| Название | : | The Fastest Way to Sculpt Characters in 3D |
| Продолжительность | : | 16.44 |
| Дата публикации | : | |
| Просмотров | : | 209 rb |
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how to i enable two points in zbrush Comment from : @lekanbalogun6283 |
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If I took a Daz character and worked on it in Zbrush I couldn't sell it because it was a Daz base mesh and not mine Comment from : @c421t |
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Hey guysbrThis workflow is a game-changer for me It’s like magic!brSmall question Which character did you use in DAZ that gives you the joint posing options like you have?brThanks, you guys are just fantastic! Comment from : @2736gamer |
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Hey guys do you have a link for a tutorial on how to do this ? As in creating the base mesh in daz and importing from zbrush back to daz to change the pose ? Comment from : @gokux7856 |
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16 minutes of yapping Comment from : @TheAngelArrow |
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Looks like hes about to morb Comment from : @kingeggsvr9206 |
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u are awesome gyzs Comment from : @mithotofu |
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Blender was allways usefull you fu Comment from : @UTubeisSHIT523441 |
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Thank you for all the helpful tips! Starting my sculpting journey and this is all so informative! Comment from : @kaylajarzab |
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WHY DID I NOT KNOW THIS,🥲ALL THOSE HOURS SPEND ON MAX AND ZBRUSH😭😭😭 Comment from : @SARUAKI23 |
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why does the details i add in zbrush goes away when i send the pose from DAZ? can someone answer please Comment from : @dranel516 |
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I don't understand what you push to bring it back to Daz to pose itcould you please tell me? I am going crazy because it just adds another subtool 🙏🏻🙏🏻🙏🏻🙏🏻 Comment from : @alessandromontebello7015 |
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Used goZ to move the model from DAZ to Zbrush (only hooking off the bottom option in the dialogue box), added some details with the clay buildup brush Changed the pose in DAZ, like you did in this video, but that made all the changes in topology done in Zbrush go away, and reset the character It is not evident from looking at the video what was done differently Hope someone could shed some light on this, so that I can adopt this workflow as well:) Comment from : @johngrim3778 |
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Does anyone know if you can switch between Daz and Blender to adjust the pose like they are doing in the video? Comment from : @zangrandoprior5690 |
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I tried this workflow, but once I sculpted the Daz model in zbrush which I exported using GOZ, and took it back to Daz to repose, it gave a prompt saying the topology has changed and can be imported as a new obj which is without the rigg any help regarding how to use this method like you are showing brI also only used clay buildup and the move tools to enhance the anatomy of genesis 9 figure Comment from : @alimuzafarfanpage |
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This video is GOLD Comment from : @Kruddo |
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Honestly? Love the switching around Each program has its specialty and there's nothing wrong with that I do the same thing depending upon the goal of whatever I'm making Comment from : @GallonMilkProductions |
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I've been using this technique for some time now and its been a huge improvement to my workflow Other than baking the high poly details as normal and displacement maps in Zbrush and exporting them over to Daz, is there any other way you can simply send the high resolution model with all the sculpted details over to Daz from Zbrush??? Comment from : @daysoframpage |
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Please tell me how you hid the eyes and teeth even though they're all in the same subtool and polygroup Comment from : @bulbulon1091 |
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DAZ, used to use poser and lightwave, to do this, not sure if thats still going, but that was nearly 20 years ago :) Comment from : @mon3d-designs |
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Only was able to follow portions of the tutorial but it shows what is possible Comment from : @gonuclear98 |
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I would like to hire an artist to 3D sculpt a custom character Could you send me a website or contact information please Comment from : @pauldavis3113 |
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Hello! I feel a little lostbrI can't catch the moment when you increased the number of polygons of the model in ZBrush for further detailed sculpting Initially, the models from DAZ are quite low resolution and aren't suitable for detailed sculpting But in order to create a morph in ZBrush for DAZ, the model must have an original resolution Can I do high poly sculpt and will the morph be displayed correctly in DAZ? I don't understand Comment from : @annatal9092 |
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I love the knowledge you guys share, and I love you guys for sharing knowledge! Comment from : @modellingskill7549 |
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Useless No information about to import Daz file to ZBruh Only shows sculpting Comment from : @dmrm2161 |
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What kind of subdivision is used? When i use dynamic i cant get that resolution like yours Comment from : @thealmightycat69 |
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I'm one of those old timers who've been using Daz Studio from its inception It has come a long way Thanks for including Daz in your tool kit and giving us ideas on how to integrate tools into our workflow You guys are awesome Comment from : @DennisFrancispublishing |
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Is this possible with blender? The fast swapping to repose and return to sculpting in blender? Comment from : @jago1996 |
