Название | : | Battlefield 5: War in The Pacific - Update 5.0 - Ray Tracing | 4K | RTX 2080 Ti OC |
Продолжительность | : | 4.24.07 |
Дата публикации | : | |
Просмотров | : | 10 rb |
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New map are looking fantastic, that's the Battlefield i like ! Comment from : Xenthorx |
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BF5 sure looks beautiful in 4K rendering; not so much in 1080p tho Comment from : D I |
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Crysis 2 level lighting, textures, tessellation, destruction, asset qualitybrCrysis 3 level particles, asset quantity and material quality brPOM AF, Global Ambient Lighting, HD Textures, BlackFire's Mod Ultimate, Natural Mod, Ultra High Quality cfg, ReShade(HDR, Sharpening, Bloom, PPFX Shaderpack, specifically SSDO global illumination, and Marty McFly's Ambient Obscurence or MXAO) for Crysis 1 Combine it with CPU Control program to force multicore into the engine Looks almost as good aside from Geometrical fidelity of some models, runs a lot better, has same large open levels, and has destructions with actual physics, unlike precalculated ones made using scripts Reflections are planar, so RT ones aren't needed Comment from : okay but why though |
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hey dude coming to borneo Comment from : tyo yusuf8 |
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How did you resize the HUD elements? Comment from : Drawing with Tedahwooga |
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Is there adaptive Vsynch in the game? Even with that beast of yours does your fps ever exceed your refresh rate - with max settings, RTX and capturing? brbrIt looks like the game isn't particularly well optimized - there aren't that many objects and a relatively small OA particularly for planes Comment from : Rickoshay |
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This game looks amazing Comment from : jamonit |
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Keep it up Comment from : yuripro pro |
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This game are so pure optimized whether you play on low or ultra settings 2080ti and 12 core cpu and you trying ad 4K and Ray traycing to :-) Comment from : DEVILFISH -DK- |
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