Название | : | 7 Topology Tips Every 3D Artist Should Know |
Продолжительность | : | 9.27 |
Дата публикации | : | |
Просмотров | : | 356 rb |
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I just cheekily take the opportunity to promote my new Blender addonbrCreate Planets in Blender in Seconds: bitly/3WI706E Comment from : MLT Studios |
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You move too much your camera, it's anoying Comment from : micamotion |
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We dont need to know those Useless Comment from : BitorBit |
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these words should be written in gold! thank you! Comment from : Roozbeh Ebadi |
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🤩🤩🤩❤❤ Comment from : Maria F |
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mesh xd Comment from : pajs88 |
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Awesome tips! Thanks! Comment from : dm1d94w |
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Fantastic tutorial with genuinely useful tips - these prevent a lot of re-working! Comment from : BigAntVideo |
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You have my subscriptionbrI'm going through the Donut Tutorial and the biggest thing I wish he used was an indicator on screen for what buttons he's currently using I appreciate that you have done this Comment from : Kairon156 [Woulfgang] |
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In #1 you made an N-gon Comment from : Meerkat Power Gaming |
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YouTube kept SPAMMING this video in my feed so I finally clicked on it and it's amazing All of these tips are great! I thought this was some kind of newbie video but I loved every second Comment from : Dingle Donger |
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I work with C4D and sometimes try out some features of Blender Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software I wish this had existed 15 years agobrThumbs up Really good Comment from : CGGermany |
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This is top tier quality content, blessed be you brother Comment from : Project_OniricDEV |
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are this all tips applicable in maya? Comment from : Shikhar Rastogi |
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Please use a pop filter on your mic Comment from : MayhemMistress |
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For tip #4, why wouldnt you use the method from tip #7?brFor tip #6, at 8:15, why is it important to "not have these two edges that close together"? Comment from : WyattBlends |
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Bro just share his life secrets being a 3D modeler Comment from : 3 ngàn |
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So good Can't believe that I am just now learning there is a "flatten" option you can turn off while using the "to circle" command Comment from : Balexander253 |
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I think that if I understood 10 of this, I would be a really good 3d artist lol Comment from : decon everett |
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whats wrong with your voice, man? Comment from : audio technika |
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i got hours and hours of mesh practice with this single video thank youuuuuu!!!! Comment from : WyattBlends |
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Thank you so much! You break it down perfectly for me to understand Comment from : Joh Tomatohs |
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Good stuff! Thank you! Comment from : echopathy |
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deutsch accent or i wrong? ) Comment from : XPMS |
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amazing tips WOW Comment from : CravensArt |
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Should i start learning how to use blender? Ive been working in 3dsmax and z brush mostly Comment from : Jimmy Lee |
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real Comment from : Fuzzynt 3D |
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you can weight edges so they remain sharp under subsurf, no need to do any of this crap/ Comment from : Merlijn van Helm |
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This is gonna help me a lot Thanks, Sir Comment from : João Victor |
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wow, after searching this kind of videos for half of a day, your video turned out to be the most useful and understandable THANKS!!! Comment from : Dreamer |
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thankyou Comment from : Warrior Maddy |
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Thank you Comment from : Joe Doe |
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Das ist doch ein deutscher Akzent Comment from : danny hamster 20 |
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Brother this is insanely good topology tips, thank you so much Comment from : snipar |
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very nice! ♥ Comment from : Anette Bianca |
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Very very very very helpful ❤❤❤ Comment from : Waqas Hayat |
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kannst ruhig deutsch reden xD gutes Video Comment from : Chris_Rizz |
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고마워요😀 Comment from : reaper |
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thank you i appreciate your video Comment from : Khairul Bahari Andi Prawira |
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That was a lot of useful content in just 9 minutes Comment from : Necrocidal |
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How do I make my AI do this automatically? Comment from : Two Sheds |
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Great stuff! I don't really use Blender much (I should for modeling, though, it's quite a bit more intuitive than C4D), but I can definitely apply these principles in my workflow Comment from : mpbMKE |
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I am not entirely sure, why this was in my recommendations, but if I try to do some 3D stuff, I will certainly return and hopefully understand what is going on Comment from : Maggie Fix |
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I have been working with 3D for close to ten years, granted in other parts (rig, animations), and these tips still surprise me! Comment from : Yonlop |
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Kuss auf Nuss, thanks man <3 Comment from : sleepy Boi |
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2:50 Comment from : Issac |
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I do use blender for more than 6 years, but even that I found some of the tips helpful! Good job! 👍 😊 Comment from : Jakub Kameník |
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Thank you so much for this video! Excellent pace, clear explanations, and quality knowledge--happy to have found a good resource Just subbed! Comment from : Aldrae909 |
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Awesome tips man! Really helpful even for experienced artists, especially those who have learnt on their own and may have missed some of these (like me) Tip 1 will be super useful for me, as I have always used supporting edge loops on corners like that, never even thought of fixing it like you did Although it does mean some vertices have five connecting edges, but for this case its worth it I also wondered if you could use the loop tools addon for tip 4 to make the cylinder inside the sphere? I discovered that addon not too long ago, and its amazing Keep up the good work! Comment from : Portal Productions |