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Great video, thank you! Comment from : @angelarch5352 |
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make the follow up to this please! Comment from : @joespadaford8736 |
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This is great, can you do this in Blender? Comment from : @jayrvillalobos1935 |
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what is the software being used to bring the rig into zbrush? Comment from : @onazjidrayden3466 |
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I wanted to make full body characterwith detail face wrinkles and poresfor this i need to go atleast 6lv of subdivisionand if i go to 6lv My whole body polycount exceed the thresholdhow should i tackle this problem? Comment from : @GauravKumar-vy4hg |
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This has been the best example of a workflow that I've found so far Thank you Using three programs may seem burdensome, but if there isn't a one program to rule them all it is what needs to be done Comment from : @ayurgal |
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Click top right on the 3 dots and turn playback speed to 05x Comment from : @eduardo_balby |
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This is fucking in incredible Comment from : @invntiv |
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that Daz studio poser is really nice Comment from : @amac333 |
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how did you not get the eyes imported into ZBrush? I exported the file to zbrush, and the eyes came attached to the face, not as a separate subtool any suggestions how I can separate them? Comment from : @Anik4Life |
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Is the posing armature invisible? Can you make The Headless Horseman and keep his head a possible part of the model? Comment from : @mattfr11 |
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Urgh This is a little frustrating that you didnt show us how you brought the mesh back into daz :/ Comment from : @chasingdaydreams2788 |
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I basically started from daz 3d and looking to zbrush for more customization and to start learning the fundamentals eccbrIt is indeed a powerful tool you can even add tools that uses some sliders that can apply many morphs to the face ad transform completly your character Also the accessory catalogue is infinite Comment from : @danilolopez9203 |
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I do something like this but with Design Doll Works beautifully since I do stylized stuff Comment from : @kingsevil5255 |
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Hi, at 14:20 how you have change pose in Daz and re-send in new pose in zbrush without lose all details you have already done? Comment from : @2mazza710 |
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Hiiiii!! How can I get a base model like this in DAZ Studio, I want to try this method but I don't have the mesh or model if that's the proper term Comment from : @ronaldminasalvador7766 |
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Next time folks bash Daz Studio, I am pointing straight to this video Many Daz, Character Creator 3, and (eventually) Metahumans haters are elitists who have never worked in a production environment (or an agency that is rapid pace) As such, they think sculpting literally everything from scratch is the golden standard and you are not a true 3D artist unless you make everything from scratch But it's not when we are dealing with agencies Consumers care for the FINAL result An apple pie with a premade crust is just as good as one that is homemade 😊 Comment from : @rhayvenj |
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problem with reusing meshes is that u become LAzy and you deskill yourself So if u have strong habbits of doing art from scratch daily - u are redy to go with this approach Comment from : @tomtomasz9798 |
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I'm interested if I can wrap one mesh around the other like a vacuum bag I need to do a base mesh for the character using the skeleton mesh that I have In the end, it should look like a dried mummy with a skin wrapped around the skeleton Comment from : @MrRoland47 |
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Sorry if I'm late to the game but, I absolutely love this workflow concept, and I just stumbled on the video I can't really find anything more descriptive on the process though? Comment from : @MangyLeo |
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Excelent!! Comment from : @supercad |
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Awesome! Thank you a lot, guys for your videos Comment from : @ArtemisiaAbsintum |
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How much of the geometry can you change before the repose breakers? Comment from : @colbystoner1046 |
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I hate to be the noob but what is das? I'm watching lots of videos and learning on blender and the learning curve is really high I just want to sculpt for the table top and the animation and other light work blender dose dose not seem to apply except for the substructure to help redefine the pose of the sculpt What you guys do is REALLY AMAZING!!!!! Comment from : @terrainaholic |
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almost a year later and still no video tutorial on this you guys are killing me I want to buy it! Comment from : @joespadaford |
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8:10 shots fired Comment from : @fiercekrypton |
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does blender allow you to reimport after changing the pose as well? Comment from : @kennethgarrison6393 |
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What about if your character has a lot more gear than a skirt? Is there an easier way to parent all the objects and update them when the model moves? Comment from : @CritelliArt |
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Hi can someone help me pls how to import back to daz studio project from Zbrush in that way I will can change pose Comment from : @vladgutu4672 |
