Название | : | CGC Classic: Female Character Modeling Pt. 12 - Hand Topology (Blender 2.6) |
Продолжительность | : | 21.55 |
Дата публикации | : | |
Просмотров | : | 51 rb |
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it takes a bit of time but the results are way more rational, thanks ! Comment from : nny Sun |
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wow very impressive! Comment from : Feindsender |
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so we will never be able to finish this hand and this feet huh ? ahahah Comment from : Okysho |
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CGCookie: So you want to connect the vertices from the thumb to the palmbrMe: Ok, I got itbrCGCookie 3 minutes later: So you actually have to rip them off to make the edge loopsbrMe: ok?brCGCookie 2 minutes later: There's a chance we're going to remove or add extra geometrybrMe: baight, im boutta head out/b Comment from : BlueTongue |
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What? You didn't finish this? And what about the feet? Feet are as difficult as the hands Comment from : stefanobc1971 |
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yo can y'all update this series plz Comment from : Mia Laplanche |
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Thank you Followed this whole series It really helped me Comment from : evfav |
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I spent the whole video wondering why he didn't just use a mirror modifier Comment from : Vinxi |
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Me at the end of the video: ''Omg, this looks so good, simple and cute''brCG Cookie: ''It looks horrible, It doesn't look like a natural hand, It just a base''brbrdelStarts crying/del Comment from : AuraAqua12 |
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A 2010 tutorial and we watching it 10 years later 🤣🤣🤣 Comment from : Drumz BySandy |
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still waiting the 13-th episode, thank in advance Comment from : Евгений Бывшев |
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Hey there, nice tutorial you have therebrbrmaybe finish it? Please? Pretty please? Comment from : JUGGERNUGGS |
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Excuse me, I am from Taiwan Will the six poles on the hands affect the animation?brsorry my english Comment from : horizon928 |
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I was searching for topology tutorials quite a while This was by far the best Well done! Comment from : Carl Mahnke |
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iLast seen: 1 year ago/i Comment from : Ajay |
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For some reason i cannot edit both the hand and the base of the circle at the same time, since the base of the hand and the base of the thumb are technically separate meshes it doesn't allow me to edit both at once in order to connect them Any tips? Comment from : TheSoulKeeper 135 |
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Amazing I prefer this instead sculpt to do a body Comment from : Diego Silva |
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