Название | : | Top 10 Stellaris Tips for Advanced Players |
Продолжительность | : | 11.24 |
Дата публикации | : | |
Просмотров | : | 70 rb |
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Did we miss any? Let us know your top advanced tips! Comment from : Stellaris |
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my super tip is screw mechanics, just roleplay the game ;D Comment from : Tomasz z Akwinu |
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related to docking fleets, planets near the outer edge of a system are ideal anchorages if you kit them out with orbital rings and place a gateway as close to the ring as possible- speeds up reaction time from fleet order to them getting to the target system - especially on defence Comment from : sam frost |
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Im pretty new using the mech dlc and a mod for it i can start white planet crackers but i cant get minerals frome buildings or planets if i do but im starting to ting its worth it I hate the ai he lost a d he stile won frome my stupid ai ally Comment from : Dragon Horde |
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how is gene modding an advanced tip? Comment from : Lightning McQueen |
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I wish I knew you could use gateways to completely avoid piracy Comment from : SLAYER huh |
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Today I Learned:brbrDefeated fleets retreat to their home base (How did I not notice this before now)brSetting troop transport fleets to aggressive causes them to follow your navy and intelligently auto-invade Comment from : Dreamer |
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Ive been trying to figure out how to pump alloys stupid fast I build alloys factories on every planet and got the research to boost it by 15 But its still not enough Do ring worlds allow multiple alloy factories? Comment from : Oz Ronzu Rerose |
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I love this game Only game that allows you to become a race of sentient psychic mushrooms 🍄 who's goal it is to enslave the entire known galaxy All will be one with the psyshroom! Comment from : David Martelli |
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MAXbrWe meet againbrMainly because I keep binging his tutorial videos Comment from : alan white |
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little trick, I pause the game to switch scientists around without moving them long distances or changing their orders (moving, research or assisting doesn't work for scientists involved in a project/anomaly) Comment from : cirolino1200 |
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The layers to this game never ceases to amaze me; I've been playing for thousands of hours and never thought to change fleet stance on my armies (also didn't realize there were secret modifiers affecting how likely a tech would show up) Mind blown Comment from : Itharl |
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Theres an achievement for doing ten projects in one game but what does it mean specifically about what those projects are do you know? thnx in advance BTW :) Comment from : OMNISLASHER1000 |
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I havw taken over every living thing in the galaxy and own everything , but I cant research two of those sites for some reason , did my enemy research them first?brIt was single player SYK Comment from : OMNISLASHER1000 |
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In the early game - scientists on ships advance in level by exploring far faster than your core research scientists Add new scientists with a focus and send them to the stars - when they get to level 3 or so, rotate them back to be a researcher, especially in their chosen skill Comment from : Michael Rogus |
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Okay so basically for both power projection and pirat supression the armament of your ships doesn't matter so you can spamm "empty" corvetts to increas you influence gain or to get a chep pirat supression fleet Comment from : HASSMAILBOX |
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My secret stellaris skill is, press stuff i have no idea what they do and end up slave in 20 years Comment from : Tychus |
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So far I’ve lost two games One because I crashed my economy, second time I opened the L-gate and me (and most of the other empires) were overwhelmed (“delved too deep”) I like how the game creates a story as you play Comment from : solomani |
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The agressive army trick, hidden modifiers for tech appearance Was news to me Comment from : Fredrick Furuvald |
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I love how he says several hundred hours like that is a lot these days Comment from : MΛRCUS HΞLIUS |
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I can't remember but I got a science leader to gain the Psyonic Theory trait from an anomaly Wondering if it increases my roll for it Comment from : YouTubebansdonothing |
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Thousands of hours here and I didn't know I could set army transports to aggressive Comment from : Thor |
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to paraphrase Christopher Walken, "Needs more Catfish" Comment from : Scott Sparque |
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Going by Montus tests here tracking is a modifier for evasion The tests have shown that even against 90 evasion corvettes the difference between small and large weapons isnt that big Large slots have a much higher range doing damage much earlier while also able to fit much higher damage weapons like neutron launchers All in all he concludes that you shouldnt bother with small weapons and especially later on go with the large variant Corvettes are better dealt with by adding ships with strike craft capability into the mix Comment from : Lars |
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Rogue servitor tip:brIf you have hundreds of bio-trophies on an ecumenopolis, handling amenities is extremely hard Just go compliance protocols (robot martial law) and use just a few soldiers to get stability to 100 It’s insanely pop efficient even with the debuffsbrbrBtw Thx for the aggressive armies tip! Comment from : Specknik |
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A thousand hours and didn't know the army trick Comment from : Illuminat 3000 |
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4:04, actually pressing invade and watching the assault armies fall is for me the most exciting part of ground combat Comment from : Illuminat 3000 |
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I'm not sure if you still have to do this manually, since I haven't played much of 35 yet:brbrAfter modifying a species or robot series, go to each planet which builds the old typebrChange what they're building to the new typebrNow you won't get any more of the old version builtbrNothing you can do about natural pop growth or immigration though Comment from : Nawaf Mesad |
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i do not now why i do not make stellaris vids Comment from : ACarSoul |
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Still beginner stuff Comment from : Kim Hanson |
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Eh The population difference with treaties Some politics there in the developers, bit twisted in my opinionbrI have a problem with that outlook Comment from : SeeTheWholeTruth |
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2:35 “Oh…oh no…I don’t like that economy” Comment from : The Arked Wolf |
