely hard Just go compliance protocols (robot martial law) and use just a few soldiers to get stability to 100 It’s insanely pop efficient even with the debuffsbrbrBtw Thx for the aggressive armies tip!
Comment from : Specknik


Illuminat 3000
A thousand hours and didn't know the army trick
Comment from : Illuminat 3000


Illuminat 3000
4:04, actually pressing invade and watching the assault armies fall is for me the most exciting part of ground combat
Comment from : Illuminat 3000


Nawaf Mesad
I'm not sure if you still have to do this manually, since I haven't played much of 35 yet:brbrAfter modifying a species or robot series, go to each planet which builds the old typebrChange what they're building to the new typebrNow you won't get any more of the old version builtbrNothing you can do about natural pop growth or immigration though
Comment from : Nawaf Mesad


ACarSoul
i do not now why i do not make stellaris vids
Comment from : ACarSoul


Kim Hanson
Still beginner stuff
Comment from : Kim Hanson


SeeTheWholeTruth
Eh The population difference with treaties Some politics there in the developers, bit twisted in my opinionbrI have a problem with that outlook
Comment from : SeeTheWholeTruth


The Arked Wolf
2:35 “Oh…oh no…I don’t like that economy”
Comment from : The Arked Wolf


TheApeiros
ctrl-shift-click to queue tasks bbefore/b the other tasks (eg science ship researching special project it just discovered before continuing its survey-journey) Huge quality-of-life improvement
Comment from : TheApeiros


Fiscotte
Didn't learn anything but cool, I'd like to see actual advanced tips like min-maxing stuff
Comment from : Fiscotte


Alexandre Ayres
What can I say?brbopen arms/bbrThanks! :D
Comment from : Alexandre Ayres


Bobby Flynn
These are not advanced tips I'd say these are intermediate at best and some are extremely basic For players who have less than 1000 hoursbrbrAnd why do you need to prevent spoiling precursor events for advanced players who have completed each precursor event chain a dozen times Come on These are intermediate level tipsbrbrAn actual advanced tip on weapon size should break down the hit chance formula, conduct multiple test battles with different weapon sizes, graph the results, etc I believe montu plays has plenty of videos like that for those you you who want actual advanced tips and guides
Comment from : Bobby Flynn


James McGrath
ayo can someone explain this to me: brwhen youre looking at a planets habitability, and there's like multiple species in your empire, how do you know which species' habitability is shown on the planet screen? for example; i design an aquatic species with ocean preference (which means like 0 habitability or something close to it) on a desert planet, but when in game it could say something like 90 or even 100 habitability even when there are pops of that species on the planet brwish it would say on the planet screen the habitability for every type of species in your empire
Comment from : James McGrath


COCOMOJOE
You made one mistake You purge the xeno filth that how you manage other pops that clutter your planets
Comment from : COCOMOJOE


Sethierot
Its good that they sponsor someone for this, because paradox games tend to berather Noob-hostile
Comment from : Sethierot


Acharndael
Dear Author, if you'd like to put something into to the table for advanced players, just do it together with Montu Plays i have 4k hours and he still amazes me
Comment from : Acharndael


Tim van de Leur
Tip: brDon't waste unity on ascending a resort planet It only increases the housing and not the empire wide bonuses Same probably goes for penal colony
Comment from : Tim van de Leur


hg2aa
Explain vassalization It has changed so much, I lost track of it's details
Comment from : hg2aa


swapertxking
my one tip to offer is consider the value of what you're putting on your ships armor is more expensive than shields, shields come back up faster, but armor cannot be mitigated by certain station modules, or by galactic phenomena
Comment from : swapertxking


Niekieboyz
You can repair your fleets at captured starbases during a war but only after the station starts regenerating its HP
Comment from : Niekieboyz


The Rogue of Space
Thanks for the advice! Great video 😄I'm still fairly new to the game & it's nice hearing that even the experts learn new tricks with each play-through 🌌🖖🏽
Comment from : The Rogue of Space


Diego Alvarenga
You you can assist research without zooming and clicking on a planet Clicking in the planets tab will also workbrRelease single planets as vassals in the early game if you are a megacorp You get basic resources and influence without having to spend consumer goods that now you can used for tech or unity You can reabsorb them later when your economy gets better
Comment from : Diego Alvarenga


Robert Baker
One of the best games ever made
Comment from : Robert Baker


Belhun Battleborn
The Auto Ground Assault things was something i was not aware of thats so nice
Comment from : Belhun Battleborn


Questionable Object
"several hundred hourse"brTry several thousand! Them's rookie numbers >:D
Comment from : Questionable Object


Sgt Flynn
Loved this!
Comment from : Sgt Flynn


Apollysis
If you have a fleet hotkeyed you can actually change its homebase while they are MIA You can use that to make them return closer to the front line or away from the fight to rebuild depending on your needs
Comment from : Apollysis


InfuseDJ
fantastic work!brbrty for collaborating with him paradox!
Comment from : InfuseDJ


Bl4ckSh33p-Soft
Didn't know about the FTL inhibitors Is this already in 30? Need to take a closer look again 😱
Comment from : Bl4ckSh33p-Soft


Corvididae Corax
From what I can tell the pops left over after gene modding are actually pops of that type that grew on planets which weren't included in the gene modding list So typically new colonies or immigrants to planets that didn't have those pops before Additional pops on planets that are included just add to the cost, and do get modded when the project completes
Comment from : Corvididae Corax


Daltem
A good tip would be how tech tiers unlock
Comment from : Daltem


Daltem
3:55 my question on this topic is what the rules are when no homebase is set, I've found that it usually sends them to the nearest shipyard capable allied station
Comment from : Daltem


Rasmus Whittembury
Battleship fleets are excellent against corvettes as long as they have strike craft Having some battleships with carrier cores mixed in with your artillery ships really helps to bring some versitility while still retaining most of the power (and all of the X-slots) of an all-battleship fleet
Comment from : Rasmus Whittembury


James Henry
I have been playing for thousands of hours, but didn't know about the auto armies thing Just goes to show you can always learn something Very cool thanks!
Comment from : James Henry


IainG101
Two extra-advanced tips to these advanced tips:br1: Small weapons are good against corvettes, but fighters are excellent Sprinkle carriers (either cruisers for cost or other battleships for power) into your battleship fleets instead of small-weapon craft Just remember that unlike gun shots, strike craft have travel timesbr2: FTL inhibitors are the cornerstone of any good defensive line, but beings from other dimensions may know more about the science than us The Unbidden end-game crisis can ignore FTL inhibitors, bypassing what you though was an impregnible defense All other Crisis factions are from this reality and are bound by inhibitors
Comment from : IainG101


XellithUS
Stack megastructure in the same system since the triggers are broken
Comment from : XellithUS


Rakesh Kumar
NOICE!!!
Comment from : Rakesh Kumar


Trent Layell
First comment for the algorithm! 😉
Comment from : Trent Layell



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