Название | : | Space Busters | Can You Reach The Sun? | 3 Common Space Engineers Myths |
Продолжительность | : | 20.52 |
Дата публикации | : | |
Просмотров | : | 32 rb |
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The buggy behavior at extreme distances is due to floating point precision i believebrBasically, you can have either really big numbers or really precise numbers Not both When you try to make super duper big numbers, you lose a lot of precision-- instead of being accurate to like 000001 it becomes accurate to the like 100 Comment from : @ericpalmer343 |
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A: No consumption, no, no Comment from : @moartems5076 |
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for reference, the Milky way is 100000 light years across, so you are defo outside the galaxy now Comment from : @cabbageplays6710 |
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Have a question how do you activate the thing you did with the batteries I know you called it something but I don't know what it was and how you activated Comment from : @spartans122ouellette3 |
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The sun is approximately 500 Light Seconds away from the Earth Comment from : @nuvey7939 |
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The sun is part of the skybox, you can't go to the sun because it doesn't physically exist as a voxel body Comment from : @alancurson8009 |
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The sky box has the sun textured with a point light towards the player and rotates around the player so no matter how far you go the sun will always be the same distance away Comment from : @craftablepancakes132 |
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Even asteroids could move, I don't think that setup would have had enough trust to move it I've noticed with mining ships full of ore that a single ion thruster often isn't enough to get them moving at all Comment from : @barnmaddo |
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The sun is 8 light minutes away on average :D Comment from : @lynx1436 |
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why do they even have measurements for light seconds and years!!?? there's no reason to use that high of a distance for anything! Comment from : @redpug5042 |
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voxels can't move, therefor asteroids can't movebrno matter what you try, the game engine can't physically allow you to move Comment from : @redpug5042 |
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I always imagined the sun in SE was part of the skybox Comment from : @darkmojojojo |
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it is sad that the sun isnt an entity and tha astroids cannot be moved musnt be that difficult to implement Comment from : @Toddespiel |
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You can't reach the sun because it is apart of the skybox, the game is considered infinitely generational Comment from : @championastartes |
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The sun is 83 light minutes away in real life Comment from : @ShionWinkler |
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TL/DR "NO" x3 Comment from : @Sejen77 |
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Sun's about 8 light minutes away from the earth Comment from : @michaderstricha |
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IT IS 8 LIGHT SECONS Comment from : @donaldemmerich4044 |
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the sun in the sol system is about 8 light mins away from earth Comment from : @morganbeebe1338 |
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the sun is located in the sky box Comment from : @dragonking972 |
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that kind of sucks tht the sun is fake but it kind of makes sense if you think of itbrbrthe sun moves but around the player* kind ofbrwhich means it must be a fake otherwise it makes no physical sense,brthe sun would have to be in multiple places at once while also not being in multiple places at oncebrbrin reality the planets spin but the voxels don't move and that is why this problem exists Comment from : @logangraham2956 |
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Loss a fuel with enabled hydrogen thrusters was real thing when i played many many hours in SE few years ago Maybe that was a bug or maybe devs scrap this future out later, but definitly there was a real thing and you could lose all your hydrogen only because you not turned them off Cheers Comment from : @aretzky6647 |
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dont even try to drive to the Sun i created a Jump Monster with over 300 Jumpdrives, and did with it 30 jump, and i was outside everything and the Sun still moved away of me its just not there Real Sun is about 8 Light minutes abit more i think Comment from : @rogerstalder7184 |
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Surely the question is, can you cut off a small chunk of an asteroid and move it? And if so, what's the size limit? I think it goes without saying you cant move a whole one Comment from : @Magmafrost13 |
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Fun fact the sun is 8 light minute away from Earth or 1 Au (Astronomical unit )brrandom fact the max speed mod does go to the speed of light I tested it in SE one time Comment from : @michaelmiller9990 |
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Technically you can move an asteroid, with enough drills Comment from : @Nishye501 |
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8 light minutes away Comment from : @zangetsu2k8 |
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How did thid dude reach the sunbr youtube/XMPYTMcwYcc Comment from : @froggy3875 |
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Thrusters DO use fuel when docked, it’s just realllllly low (looked at the code to verify this) Comment from : @gloop3621 |
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@17:51brNo shipbrNo suppliesbrSuck it, JanewaybrXD Comment from : @drumkommandr9779 |
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"3 Common Space Engineers Myths" Ummm what? The fuel usage one has been done to death on YT but fair enough, I guess The other 2 are so well documented I can't imagine anyone at all actually asking either Asteroids have been static voxels for as long as they have existed (circa 6-7 years) and planets followed the same The sun has rotated around the skybox for as long as it's been in the game too Either being anything other than what you showed can't possibly be entering peoples minds AND lingering there long enough for them to miss the massive amount of documentation, right? People are not dumb enough for that to be a "common" question/myth, right??!??!?! bStarts curling into the foetal position/b Comment from : @loneRang3r |
