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5 Topology Tips That Will Get You HIRED




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Название :  5 Topology Tips That Will Get You HIRED
Продолжительность :   34.02
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Коментарии 5 Topology Tips That Will Get You HIRED



THEBrownieVR
why does he sound like sketchbr???
Comment from : THEBrownieVR


ANY THING
5 tips in 35min fun stuff, bla, bla
Comment from : ANY THING


Business Wolf
Blender is so close to killing Maya, I can't wait for open source to have such a big win
Comment from : Business Wolf


Pawnix
As a technical artist in the games industry, I can confirm that the thumbnail is incorrect As long as the outcome looks good, the typology comes second, and this is in regards to hard surface When it comes to characters, it is important to have amazing meshflow
Comment from : Pawnix


Ahmet
Clickbait thumbnail Disliked
Comment from : Ahmet


Eirik Sundby
I dont get it
Comment from : Eirik Sundby


Egehan Yılmaz
video starts at 8:50
Comment from : Egehan Yılmaz


Golden Moon Films
In gaming industry you can use both quad and triangular topology Quad is often used at models that will deform with animation Otherwise it is completely fine to use triangles too It will also save a few polygons
Comment from : Golden Moon Films


alex_oiman
15:10 i cant imagine lecturing people about "good topology" while showing the most cursed shit i've seen and show it as a good example
Comment from : alex_oiman


Re1n4
you sound Norman Jayden/Leon Ockenden ngl /pos
Comment from : Re1n4


SawyerArtOfficial
3D Modeling is a craft more than an art form Many people may not agree with that idea, but it's a tool that's learned and it's like learning anythingto fix a car, you have to have experience solving problems associated with the carThe same thing applies to modeling and to earn credibility as a modeler, you have to show dynamic understanding of the tools we use This video helps understand the basic functions of topology and I appreciate that the creator is helpful in this way I encourage every new modeler to check this out!
Comment from : SawyerArtOfficial


Aaron Umetani
When dude said "topology is for suckers!" I had to susbscribe 😂
Comment from : Aaron Umetani


Mamori3D
when you get inbrto the game industry you really have to unlearn all the "good topoly quads" you had to learn at the start hahaha good content thobrEDIT: for static meshes, skeletal meshes or animated and stuff that's gonna be deformed, keep the good topo
Comment from : Mamori3D


Rodrigo Costa
This is the kind of tutorial I've been looking for a while
Comment from : Rodrigo Costa


Ivan Erpacic
for ur last question so far none coz i just watched this XDD but the reroute is going to be so useful to know and im working with blender so the shortcuts you use dont apply but thats ok the topology is the thing to learn bri made 2 models so far the first was of a tutorial of low poly girl and the second was a random robot i found a picture of online and let me tell you rigging the robot was easy but the mesh was doing all sorts of things i didnt expect before i came here i watched a guy make a robot spider and show some origin placement and movement restriction for different axis on different parts that was very useful too brbrnow im not gonna go back and fix the robot but i do intend to make a person and i was scared of making the face coz i dont really know much about topology but with this and another tutorial i feel like i can go try it now i dont expect it to be good i mean its impossible but practice makes perfect brthanks for this
Comment from : Ivan Erpacic


-o- ItsCharli
Never learnt about topology at uni This video is SO good
Comment from : -o- ItsCharli


Heg
What a fuckin bullshit thumbnail :D oh my goood :D
Comment from : Heg


Steve00 Alt
Easy get chat gpt to sort out the topology
Comment from : Steve00 Alt


ACatFromPoland
Seems good topology is optional in valve games 😄
Comment from : ACatFromPoland


Nicolas Hopkins
Why doesn't your giant hat fit you?
Comment from : Nicolas Hopkins


R1PPA-C
I've a feeling I'm gonna be watching a whole lot more of your videos, I modelled a prototype car maybe 15 years ago on my spare time at work, I've just been given some real inspiration from this video to go back and carry on with it, I haven't modelled in years and always struggled with how to route topo, I always tried removing the reroutes, tris and diamonds etc and only have quads as I thought they were bad So much extra time wasted that wasn't needed Thx dudejust need to use maya controls in 3ds max so I can follow your shortcut keys, subbed and props
Comment from : R1PPA-C


Connorisseur
If you still religiously follow polygon based modeling, you are outdated
Comment from : Connorisseur


Dio Joestar
How did youtube know I opened blender today for the first time in a long time I did not even mention it out loud or search about it
Comment from : Dio Joestar


TheHqppy
Just came by to tell you your thumbnail is a disgrace to the blender community
Comment from : TheHqppy


Симеон Димитров
not recommended for ppl coming from math unless trying to figure out how artists butchered the terminology xD
Comment from : Симеон Димитров