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Very good video Thanks I like the style I can use a mirror You may not be so lucky Comment from : Plamen Momchilov |
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I watched this video and I learned so much about topology Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks Thank you for the tips, you are a topology master! Comment from : Alex W |
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This is a very good video If you’ve got the time, i would love a video about planning organic topology, especially the head Comment from : Chbo |
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Loved these tips Comment from : Inky Drop Glow |
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Great video and tips However I don't understand why most 3d artists always try to go with quads instead of triangles in every situation There are situations when triangles are fine but still adding more topology and making it more expensive for the renderer is way to go for most of the artists It doesn't matter that much in movies as it does in games tho Comment from : MG GT |
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Loved it Quick and to the point Thank you for sharing! Comment from : Hintze |
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Couldn't the loop tools solve the previously mentioned cylinder into sphere boolean? Comment from : n79 studio |
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Do yourself a favor and skip this and learn paramteric modelling and work with Solidworks or Fusion Comment from : Lukas von Niederhäusern |
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This video is also really good for medium beginner level users because I just learned like 5 things I’ve been wanting to learn since I started by just watching you do them naturally in the background Comment from : Wendigo Hunters! |
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About the first tip, why not increase "Crease" to that edges? Comment from : A Member |
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What I am still having a hard time wrapping my head around doing retopo is Sphere drones with those damn door cut aways Do you have any advice for those types of situations? Mine end up looking horrid with the complex mesh Most of these topology I use Meshmachin3 which has saved me tons of time doing all those extra steps your doing in the video, love that addon Comment from : EvilMP5 |
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ohhh a blender one, good bye Comment from : Martin Fünfkirchler |
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Cool, but are you from germany? Comment from : Till Hartmann |
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Watching these Blender tuts keeps me realizing I know nothing! It's like watching Eddie Van Halen play Eruption but you're 14 and haven't been playing guitar but for 1 year If there's so many bad ways to do these, why does Blender start you off with a bad topologized sphere shape??? arggggg well, thx for the tips Comment from : TruthSurge |
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couldn't the first problem be fixed with marking the inside corner as edge Comment from : CometX |
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❤❤❤ Comment from : ali montazeran |
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These tips are legit Definitely use them You can also inset to create the 1 to 3 polygon reduction Comment from : Uxcis |
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It's ok AI will probably do this in split second in 2 years 😂 Comment from : Millan Ferende |
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why you add this many unnecessary polygons 5:00 I know that im little extreme wean make my own model and i remove all the unsery polygon i find for my model because most off my 3D models made for video game but even if you make thos for somatics you still able to many off thos polygons and the model i will look exactly the same Comment from : Water Cat |
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For tip #4, you could have used x2 mirror modifier to save even more time Comment from : Liam Koehler |
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yes i know what all of this means Comment from : S3A |
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These tips are awesome 👏 thanks my pioneer Comment from : tom8os |
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One tip additional tip that would be good to show is how to do shallow seams on a surface The kind that follow the curvature of a surface but don't touch the surface boundary These are often necessary for doing panels on space ships, robots, futuristic armour, etc Comment from : Ian Zamojc |
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#7 could have used an F3 menu in edit mode using the transform To Sphere On a 2D shape, it will make it a circle Comment from : creepermin 20 |
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You know, if you want to cut a cylinder into a sphere, you could just ROTATE the sphere over in the direction of the cylinder and utilize it's existing round geometry Cutting a hole in the side like that is just dumb Comment from : Max SMoke |
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These are super handy tips! Comment from : David S |
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Thanks a lot ! Comment from : MAO CHIOU |
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Thank you very much! Comment from : Alter Naive |
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I surprise topology can fixed that easy, i still need to learn huh Comment from : Samaro SMN |
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So good! This is gold Comment from : Casiel Checoni |
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I'm a Max guy and these are really useful tips Thanks! Comment from : Matheus Almeida |
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Well, i must say, this tips will come handy At least one of them already solved one of my thought problems already 😁 (the uv-sphere top and bottom centers when shadding) Gonna start using subdivided cubes or icospheres now And somehow now it makes sense why i see people usually using a subdivided cube instead of a uv-sphere on tutorials🤔 Comment from : Alex Mazvi |
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Comment from : boris stengele |
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i blew my nose real hard after watching this Comment from : Yanshuo Li |
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Thank you Comment from : Jeremiah Armstrong |
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I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far These tips are soooo usefull in many cases I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples Man I can't thank you enough Just subbed & liked your video! Comment from : Walter Böhm |
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Supporting edge loops? Why not use the edge crease? Comment from : Marty |
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The title is spot on You just answered every question I had about how to improve my topology And I can’t tell you how much I appreciate that you put so much useful information in under 10mins! Comment from : Merlin |
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