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Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16




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Название :  Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16
Продолжительность :   34.18
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Кадры Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16





Описание Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16



Коментарии Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16



Rhuninn
The modlist for this playlist goes to a "This page doesn't exist anymore" page, could anyone tell me what the digital storage is from?
Comment from : Rhuninn


GB Gio
With what we've learned from the Ohm storyline, t'was the salt
Comment from : GB Gio


Queen Bavmorda
Traitor child! I must despise you now!
Comment from : Queen Bavmorda


Brandon D
Great as always!
Comment from : Brandon D


Johannes Schubert
ooh noo
Comment from : Johannes Schubert


shootingdragon0
so slow with the defences man you need to shore up faster more turrets more mortors auto mortor are a thing arent the?
Comment from : shootingdragon0


Fee-Da-Fox
I'd just like to point out that the factory should be getting chilled
Comment from : Fee-Da-Fox


BulbousBumbo376
The clam before the storm
Comment from : BulbousBumbo376


DeafLord18
Is robochild still shooting ant grain rounds at that point from earlier???
Comment from : DeafLord18


Sir Jackbone
That factory floor pattern is messing with my eyes hardcore
Comment from : Sir Jackbone


Rohit Agarwal
"" it has a healing effect, all we have to do is have a fresh stock of legs and arms"" I just couldn't hold it in
Comment from : Rohit Agarwal


Reoh
> Mr Streamer, "If I take their spine out are they gonna die?"brbrTime for some science
Comment from : Reoh


Irradiated Slag Heap
I'm pretty sure that if you install a different brain part as a surgery it'll remove the persona core Not sure if it allows further surgeries on the brain, but if it does give it a shotbrbrAlso, it's almost as if you could've taken those raids on as soon as they dropped and handled them relatively easily, rather than letting them pile up like that I have to wonder why you do this to yourself, Mr Streamer
Comment from : Irradiated Slag Heap


Legvan
Doubling the machines in the factory, big brain
Comment from : Legvan


Nicholas Bowen
Honestly I like the idea of a colony of madmen who randomly go into a murderous rage Very fitting for the robo family, makers of warcrimes
Comment from : Nicholas Bowen


baseballjustin5
Couldn't you change the orientation on the pullers/output/hoppers so it runs along the edge of the machine instead of straight out from the input?
Comment from : baseballjustin5


TrueHippy
What's stopping you from building a robot colonists (or 2) and locking them in the research room by them selves Permwnt researchers brEven if they ain't great they will get better
Comment from : TrueHippy


Snooze
This series is just too good
Comment from : Snooze


TheBigSneeze
Mr Streamer,brbrThe cholesterol and diabetes goes away on their own if they dont eat gourmet meals
Comment from : TheBigSneeze


PooPooKachoo
Use the handheld autocannons since most your people already have the exosuits installed You are going to need them with that many mechs!
Comment from : PooPooKachoo


Just Skip
I have an idea You got 8k cemfuel? How about sending that to the enemy bases with drop pods and some way of making it explode when it arrives so you nuke them with that
Comment from : Just Skip


Jargozle
I think your crops are dying because of the nuclear radiation
Comment from : Jargozle


Ghost
If your going to us antimatter SMG why not use antimatter armor and a med-bay that would help with all the raids especially if you want super soldiers
Comment from : Ghost


Toby Nelson
Can you 'harmlessly' knock out characters with AI persona core using EMP?
Comment from : Toby Nelson


Fluke Horizon
an ideabrantimatter ieds or just shells put small stockpiles around the mechs, use animals or bots to haul one and forbid lay more around close enough to eachother ta chain boom
Comment from : Fluke Horizon


dnlson2
@31:46 he can make his own neutroamine though
Comment from : dnlson2


Sabetwolf
Mr Streamer, you really need to stop letting threats pile up
Comment from : Sabetwolf


ZARIFUL ISLAM JOY
I thought maybe this series I would see mr streamer would actually venture out and do some world map stuffs but that's not happening _ brI'm guessing since you didn't take out mech settlement , the intensity of mechanoids increased so much
Comment from : ZARIFUL ISLAM JOY


