Название | : | Create Any Landscape in Minutes! Blender 3.1 Tutorial |
Продолжительность | : | 8.20 |
Дата публикации | : | |
Просмотров | : | 207 rb |
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Good video, only thing i would say is:brfor better performance, you can use an adaptive subdivision surface modifier instead of actually going into the edit mode and subdividing, by going to the render panel and switching from "supported" to "experimental", and adding a subdivision surface modifier, and enabling the adaptive tick box This subdivides the model more up close, and subdivides it less far away, making it much more performant and better looking up close to the camera You can also adjust the dicing rate for more control (the lesser the amount, the more subdivion there will be) Comment from : Yawnster |
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how to export GLTF/GLB with baked displacement? Comment from : Sylwester Mielniczuk |
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Thank you Comment from : Guillermo Davis |
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big diagonal polygons crossing the plane Comment from : Chris White |
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What are your camera settings to get the that tiny world type effect in your thumbnail for video? Comment from : subatoi stormborn |
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I TRIED DOING IT BUT IT ALWAYS END UP FLAT Comment from : DUST RITH |
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Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational Comment from : Chelo Sanchez |
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hey i was just wondering if there was anyway to make the height map visible in the modelling tab? Comment from : WiredMetalPlant |
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Can I make Themyscira from "Wonder Woman" (2017) in minutes? Comment from : Omesh Singh |
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i am new please say every button combo you do Comment from : [/ P s i w a - 5] |
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This was an awesome helpful vid! I am having trouble with my map becoming concave however… how do you make sure it only extends outwards and not inwards without having to flip the entire map? Comment from : SneakiSnake |
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The big island so ugly 🥱😍 Comment from : Heeby Jeebys |
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can you help me? when i try render it with f11 there are nothing Comment from : SZABLORI |
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A good video Different height maps are not necessarily as easy to find as suggested, but there are other tutorials on how to actually produce one in Blender Comment from : jari peltola |
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I mean, this is not bad, but I can't help but notice there is a big difference between the first model you showed and the model you ended up making in the tutorial Comment from : Simurg Tyre |
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I love you Comment from : Aks |
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idk who this is for but it's definitely not for beginners Comment from : Radeon Vector |
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Nintendont does want to know your location Comment from : Tech Priest |
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Crash a low end PC speedrun any Comment from : Tossted Moon |
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how do you export thede maps? Comment from : Xander Jace |
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Please help! I gotta find a way to get this into unreal so a charater can run around on it with grass ect, its for a uni project and imhaving real trouble with it Comment from : Eddy_Del_Lobo |
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how do i get the " render view " Comment from : Bennie W |
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Ok what about a crater now ? show us (you said ANY landscape) Comment from : Baz T |
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These guys make 100reds of millions in the cgi industriers Good that they sometimes also make videos sometimes Comment from : 21st Century Scots |
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Whats "The Render View,"? And it would be nice if u could share your full screen so i can see what ur pressing, Thanks Comment from : Coder Python |
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really amazing! thank you for sharing a great content :) subbed! Comment from : Alireza Akhavi |
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dude your instructions are just awful please never again Comment from : Cmdr Tiger King |
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1:21 either tell the user the shortcut to the menu or put it on the screen its stupid to just shortcut through videos without at least showing keys pressed bad tutorial Comment from : Cmdr Tiger King |
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What is applying scale do? Ive never seen that everbr???? Comment from : Cmdr Tiger King |
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I did everything, followed every step, but when I get into render view, plane is still flat, just like a drawing of the map rather than a 3D model Can’t figure out what I did wrong Comment from : Lera Kelemen |
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How can I turn it into a 3D model for Unity? Comment from : Oskar Kastein |
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Speed it up too slow Comment from : John |
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How do i export everything? Comment from : MAS9Nine |
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I gotta say, this tutorial is informative, but also Kudos to some of these commenters, they are informative too! Great community here Comment from : George Montgomery |