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Hey sorry for coming back on an old video, but I got a question: how do you bring your sculpted model back to DAZ studio and still have it rigged ?br I'm trying to make a demon, so I'm getting his nails and canines a little longer, allong with some other modifications, and when I bring it back to DAZ I can't modify it's position anymore Comment from : @Xdarkness83x |
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I may or may not have obtained Zbrush in some other way than the official purchase; brThat said, I don't seem to have the Send to Zbrush option on Daz despite having the GoZ plugin installed -I thinkbrHow do I fix this? Comment from : @rossworkshop2799 |
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How i do this bridge between zbrush to daz Comment from : @allephsantos6489 |
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What is the tool thats being used in DAZ at 13:36? Comment from : @cellacyben101 |
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Correct Starting with a fully modeled figure with advanced rigging already in place will, in fact speed up your workflow Comment from : @them4309 |
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Hoping a tutorial for Daz to ZBrush is in the works I'm having difficulty figuring it out Not a lot of information is available Comment from : @GuywithThoughts |
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I need a tutortial on how to do this, this is awesome !! Comment from : @RonaldvallejoA |
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Hi, you said that this is a great workflow for people who already know how to sculpt, but what level exactly? I’ve been able to make an okay body and a pretty good head/face from scratch but I can’t exactly say I’m good at sculpting cus I’m so new? I have like 10 years of digital art experience so I was able to pick some things up quickly Comment from : @0001Stealth |
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Damn! I never thought of that, thanks so much for this vid! (Don't suppose you'd be willing to do one with Blender sculpt?) Comment from : @risingghost2809 |
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how did you go from zbrush to daz? Comment from : @kvanz8205 |
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dude, how do you change that pose in daz studio after you sculpting in zbrush? and back to zbrush again without tool export import?please i've got stuck in here Comment from : @lansgameplays2869 |
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What's the advantage of sculpting in Zbrush instead of Blender? Comment from : @shawz10 |
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thank you so much for this video, you saved several days of my life, thank you Comment from : @MrAugustopc |
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Is there a way to go back and forth like this between Daz and Blender? Comment from : @williamvancleave991 |
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how would/could i take a basic model from zbrush, to pose in daz? Comment from : @IronMan-yg4qw |
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I've been trying to get Daz's symmetry tool to work for arm poses for nearly a decade and here you just do it first time in an instant Comment from : @APrettyGoodChannel |
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It feels like there must be some kind of trick What exactly can prevent a person who is incompetent in character creation to grab this model, add minimum details and sell it like an asset?brAlso can grab any model out there on the market/game, fully recreate it using it as a 3-dimensional reference Is there a point at all? Comment from : @Strelokos666 |
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Do you have the complete tutorial to this? Comment from : @rayunited2010foryou |
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Omg this is such a godsend! I was just starting to make a portfolio! Thank you guys so much! Quick question are there any types of assets (whether characters(anatomical or stylized), props, or environments) that can make my portfolio more hire-able? I am aiming to create a versatile portfolio for games or any industry that will take me at this point😭 Comment from : @nicolem6399 |
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if daz posing is up to standard posing in vfx , i cant tell you how bad movies should lockbrdaz posing is 45 ok brso i need to spend an hour to fix the mess it made Comment from : @onlycorner5565 |
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It is fantastic other than it doesn't work My Mac creates an error when transferring back and no amount of Google seems to fix it Is there a way to manually do this skipping the bridge? Comment from : @crazylegsmurphy |
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I've been using daz with zbrish and 3ds Max for a few years now and it's great Comment from : @bryanharrison3889 |
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how do u guys send it back to daz after sculpting details? Comment from : @rackzack |
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i just watch this and discovered daz !! tyvm u save me a lot of work! Comment from : @francoc1453 |
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Is there a way to force the original DAZ UVs back onto the finished Zbrush sculpt? The biggest problem with this entire workflow is that you can't really bring that level of resolution back to Studio and unless you render in Zbrush, your existing textures won't work once it's exported It's useful for concepting, but still not practical for enhancing items and characters for artistic work unless you're willing to retexture everything Comment from : @SnowSultan |
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Please do a tutorial on nomad sculpt too…please please Comment from : @Madsterforever |
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But would it update the pose after dynameshing it? Comment from : @smugcuck179 |
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you can sell them after remesh ? Comment from : @drago23live |
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why is it after changing pose in daz studio I'm losing the details of the sculptuure Comment from : @milgo467 |
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This is lovely and intriguing and so much more optimizing to learning, it is inspiring Comment from : @sahilsen |
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