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Implementing game saves in my custom engine (LIVE GAMEDEV)




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Название :  Implementing game saves in my custom engine (LIVE GAMEDEV)
Продолжительность :   2.53.49
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Просмотров :   47 rb


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Описание Implementing game saves in my custom engine (LIVE GAMEDEV)



Коментарии Implementing game saves in my custom engine (LIVE GAMEDEV)



ASW
@jdh Morrowind is such a great game I grew up playing it
Comment from : ASW


Duckonaut
Rewatching this after he created a reflection lib for this to work is so funny
Comment from : Duckonaut


RockTo11
This kind of stuff is crazy OO, templates, everything scattered all over the heap My take: a single allocated memory arena for everything Write that one thing to disk Done Simple 10 minutes of work
Comment from : RockTo11


Sergio Fenoll
"Uh, the code is the documentation" while he stares at the camera what a chad (respectfully)
Comment from : Sergio Fenoll


__
1:16:00 I love that one person said the font size wasn't stream friendly so he immediately zoomed in
Comment from : __


TigrisPrime
what font are you using in nvim?
Comment from : TigrisPrime


eko
nohomo
Comment from : eko


Diego Vega
Hey I think a video on describing your journey of learning/working in programming could be really interesting! :)
Comment from : Diego Vega


tolek pro
Why do you have a separate utils/stdhpp cant you just use iostream?
Comment from : tolek pro


N
I knew you were a java developer when u started to write outpustream's non sense
Comment from : N


Prityarthシ
169k Subs lmaoooo
Comment from : Prityarthシ


Julio Cezar Silva
What's you background music from? I'm so calmed by it, you always choose very complementary ones
Comment from : Julio Cezar Silva


little vibe 23
You are so fine 😭😭
Comment from : little vibe 23


Aleksandr Lis
Hello! I’d be very grateful if you share your neovim config files Thank you
Comment from : Aleksandr Lis


LimitedWard
Intuitively, I would probably implement the serialization using a Visitor pattern to help avoid type explosion, and the output stream implementation would logically use a Decorator pattern You kind of get around the type explosion problem by relying on macros, which isn't necessary if you're using the right patterns
Comment from : LimitedWard


Xenosplitter
I might be imagining it, but it sounds like there's a very light static whenever you talk A fix might be as easy as adding a noise suppression/gate filter on OBS or similar apps
Comment from : Xenosplitter


Locchiutto
Dude, you can't be that good looking and that smart at the same time, that's illegal
Comment from : Locchiutto


Diet
jdh, WHO ARE YOU?
Comment from : Diet



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