Название | : | Disney Villain Clayton Character Blocking Using Blender 2.91 |
Продолжительность | : | 1.14.48 |
Дата публикации | : | |
Просмотров | : | 21 rb |
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Incredible! <3 Comment from : David Silva |
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could this work with rigging a character ? im busy with one for an assignment but im not sure if this method will help scince i need the model to be retopologised Comment from : Primecomic113 No one here |
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How do you make it so that when sculpting, the brush grabs vertexes that are closer to the actual mesh rather than the subdivided vertex hovering mid air? I was trying to follow along but it became really unintuitive when I had to aim further aside from the spot I'm actually trying to change just to find the closest vertex available for that areabrbrWonderful work by the way Comment from : Diego Gonzalez |
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So to explain why he's using two subdivision modifiers instead of flipping up and down through one, from what I can tell by slowing down the video anyway, I think it's just less destructive and a way to save timebrbrOne is almost always on, and he'll add another to get the subdivisions looking closer to the final look, pushes the shape as far as he can with the actual topology, applies the second in the stack when he hits that limit, adds another and repeatsbrbrCorrect me if I'm wrong, it's actually really smart Comment from : Bo Jordan |
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i saw arabic font in your video are you arab or iranian ? Comment from : Salman Ramezani |
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Using the subdivision modifier this way is actually really clever since it makes it easier to adjust high-res meshes I'll be using that method in the future instead Comment from : Kevin Jonasson |
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Excelente trabalho pena que você não passa nenhum tutorial para blocagem este é o tipo de estrutura corporal que busco para escultura 3D Comment from : Dyer Melo |
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i love your work bro please can you do some animal blockout at the same pace? Comment from : Nick james |
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Very helpful, thanks! Comment from : Elodia_pers |
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Cool I've learned a few things Thanks Comment from : Joseph van Wyk |
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nice one brothat was helpful Comment from : Prathmesh Mali |
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Good job man , thanks all your shares , really helpful , send you a good luck in your life Comment from : Bryan Nguyen |
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Wow wow😍😍😍 u r really awesome Comment from : Dev Kumar |
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SE A COMPLICADO LA VIDA AL PRINCIPIO Comment from : Biblioteca Nemethon |
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i downloaded 11GB of your clip Amazing good job, brother Thank you Comment from : phương ngân đinh |
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I see you subdivide instead of remeshing Curious about your PC specs Doesn't it get too heavy when the character becomes close to completion? Comment from : Chandramouli S |
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Any chance of you ever making Spider-Man character models? If you do, I'd like to see how you go about recreating him in Mark Bagley's style from the Ultimate Spider-Man Comics Comment from : Dom Oranzi |
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Awesome!! Comment from : AMAN And ASHMIT |
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Hello, your work is really impressive, I would like to ask you if possible for a brief explanation of how to leave the development environment of blender in this way Thank you very much and congratulations on your talent Comment from : Leandro Miranda de Almeida |
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Great work mate! Looks amazing Comment from : Billy Idol |
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تم brمن شغل مصممين👌 Comment from : فوتوشوب آند ايديت _ Photoshop&Edit |
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Great skill on blocking And overall artistic feel And it's great that's in Blender It's more related to zBrush approach, and finally you explored this topic through Blender Thank you Comment from : IM Arty |
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Thank you for sharing this Comment from : Ariel Ramos |
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