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Excellent tutorial thank you!! But i am new on blender Can you say how can i export this terrain for unity with heightmap and texture? Comment from : Gökdeniz Şişman |
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i enjoyyy Comment from : حمزة اليهري |
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why does your thumbnail lie? Comment from : jx4 |
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Great tutorial! Keep going:) Comment from : krissosful |
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Is there a way besides editing the height map to customise the landscape? Maybe converting it into a model somehow? I know nothing about Blender but the content of this video BTW, mega noob Comment from : Steve Goody |
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Another tip if your color ramp values are super tiny and close together and annoying to work with, stick a multiply math node between the map and the color ramp and set it to 10 or 100 depending on how low your values are to make the numbers closer to a 0-1 range Comment from : Ryan Carty |
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This was very good, thank You Comment from : Blazej Popowicz |
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how create random heightmap in blender 34 ? Comment from : exakaume |
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This really halped me a lot to get into doing blender stuff, thank you so much! Comment from : Volcanojungle |
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damn I was hoping for a way to actaully displace the mesh instead of just redering it as displacedbrI need something to greate video game worlds Comment from : Samuel Hugo |
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How I got this height map? Comment from : ZenoFarx |
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clickbait Comment from : curtis newton |
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You could also use a Displace Modifier and plug in the Height Map Texture therebredit I found your new vid doing just that Comment from : Joe Brown |
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You are performing functions at the top of your screen that are not showing in the video which ruins the tutorial Comment from : ic great |
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Man Thank u for this video I think u needed more follower 100/100 this video is very helpful for make a area Thanks man I gonna subscribe your channel today Comment from : Ahmet Özdemir |
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quick question, can we import landscapes made in blender to unity/unreal without any problems, and would it work just fine? Comment from : Maher Sabit |
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grazie tanto bravissimo Comment from : Giuseppe Consiglio |
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bCough/b bcough/b geometry node bcough/b bcough/b Comment from : ttmso |
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Huh, Displacement was my missing puzzle piece I was trying to do something like this a few months ago Decent results but not what it was really supposed to look like Comment from : DaemeoNation |
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This is such a crazy thing to do,so easy and quick Comment from : HellFrozen |
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Life changing tips my friend!! Thank you so much!! Comment from : Gerson Rod |
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Nice tutorial But i would prefer displacement modifier in these kind of workflow Comment from : kerasus |
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I started rendering it on RTX 3070 Ti and i had a bi scale detail and my computer gets for first time Blue screan of death Realy boring Comment from : Lejmon |
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Hi! Great video, just one question: If I wanted to assign textures instead of colors, is there a way to do this with color ramps? Or would I need to make a texture map to have the full effect? Comment from : Timur F |
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We can look at it in Render View BUT - how do we turn it into something we can ACTUALLY USE? How do we turn it into an actual model which we can edit, modify, sculpt and put buildings on as part of a landscape creation workflow? Comment from : Rufus Coppertop |
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十分感谢!🙏 Comment from : Monsterbaby |
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Excellent ThanksbrSubscribed Comment from : minggnim |
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7:35 - The reason the solidify is inverted is because the offset is -1 Change to 1 for the full effect Comment from : C Rogers |
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Just dropping cheat codes Comment from : Quinton McReynolds Gaming |
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What format is your photo 2:00 ? Comment from : OaneBeats |
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Smart tip ,very cool tutorial Comment from : J Blender |
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what is your source website to find " Land height map" i searched for German height map but its only showing Nazi shithow to get some ? thanks Sir Comment from : Black Swan |
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That was great!!!! Thank you Great tutorial Comment from : Nelson 3D |
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very nice! Comment from : KingLouie111 |
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Clear, concise, intresting Great tutorial I'm subscribing Comment from : James Brophy |
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Thank you for sharing! This looks super useful! Is there a way to convert the displacement to actual geometry for exporting? Comment from : Nova Nocturne Art |
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