Glinny Felicitas
This thumbnail triggers me so hard Its so misguided :D Making your mesh fake smooth by using a subd modifier If someone would come to me with that in his portfolio and no actual wireframe i would flip
Comment from : Glinny Felicitas


slach
Doofenshmirtz Evil Incorporated
Comment from : slach


Zero Seven Forty Seven Sixty Nine
Lmao they are looking for a whole department in the form of 1 man
Comment from : Zero Seven Forty Seven Sixty Nine


Hmmm
😊
Comment from : Hmmm


Comrade Boris
I understand that topology is important, but I think that it was primarily important back when game assets had 1000 poly max, and each dev had to make the best out of every single polygonbrbrToday you can get away with a 5k polygon character for UE easily, and you can put twice as much work to make it 45k but with equal appearancebrIf you ask me, it's not worth itbrbrSpecially because technology is advancing and who knows, maybe in a near future, poly count will become completely irrelevant
Comment from : Comrade Boris


Henry Cassidy
I only model as a hobby but this video is very concise and informative for me, thank you!
Comment from : Henry Cassidy


Axis Dz
that is me 1:04
Comment from : Axis Dz


Josioh প্রখর
Bro is talking in 05 speed -_-
Comment from : Josioh প্রখর


Kongg Rich
Man, I wish I had watched this when I hooked with 3d now already working in different field This is what I've been missing
Comment from : Kongg Rich


Emily Carey
That intro? brMe brThank you for this
Comment from : Emily Carey


Aswin Anand
Topology doesn't matter for game assets until shading is right
Comment from : Aswin Anand


Golden
the knowledge of topology is insane these are amazing models, damn near perfect I have some good years ahead of me in terms of my skills and this helps a ton
Comment from : Golden


fret
that hat looks a little too big for your head
Comment from : fret


Artūrs Zakss
Nice video, except "Topology Tips That Will Get You HIRED" video turned into a Maya tutorial video
Comment from : Artūrs Zakss


General A
Is there something wrong with your hat or your head? Looks like you have one of those foam cowboy hats on, my man
Comment from : General A


FienX
So essentially you want to keep in the back of your mind that you only want 4 vertices for everything? Asking because I’m just now getting into this stuff
Comment from : FienX


savagekid94
I only clicked and commented on this video because I was fixated on the toggle buttons in your thumbnail being in the same direction yet meaning contrasting things I'm sure the tips are fine
Comment from : savagekid94


Harlequin43
>get you hiredbrYeah, who cares about having fun when you need to be making money, right?
Comment from : Harlequin43


Ms Zyra MMD
With great 3D art come complex Topology and rigging
Comment from : Ms Zyra MMD


OrdinaryUploader
he sounds like sketch
Comment from : OrdinaryUploader


Miko
Thank you so much for this tutorial Very useful for me as an architect
Comment from : Miko


MK Mendoza
I am interested in this thank you!!!
Comment from : MK Mendoza


lamiaa elmaleh
waaaw dude u r amazing waaaw brgreeting from Egypt
Comment from : lamiaa elmaleh


Matt S
The intro was a real dig on me fr
Comment from : Matt S


Dalmo
Man my mind cant stop asking me to press 1 to see those pretty models without smooth hahahabrGood work!
Comment from : Dalmo


DubToker Nerd HopHip
Lols you can make anything you want if you have the time, it too easy
Comment from : DubToker Nerd HopHip


Deven Winters
Great tutorial and insight, I wanted to share some insight as well to modeling, I see a lot of juniors making models at school with one career path in mind Modeling depending on the career path changes how topology is done and what final product it's going into whether it be VR, Film, or games I use 3Ds Max, but that tip five I think it was you can enable axis constraints snaps, this removes the guesswork I know Maya has something like this, but I really don't like Maya for modeling to be honest
Comment from : Deven Winters


TorQueMoD
The video is great, but your thumbnail is misleading Converging all of the edges into the center is a perfectly viable solution if you've got a polycount limit and the object isn't deforming or you're not subdividing it Granted, today you're not likely to have such poly constraints, but for static meshes that are just environment decoration, it doesn't matter what your edge flow looks like
Comment from : TorQueMoD


Sergio Lugo
Cringey start but actually really useful info
Comment from : Sergio Lugo


VIO
Truth is NOBODY wants your topology no matter how good it is
Comment from : VIO


ToP Ten
❤❤❤
Comment from : ToP Ten


Alej M-C
This was a great rundown on modeling in general!brNow, looking for that Substance Painter tutorial, that one looked great
Comment from : Alej M-C


osmacar
only time that even makes sense is CNC CAD but CAD is a different (and arguably easier) than 3D modelling, but similar enough for transfer
Comment from : osmacar


BJM Graphics
If an object like an old radio were to have separate objects such as knobs and switches, can these individual objects have their own unique topology or must everything seem to be part of a single object?
Comment from : BJM Graphics