Elzabeth Tatcher
"You can see mitochondria, the powerhouse of the cell"brI guess every schoolkid on Earth heard that story!
Comment from : Elzabeth Tatcher


Vucko
Ah yes, there is not a single problem with your hydroponics room, totally not the 2 nuclear power plants literally 2 meters away from it, totally not that and just the game being buggy
Comment from : Vucko


Bradly Clarke
Best wishes
Comment from : Bradly Clarke


True Mind
you can fight through those mechs, nothing is unbeatable in this game, random chance insures thatbryou may need to get ultra sweaty and/or do a monkey typewriter it
Comment from : True Mind


이진효
Remind yourself that cholesterol is slow and insidious killer
Comment from : 이진효


Max
i just want Shittle back
Comment from : Max


DeeWrekt
Full offence, full defense Full fence?
Comment from : DeeWrekt


Spit
The mechanoid vanilla mod has nuke silo,you might wanna use this as completerly decimate a tile
Comment from : Spit


Bosuro Edy
Isn't the m3g-umin a really powerfull turret? Maybe try that
Comment from : Bosuro Edy


Zeyther
Try setting up a domino of chemfuel so that when one explodes you get a chain reaction
Comment from : Zeyther


Holgast
you just removed dr husky's brain, haha can't you replace the ai persona core with the ai chip the same way you did the other way around?
Comment from : Holgast


masterofthedragoons
Rimsec Security could be very useful in this there incapable of doing anything but fighting & don't need anything like food/rest if I remember correctlybrYou could even maybe give them a mechanoid controller & send them off in a caravan to fight so you don't lose any of your people
Comment from : masterofthedragoons


Holgast
18:37 'what's poison about it?' Right in the corner of the screenbroken nuclear reactor :P
Comment from : Holgast


david bass
When dealing with the mechs you may want to stack as many explosions as possible when the mechanoids are dropped in from the mech beacons and spawners brbrLike having as many mortars landing, siegebreaker shots landing and empire support aerostrikes landing as close to each other as possible Not too stacked in the same area to avoid it being excessive But avoid chances of missing entirely
Comment from : david bass


Alphapu
RIP to this series I guess :p
Comment from : Alphapu


Gabriel José Ozanan
Hey Mr Streamer, since you're already going for all things Mechanite, you should consider adding Mechanite Forge so you can further turn your pawns into combat monsters!
Comment from : Gabriel José Ozanan


COXTROT
I like this
Comment from : COXTROT


Anthony Donohoe
You could wake up the Mechanoids and use neuroquake Let them fight each other
Comment from : Anthony Donohoe


Icotica
I recommend trying out the SRTS mod, so you can ferry your shock troopers around in proper dropships Would allow for quick recovery of any infantry you deploy around the world
Comment from : Icotica


John Brown
also you reactors are killing your plants
Comment from : John Brown


The Biv
Mr Streamer, I believe you can use long-range missiles to take out the other tilesbrbrEdit: oh, I see somebody already said this
Comment from : The Biv


Wizard Brandon
Day 4 of asking you to just plant trees
Comment from : Wizard Brandon


G Kagara
That project you are doing going to be madly expensive the raid just keep getting insane lolbrbrIf there is no proximity trigger putting antigrain warhead manually on the spot you want could help, your hauling bot won't trigger proximity I think because they count as mechanoid, just put storage area there for antigrain and your bots will deliver to the target, set it near each other and you good to go it will set chain reaction would reccomend triggering mech drop first before starting the fireworks
Comment from : G Kagara


Legatelaurie
Remember Empire permits for when you take on the mechanoids Also maybe call in a trade caravan to act as fodder
Comment from : Legatelaurie


leon brown
To be honest your voice made me not watch
Comment from : leon brown


John Brown
the vanilla expanded mech mod adds a nuke that uses the artillery mechanic from their security module so you can bombard ships from home if you desire
Comment from : John Brown


Winston Nguyen
use the royal drop pods when you are fighting
Comment from : Winston Nguyen


