Название | : | Ultra-Cluster (The Calm Before the Storm) | Rimworld: Vanilla Expanded Mechanoids #16 |
Продолжительность | : | 34.18 |
Дата публикации | : | |
Просмотров | : | 47 rb |
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The modlist for this playlist goes to a "This page doesn't exist anymore" page, could anyone tell me what the digital storage is from? Comment from : Rhuninn |
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With what we've learned from the Ohm storyline, t'was the salt Comment from : GB Gio |
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Traitor child! I must despise you now! Comment from : Queen Bavmorda |
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Great as always! Comment from : Brandon D |
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ooh noo Comment from : Johannes Schubert |
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so slow with the defences man you need to shore up faster more turrets more mortors auto mortor are a thing arent the? Comment from : shootingdragon0 |
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I'd just like to point out that the factory should be getting chilled Comment from : Fee-Da-Fox |
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The clam before the storm Comment from : BulbousBumbo376 |
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Is robochild still shooting ant grain rounds at that point from earlier??? Comment from : DeafLord18 |
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That factory floor pattern is messing with my eyes hardcore Comment from : Sir Jackbone |
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"" it has a healing effect, all we have to do is have a fresh stock of legs and arms"" I just couldn't hold it in Comment from : Rohit Agarwal |
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> Mr Streamer, "If I take their spine out are they gonna die?"brbrTime for some science Comment from : Reoh |
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I'm pretty sure that if you install a different brain part as a surgery it'll remove the persona core Not sure if it allows further surgeries on the brain, but if it does give it a shotbrbrAlso, it's almost as if you could've taken those raids on as soon as they dropped and handled them relatively easily, rather than letting them pile up like that I have to wonder why you do this to yourself, Mr Streamer Comment from : Irradiated Slag Heap |
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Doubling the machines in the factory, big brain Comment from : Legvan |
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Honestly I like the idea of a colony of madmen who randomly go into a murderous rage Very fitting for the robo family, makers of warcrimes Comment from : Nicholas Bowen |
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Couldn't you change the orientation on the pullers/output/hoppers so it runs along the edge of the machine instead of straight out from the input? Comment from : baseballjustin5 |
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What's stopping you from building a robot colonists (or 2) and locking them in the research room by them selves Permwnt researchers brEven if they ain't great they will get better Comment from : TrueHippy |
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This series is just too good Comment from : Snooze |
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Mr Streamer,brbrThe cholesterol and diabetes goes away on their own if they dont eat gourmet meals Comment from : TheBigSneeze |
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Use the handheld autocannons since most your people already have the exosuits installed You are going to need them with that many mechs! Comment from : PooPooKachoo |
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I have an idea You got 8k cemfuel? How about sending that to the enemy bases with drop pods and some way of making it explode when it arrives so you nuke them with that Comment from : Just Skip |
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I think your crops are dying because of the nuclear radiation Comment from : Jargozle |
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If your going to us antimatter SMG why not use antimatter armor and a med-bay that would help with all the raids especially if you want super soldiers Comment from : Ghost |
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Can you 'harmlessly' knock out characters with AI persona core using EMP? Comment from : Toby Nelson |
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an ideabrantimatter ieds or just shells put small stockpiles around the mechs, use animals or bots to haul one and forbid lay more around close enough to eachother ta chain boom Comment from : Fluke Horizon |
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@31:46 he can make his own neutroamine though Comment from : dnlson2 |
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Mr Streamer, you really need to stop letting threats pile up Comment from : Sabetwolf |
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I thought maybe this series I would see mr streamer would actually venture out and do some world map stuffs but that's not happening _ brI'm guessing since you didn't take out mech settlement , the intensity of mechanoids increased so much Comment from : ZARIFUL ISLAM JOY |
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"You can see mitochondria, the powerhouse of the cell"brI guess every schoolkid on Earth heard that story! Comment from : Elzabeth Tatcher |
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Ah yes, there is not a single problem with your hydroponics room, totally not the 2 nuclear power plants literally 2 meters away from it, totally not that and just the game being buggy Comment from : Vucko |
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Best wishes Comment from : Bradly Clarke |
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you can fight through those mechs, nothing is unbeatable in this game, random chance insures thatbryou may need to get ultra sweaty and/or do a monkey typewriter it Comment from : True Mind |
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Remind yourself that cholesterol is slow and insidious killer Comment from : 이진효 |
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i just want Shittle back Comment from : Max |
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Full offence, full defense Full fence? Comment from : DeeWrekt |
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The mechanoid vanilla mod has nuke silo,you might wanna use this as completerly decimate a tile Comment from : Spit |
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Isn't the m3g-umin a really powerfull turret? Maybe try that Comment from : Bosuro Edy |
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Try setting up a domino of chemfuel so that when one explodes you get a chain reaction Comment from : Zeyther |
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you just removed dr husky's brain, haha can't you replace the ai persona core with the ai chip the same way you did the other way around? Comment from : Holgast |
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Rimsec Security could be very useful in this there incapable of doing anything but fighting & don't need anything like food/rest if I remember correctlybrYou could even maybe give them a mechanoid controller & send them off in a caravan to fight so you don't lose any of your people Comment from : masterofthedragoons |
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18:37 'what's poison about it?' Right in the corner of the screenbroken nuclear reactor :P Comment from : Holgast |
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When dealing with the mechs you may want to stack as many explosions as possible when the mechanoids are dropped in from the mech beacons and spawners brbrLike having as many mortars landing, siegebreaker shots landing and empire support aerostrikes landing as close to each other as possible Not too stacked in the same area to avoid it being excessive But avoid chances of missing entirely Comment from : david bass |