Naki
ouh i bet anyone would be hired if they can turn straight edges into curves without using modifiers lmao
Comment from : Naki


KAUSTIK
How about 5 Topology Tips that will get you ARRESTED
Comment from : KAUSTIK


David Rodriguez
based in the image of the presentation the video , the guy who make this video dont know any about topology
Comment from : David Rodriguez


MASSIVE 3D
13 minutes into it and you finally mention Maya wow bro great job
Comment from : MASSIVE 3D


crazymelomanka
One of the best, if not the best videos on topology out there Thumbs up
Comment from : crazymelomanka


FekLeyrTargs Videos
Even though I do have years of experience in modelling, I have learned many new things from this tutorial 🙂
Comment from : FekLeyrTargs Videos


JakeHowler
I love fixing topology
Comment from : JakeHowler


→Strong←
the one thing that helped me create better topologywas this video! thanks JL
Comment from : →Strong←


xarcaz
I didn't get hired
Comment from : xarcaz


Hobis Tiny Heart Bag
That UI doesn’t look like Maya it doesn’t look like Blender it’s kiiinda similar to 3D Max but not quite there… what is that? 😅 edit: okay thee is no way its C4D but I see Arnold here what is that 😂 WAAAIT A MINUTE is it Maya? Why my buttons are orange and red but yours blue I’m confused cause I want that UI :D mine is too distracting
Comment from : Hobis Tiny Heart Bag


Lorenzo Achilli
In my experience I can say that In games low density topology and triangles are perfectly fine, sometimes also characters would have triangles and "messy" topology in some areas of the geo
Comment from : Lorenzo Achilli


ZeeMojo
Me starting the video: Ooh 30 minutes of tips, this should be good!brMe 10 minutes in: When do we get some topology tips?
Comment from : ZeeMojo


MoBubbler
in game dev if you do what this guy says is good in the thumbnail for a prop in the game environment, you aren't gonna get very far
Comment from : MoBubbler


Jordan Dastrup
Just use quad remesher
Comment from : Jordan Dastrup


Mario Andres Caminos
Very funny video
Comment from : Mario Andres Caminos


PIXEL AVM
what the fuck
Comment from : PIXEL AVM


My Nama Adam
Just like a previous comment said, that "bad" topology isn't necessarily bad esp in Video Games/Real-Time applications You're not going to SubD or deform everything What you'll focus on is how it performs within the scene and how it's supposed to work in the scene Don't treat everything universally, a character needs to have good topology that you might reuse again and again but a trash can or chair is a low-priority object that you can optimize the hell out of Tris are not evil, in the game-engine it will all convert back to Tris It's just how you use them taking in mind the shading and factors like deformation
Comment from : My Nama Adam


aserta
These are nice "sentiments" but until i open pro made 3D models and not cringe at the sheer excess of pointless lines i don't see much point This is sophistry on the industry's behalf In real life, get the damn job done Not once has an engineer i've worked with started polishing 3D models Ain't nobody got time for that Be clean, but don't waste people's time, because time is money, and you're there to earn money, not polish the counter That's another job
Comment from : aserta


Fette Taube
i need the exact shape you have as a thumbnail idk if i missed it but i am sad that it was not part of the actual video
Comment from : Fette Taube


CGI Foundations
I've seen DOZENS of Youtube tutorials on topology / edge-flow, yet this one covers important issues they don't and is presented in a clear, structured way Well done, indeed
Comment from : CGI Foundations


Don Ramongus
A
Comment from : Don Ramongus


Brian Chauvin
According to topology rules, the human body only has three holes Doesn't matter if you're male or female, you only have three holesbrbrDon't mistake cavities for holes, a hole must pass entirely through the structure/body
Comment from : Brian Chauvin


NextWorldVR
bTo achieve the exact results in the thumbnail/b In 3ds Max, If one were starting with a Spline and doing Extrude/Bevel, the way to have both smooth edges (and optimization) would be to check the 'Adaptive' check box on the Spline The spline goes from jaggy to smooth
Comment from : NextWorldVR


Alberto Huarastaca
this video randomly appeared on my timeline, now im hyped to learn 3d modeling
Comment from : Alberto Huarastaca


BALLER
why does he sound like sketch
Comment from : BALLER


roo bdoo
This video is super jam packed with great tips and your signposting to other videos is to the point and useful Especially the tip about reduce to fix lumpy topology, I'm still pretty beginner and the amount of hours I've spent trying to fix those small lumps is ridiculous!
Comment from : roo bdoo


CreepyTheCritter
"Subdivison mode" is not a hope for me I mostly get sh*t when I subdivide, and besides I need to make game ready models, I'm not like all these ppl who just subdivide like there's no tomorrow
Comment from : CreepyTheCritter



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