Un Owen12
you built 2 textile recyclers so u could get some components there
Comment from : Un Owen12


Bibby
"RUN FOREST, RUN"
Comment from : Bibby


Edward Rou
:-)
Comment from : Edward Rou


Generar Kenobi
Could you place IED instead of shelling them ?
Comment from : Generar Kenobi


DarthVectirius
Is it possible to replace persona core with ai chip? I think ai chip was replaced when you implanted persona core into a colonist
Comment from : DarthVectirius


Volenhag
Me Streamer: You don’t need that spine brSans:
Comment from : Volenhag


Wellforthebird
You need to just make a mortar for each colonist and have them each launch a nuke simultaneously at those mechs And do it asap Something is going to wake those mechs before you are ready
Comment from : Wellforthebird


Heather Shortt
You can install a bury on the spot mod to get rid of extra corpses or skeletons
Comment from : Heather Shortt


EvelynNdenial
you need to just cover that mountain in the multi barrel antimatter cannons you struggle with normal mechanoid raids you have no chance against this without just a wall of guns
Comment from : EvelynNdenial


Blargen Sniper
I feel like Tomb is fitting for that room
Comment from : Blargen Sniper


Peter Pimmelmann
I love you Mr Streamer
Comment from : Peter Pimmelmann


V
just wall off the outside at this point, they can keep the planet
Comment from : V


Mamode
Since you seem to have a problem with way too much chemfuel what is stopping you from getting power from that
Comment from : Mamode


Sebastian Müller
just wait for the next division 4 raid and play againt the mechs :D
Comment from : Sebastian Müller


Kevin Robison
Mr Streamer don't forget about the long range missile launcher from mechaniods expanded Should make the mech ships easy
Comment from : Kevin Robison


Classic Bob
Ships go bye bye with help from the long range missile silo, so no more adventuring to kill your colonists!
Comment from : Classic Bob


Olaf Wait
Roll what storage mod are you using
Comment from : Olaf Wait


Techpriest Salok
If you had rimatomics or whatever it’s called You could build artillery to shell mechanoid ships from afar
Comment from : Techpriest Salok


Robert Abblebaum
Hauling bot with the big D energy
Comment from : Robert Abblebaum


Red Plus Blue
23:40 As satisfying to watch as it is terrifying
Comment from : Red Plus Blue


nuvi
I think I saw that you could research making mechanoid components
Comment from : nuvi


Jake Emms
Hey Mr Streamer have you re set robochilds room as the proper room after the "incident" I noticed it wasn't yesterday and might be a factor to the mental breaks
Comment from : Jake Emms


Ben Dover
What the hell is yayo? Mr Streamer that’s cucumber paste
Comment from : Ben Dover


Frejth King
I think the Io ports are bullshit it feels like cheating
Comment from : Frejth King


Ivor Obućina
So did you test out the robot cart that can fit turrets on them from VFE: Mechanoids
Comment from : Ivor Obućina


Sentry104
god that factory floor hurts to look at
Comment from : Sentry104


Von Faustien
I have a solution to your ultra cluster issue Antimatter anhilation had a beefed up version of the Antigrain IED with twice the blast range Its 3 canisters per minebrbrBuild as many as you can as close to the trigger proximity of the clusters than shoot one with your railgun or a sniper to detonate them Id wager the forward 2 clusters die or get seriously damaged leaving just the one in your old factory area to deal withbrbrSince you cant shell them because of the high shields this is the best way i can think of to soffen them up
Comment from : Von Faustien


Charles Higgins-Yi
I don't know if you know this Mr Streamer but laser weapons actually have a "warm-up" mechanic that allows the gun to slowly build up fire rate as long as they are stood still, at the cost of some micromanagement since they b*might*/b blow up if you don't keep an eye on it, but it does get pretty ridiculous if done rightbrbrSo basically don't overlook laser weapons because they have low base DPS since they can eventually reach way higher DPS if using the warm-up function
Comment from : Charles Higgins-Yi


pop burnsy
Mr Streamer should insult call some pirates or whoever to help thin the herd
Comment from : pop burnsy



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