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The footsteps have been added With the Wasteland update Comment from : @ghostgamer3353 |
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Sun IRL is 8 light minutes and 20 light seconds away, approximately Comment from : @Gottaculat |
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Sun IRL is 8 light minutes and 20 light seconds away, approximately Comment from : @Gottaculat |
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The H2 confusion is due to the thruster having previously burned fuel while on and idlebrKeen has since overhauled the H2 mechanics, and along the way they got rid of the H2 burn when idlebrI used to play years ago, and had my H2 tanks run empty with it just sitting there with the thrusters onbrToday, you can leave them on without issue if the vehicle is stationary Comment from : @Gottaculat |
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Static items in the space is lame Comment from : @Beetlebub |
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Awnser, no bc it's a part of the skybox Comment from : @sirghostington6305 |
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If you've ever mined an asteroid or planet and got floating vowels, that should tell you a little about why you can't move asteroids Comment from : @NikkyElso |
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The sun is actually a part of teh skybox Comment from : @Zanzikhan |
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500 light seconds Comment from : @georgepitts6500 |
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Skyboxes I think they're done, it's basically just a background texture Remember fiddling with them in Unreal engine You can't ever reach it cause it's basically just a 2d photo always the same distance from the playerbrYou'd have had the same chance walking into the horizon in Mario :)brbrLove your videos btw 😊 Comment from : @MegaCevapcic |
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Andrew, you jumped so far you were near Alpha Centauri Comment from : @MrBishop077 |
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Speed mod is very helpfull Comment from : @VictoryFireStudios |
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This game is getting boring Comment from : @aaronrhubstar7739 |
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Ohhhh man you refusing to pick up the ice is TRIGGERING ME Comment from : @geegeetomlinson2316 |
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The reason you cant reach it is because its the skybox Comment from : @zippieruser8146 |
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Why is everything so "funny"? The sun is just a non-physical disk on the skybox Nothing special about itbrI didn't had to go this far to determine that Well, everything for some quick youtube view am i right eehhhh?? Comment from : @jebclang9403 |
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Your in survival mode you'll have unlimited feul no mater what Comment from : @Nykidsnake3995 |
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Just like the Minecraft sun Comment from : @JohnDoe-tt6bh |
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No astroids out there ?? Comment from : @JohnDoe-tt6bh |
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The further you get from center world gen corrupts Comment from : @JohnDoe-tt6bh |
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Voxel is static Comment from : @JohnDoe-tt6bh |
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Did you really just try and move an astroid Comment from : @JohnDoe-tt6bh |
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exept for the frist one non of theses were ever myths and also i know for a fact that the hzdrogen leak bug did existed at one point tho it is good to know they fixed it now Comment from : @marekpastyrik1888 |
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aiming reticle turns blue on enemies after about 15 min of playing and my gats / missiles wont lock onto them any ideas ? Comment from : @grandpagamer8065 |
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The glitching is caused by floating-point precision errors which are caused by the position values being so large, I assume that the sun is a separate skybox from the stars, which allows it to rotate independently of the stars, but it would've been cool if it was an actual object in the world :) Comment from : @peter1745dev |
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Dudes glitching like he hit warp 10 Comment from : @randomguy3034 |
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Its Ironic that the sun goes round and not the planets, its one step away from flat earth Comment from : @xenowerks7020 |
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1AU is 499 LS Comment from : @lordflashheart3680 |
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Hydrogen thrusters are stronger, in either space or on a planet Comment from : @YourNoise |
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The sun is aprox 9 light minutes away from Earth, our galaxy is 100,000 ly across, so you essentially teleported farther than the Milky way is big Comment from : @turbogamerxd329 |
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They should make at least two functioning solar systems with nebulas throughout space A black hole would be cool as well Comment from : @titanii4568 |
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Space engineers has an actual world limit It was about 100000000000 km Comment from : @thespacexplorer6552 |
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you weren't able to place new stuff, move your spectate camera properly and see yourself or the blocks you've placed cuz you've reached the "floating point zone" basically due to the way computers treat floating points the bigger a number gets the less accurate the result becomes cuz in order to get more digits you end up sacrificing some of the digits after the dot thus resulting in odd behavior this glitch isn't specific to space engineers in fact the same glitch can be reproduced in any game unless they've implemented clever workarounds like snapping the map and teleporting the player back after a certain threshold cuz its not due to the software but instead due to the hardware limitations of modern computers each digit you add to binary the amount of numbers you can write gets doubled so 64 bits isn't twice as big as 32 bits 33 bits is you get the idea don't expect 128 bit processors any time soon though since the reason why we've moved to 64 to begin with was memory limitations and 64 bits support quite a LOT in terms of memory :p Comment from : @mrhax4741 |