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RIP to this series I guess :p Comment from : Alphapu |
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Hey Mr Streamer, since you're already going for all things Mechanite, you should consider adding Mechanite Forge so you can further turn your pawns into combat monsters! Comment from : Gabriel José Ozanan |
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I like this Comment from : COXTROT |
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You could wake up the Mechanoids and use neuroquake Let them fight each other Comment from : Anthony Donohoe |
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I recommend trying out the SRTS mod, so you can ferry your shock troopers around in proper dropships Would allow for quick recovery of any infantry you deploy around the world Comment from : Icotica |
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also you reactors are killing your plants Comment from : John Brown |
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Mr Streamer, I believe you can use long-range missiles to take out the other tilesbrbrEdit: oh, I see somebody already said this Comment from : The Biv |
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Day 4 of asking you to just plant trees Comment from : Wizard Brandon |
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That project you are doing going to be madly expensive the raid just keep getting insane lolbrbrIf there is no proximity trigger putting antigrain warhead manually on the spot you want could help, your hauling bot won't trigger proximity I think because they count as mechanoid, just put storage area there for antigrain and your bots will deliver to the target, set it near each other and you good to go it will set chain reaction would reccomend triggering mech drop first before starting the fireworks Comment from : G Kagara |
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Remember Empire permits for when you take on the mechanoids Also maybe call in a trade caravan to act as fodder Comment from : Legatelaurie |
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To be honest your voice made me not watch Comment from : leon brown |
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the vanilla expanded mech mod adds a nuke that uses the artillery mechanic from their security module so you can bombard ships from home if you desire Comment from : John Brown |
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use the royal drop pods when you are fighting Comment from : Winston Nguyen |
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you built 2 textile recyclers so u could get some components there Comment from : Un Owen12 |
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"RUN FOREST, RUN" Comment from : Bibby |
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:-) Comment from : Edward Rou |
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Could you place IED instead of shelling them ? Comment from : Generar Kenobi |
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Is it possible to replace persona core with ai chip? I think ai chip was replaced when you implanted persona core into a colonist Comment from : DarthVectirius |
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Me Streamer: You don’t need that spine brSans: Comment from : Volenhag |
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You need to just make a mortar for each colonist and have them each launch a nuke simultaneously at those mechs And do it asap Something is going to wake those mechs before you are ready Comment from : Wellforthebird |
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You can install a bury on the spot mod to get rid of extra corpses or skeletons Comment from : Heather Shortt |
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you need to just cover that mountain in the multi barrel antimatter cannons you struggle with normal mechanoid raids you have no chance against this without just a wall of guns Comment from : EvelynNdenial |
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I feel like Tomb is fitting for that room Comment from : Blargen Sniper |
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I love you Mr Streamer Comment from : Peter Pimmelmann |
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just wall off the outside at this point, they can keep the planet Comment from : V |
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Since you seem to have a problem with way too much chemfuel what is stopping you from getting power from that Comment from : Mamode |
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just wait for the next division 4 raid and play againt the mechs :D Comment from : Sebastian Müller |
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Mr Streamer don't forget about the long range missile launcher from mechaniods expanded Should make the mech ships easy Comment from : Kevin Robison |
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Ships go bye bye with help from the long range missile silo, so no more adventuring to kill your colonists! Comment from : Classic Bob |
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Roll what storage mod are you using Comment from : Olaf Wait |
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If you had rimatomics or whatever it’s called You could build artillery to shell mechanoid ships from afar Comment from : Techpriest Salok |
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Hauling bot with the big D energy Comment from : Robert Abblebaum |
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23:40 As satisfying to watch as it is terrifying Comment from : Red Plus Blue |
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I think I saw that you could research making mechanoid components Comment from : nuvi |
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Hey Mr Streamer have you re set robochilds room as the proper room after the "incident" I noticed it wasn't yesterday and might be a factor to the mental breaks Comment from : Jake Emms |
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What the hell is yayo? Mr Streamer that’s cucumber paste Comment from : Ben Dover |
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I think the Io ports are bullshit it feels like cheating Comment from : Frejth King |
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So did you test out the robot cart that can fit turrets on them from VFE: Mechanoids Comment from : Ivor Obućina |
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god that factory floor hurts to look at Comment from : Sentry104 |
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I have a solution to your ultra cluster issue Antimatter anhilation had a beefed up version of the Antigrain IED with twice the blast range Its 3 canisters per minebrbrBuild as many as you can as close to the trigger proximity of the clusters than shoot one with your railgun or a sniper to detonate them Id wager the forward 2 clusters die or get seriously damaged leaving just the one in your old factory area to deal withbrbrSince you cant shell them because of the high shields this is the best way i can think of to soffen them up Comment from : Von Faustien |
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I don't know if you know this Mr Streamer but laser weapons actually have a "warm-up" mechanic that allows the gun to slowly build up fire rate as long as they are stood still, at the cost of some micromanagement since they b*might*/b blow up if you don't keep an eye on it, but it does get pretty ridiculous if done rightbrbrSo basically don't overlook laser weapons because they have low base DPS since they can eventually reach way higher DPS if using the warm-up function Comment from : Charles Higgins-Yi |
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Mr Streamer should insult call some pirates or whoever to help thin the herd Comment from : pop burnsy |
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