Название | : | RPG Maker Tip Quickies - Skill Level Up System |
Продолжительность | : | 2.49 |
Дата публикации | : | |
Просмотров | : | 7,4 rb |
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Why isn't this stuff included already? Comment from : Andrew Littler |
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This is awesome! This is exactly what I wanted to do Just a quick question though Is it possible that at a certain skill level, the character can learn a new skill? Comment from : Kristian Javier |
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Do you think you could copy and send me the game you made there? Mine doesn't work and I want to see in detail ifbrI am missing anything! Comment from : Ninope |
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The plugin download seems to be broken? Comment from : AndRoc Productions |
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Hi can i ask, is there a way to level up a skill to a certain point? Like if i level up my fire spell to max level 5, it gains an area of effect passive? Or using a lvl 5 max ice skill causes the target to get a slow debuff Comment from : Yukikaze Kun |
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Did you manager to find a work around when two Actors has the same skill? Thanks and great tutorial :) Comment from : Allysson Bruno |
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Um the problem is that this script doesn't exactly work if you have multiple party members with the same skill since they'll all have access to it (especially if you go for a "weapon give skill" system)That's a problem that I have for many of my common events/skills and I don't know how to handle itIf anyone has any ideas that don't require using plugins/exterior scripts I'm all ears (yes I know I'm an RPG Maker tryhard) Comment from : arcturus64 |
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This was explained very well Granted there are other ways to achieve the same effect; the way you explained how to go this route was again done very well Looking forward to what other tips you may inspire in the future Comment from : DrgnElectric |
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In the common event you can use greater than or equal to instead of equal to as a failsafe But the way you made it should work fine Nice tutorial, I've used a similar system since vx :) Comment from : Driftwood Gaming |
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Cool tutorial Can you do a tutorial on how to make the water kind of rush in and rush out on the edges of a bridge? Comment from : CoffeeCan |
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I think this could be done without the plugin too, i did something like that once on VXAce, with the level being part of the damage directly, into the damage formula Comment from : Freygarr |
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