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Glad to see more space busters videos! Comment from : @jakekarreofficial |
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the sun is just a texture in the skybox that moves with the player so no you cannot reach the sun unless you break the game to glitch outside the skybox at wich point youd find out that the sun is justa flat texture that moves over the skybox Comment from : @arnearne12345 |
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unless a hydrogen engine is making thrust they don't use fuel BUT all powered blocks use a minuscule amount of power even if they are doing nothing Comment from : @arnearne12345 |
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have you seen starship evo it's kinda like Space Engineers Comment from : @thatrandomdude5899 |
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The glitching toward the end is caused by reaching the limits of the floating point precision of the game You can only have so many significant digits in coordinatesbrLet's say you place a block and the game uses centimeters as the smallest unit for the corners of a polygon on a model, but the game's units are in meters That means that the smallest change would be a value of 001 That's 3 significant digitsbrbrNow look at your GPS coordinates in Space Engineers It's not really GPS, because GPS gives angles around a sphere Instead it's coordinates in the game space Make a GPS for 0,0,0 as the coordinates, that's the "origin" of the worldbrbrSo if you have 7 significant digits, that means the furthers away from origin while maintaining that centimeter accuracy would be around 9999999 once you go past that, you start losing accuracy At 10000000 you're now in decimeter accuracy At a million the highest accuracy you can get is a meter Things are going to render progressively more and more scrambled there Eventually things won't render at all because the closest you could physically render a polygon is too far away to seebrbrIt's all because computers have limited precisionbrbrSpace engineers uses 64bit floats which have about 15 significant digits The 7 significant digits I cited above are from 32bit floats which is a bit more common in video games Space Engineers would be impossible with 32bit floats You wouldn't be able to realistically go further than about 4km from origin before things start getting super wonky, and planets are often 60km in diameterbrbr15 significant digits means you have a range that gets into the trillions of meters, or tens of billions of kilometers before you start running into accuracy errors that exceed a centimeter in size Comment from : @BerryTheBnnuy |
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The glitching might be becouse of going too far from 0,0 coordinates and things are beign placed extremely far from you most likely, watch an antvenom's video on how minecraft starts to break down at large distances, that seem like the same thing Comment from : @U_Geek |
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The sun is on the skybox which is a box projected a given distance from the camera so you can't reach it Comment from : @U_Geek |
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Also, anyone who's accidentally rammed a ship into a tiny piece of voxel asteroid knows they don't move Even a tiny one is as immovable as a planet, and will rip right through your ship Comment from : @impyre2513 |
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It's just a skybox with a distant light source and a flare Comment from : @impyre2513 |
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The sun is part of the skybox, you can’t reach the skybox as it’s not a physical object (Aka the sun and sky are a texture, not a object Comment from : @littletimelord2755 |
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Looks like setting a course at the heart of the sun is not possible in this game 😎😒 brbr👍👍👍 on the Space busting Comment from : @hellavadeal |
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16:35 in a simulation u only have limited digits for ur x,y,z if u get farther from 0,0,0 u don't have as many open digits for ur position so it goes instead of precise on millimeters precice in cntimeters aand it gets worse the farther u get (outer wilds had a massive issue with it so they fixed it by not moving the character but the world around it) Comment from : @chax0208 |
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The sun is actually part of the skybox actually There are some skybox mods that don't even have a sun Comment from : @Leprechaunlock |
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I love the video! Comment from : @tyman517 |
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From my understanding the the background of space and the sun is sort of done like a skyboxbrbrAs for not being able to place objects it could be that it has to do with the maximum value a float (decimal) can reach which is fucking huge (approx 2 to the 255th power from my understanding) Comment from : @luke-san7733 |
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the se sun actually felt as if it was getting closer Comment from : @creesed9041 |
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the sun is aprox 8 light minutes away from earthbrthe sun in se is a skybox thing Comment from : @kennyhovater8320 |
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there is a mod being made to make asteroid and planets move scary have a base on a planet and somebody drops an asteroid on top of you Comment from : @makell6597 |
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I’m pretty sure the sun is a skybox like the stars you see Comment from : @werhdriders5124 |
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TL;DR - No, No, No Comment from : @ddizzy1 |
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How about an episode dedicated to alternate forms of propulsion and maybe perhaps taking another look at them dries perhaps taking them to their absolute maximum potential that they can do would be interesting Comment from : @ethanspaziani5269 |
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When are you making your next space factory video I love those vids Comment from : @miguelvalencia4823 |
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