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ctrl-shift-click to queue tasks bbefore/b the other tasks (eg science ship researching special project it just discovered before continuing its survey-journey) Huge quality-of-life improvement Comment from : TheApeiros |
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Didn't learn anything but cool, I'd like to see actual advanced tips like min-maxing stuff Comment from : Fiscotte |
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What can I say?brbopen arms/bbrThanks! :D Comment from : Alexandre Ayres |
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These are not advanced tips I'd say these are intermediate at best and some are extremely basic For players who have less than 1000 hoursbrbrAnd why do you need to prevent spoiling precursor events for advanced players who have completed each precursor event chain a dozen times Come on These are intermediate level tipsbrbrAn actual advanced tip on weapon size should break down the hit chance formula, conduct multiple test battles with different weapon sizes, graph the results, etc I believe montu plays has plenty of videos like that for those you you who want actual advanced tips and guides Comment from : Bobby Flynn |
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ayo can someone explain this to me: brwhen youre looking at a planets habitability, and there's like multiple species in your empire, how do you know which species' habitability is shown on the planet screen? for example; i design an aquatic species with ocean preference (which means like 0 habitability or something close to it) on a desert planet, but when in game it could say something like 90 or even 100 habitability even when there are pops of that species on the planet brwish it would say on the planet screen the habitability for every type of species in your empire Comment from : James McGrath |
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You made one mistake You purge the xeno filth that how you manage other pops that clutter your planets Comment from : COCOMOJOE |
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Its good that they sponsor someone for this, because paradox games tend to berather Noob-hostile Comment from : Sethierot |
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Dear Author, if you'd like to put something into to the table for advanced players, just do it together with Montu Plays i have 4k hours and he still amazes me Comment from : Acharndael |
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Tip: brDon't waste unity on ascending a resort planet It only increases the housing and not the empire wide bonuses Same probably goes for penal colony Comment from : Tim van de Leur |
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Explain vassalization It has changed so much, I lost track of it's details Comment from : hg2aa |
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my one tip to offer is consider the value of what you're putting on your ships armor is more expensive than shields, shields come back up faster, but armor cannot be mitigated by certain station modules, or by galactic phenomena Comment from : swapertxking |
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You can repair your fleets at captured starbases during a war but only after the station starts regenerating its HP Comment from : Niekieboyz |
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Thanks for the advice! Great video 😄I'm still fairly new to the game & it's nice hearing that even the experts learn new tricks with each play-through 🌌🖖🏽 Comment from : The Rogue of Space |
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You you can assist research without zooming and clicking on a planet Clicking in the planets tab will also workbrRelease single planets as vassals in the early game if you are a megacorp You get basic resources and influence without having to spend consumer goods that now you can used for tech or unity You can reabsorb them later when your economy gets better Comment from : Diego Alvarenga |
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One of the best games ever made Comment from : Robert Baker |
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The Auto Ground Assault things was something i was not aware of thats so nice Comment from : Belhun Battleborn |
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"several hundred hourse"brTry several thousand! Them's rookie numbers >:D Comment from : Questionable Object |
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Loved this! Comment from : Sgt Flynn |
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If you have a fleet hotkeyed you can actually change its homebase while they are MIA You can use that to make them return closer to the front line or away from the fight to rebuild depending on your needs Comment from : Apollysis |
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fantastic work!brbrty for collaborating with him paradox! Comment from : InfuseDJ |
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Didn't know about the FTL inhibitors Is this already in 30? Need to take a closer look again 😱 Comment from : Bl4ckSh33p-Soft |
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From what I can tell the pops left over after gene modding are actually pops of that type that grew on planets which weren't included in the gene modding list So typically new colonies or immigrants to planets that didn't have those pops before Additional pops on planets that are included just add to the cost, and do get modded when the project completes Comment from : Corvididae Corax |
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A good tip would be how tech tiers unlock Comment from : Daltem |
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3:55 my question on this topic is what the rules are when no homebase is set, I've found that it usually sends them to the nearest shipyard capable allied station Comment from : Daltem |
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Battleship fleets are excellent against corvettes as long as they have strike craft Having some battleships with carrier cores mixed in with your artillery ships really helps to bring some versitility while still retaining most of the power (and all of the X-slots) of an all-battleship fleet Comment from : Rasmus Whittembury |
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I have been playing for thousands of hours, but didn't know about the auto armies thing Just goes to show you can always learn something Very cool thanks! Comment from : James Henry |
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Two extra-advanced tips to these advanced tips:br1: Small weapons are good against corvettes, but fighters are excellent Sprinkle carriers (either cruisers for cost or other battleships for power) into your battleship fleets instead of small-weapon craft Just remember that unlike gun shots, strike craft have travel timesbr2: FTL inhibitors are the cornerstone of any good defensive line, but beings from other dimensions may know more about the science than us The Unbidden end-game crisis can ignore FTL inhibitors, bypassing what you though was an impregnible defense All other Crisis factions are from this reality and are bound by inhibitors Comment from : IainG101 |
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Stack megastructure in the same system since the triggers are broken Comment from : XellithUS |
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NOICE!!! Comment from : Rakesh Kumar |
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First comment for the algorithm! 😉 Comment from : Trent Layell |
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