Название | : | Space Engineers - Everything you need to know about Thrusters and how many you need on planets. |
Продолжительность | : | 24.39 |
Дата публикации | : | |
Просмотров | : | 70 rb |
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What am I missing? I created a test ship on an Earth-like planet and it took 7 small grid large thrusters to life what a single large grid small thruster could lift That is not what the figures in your video shows Comment from : Chris Roe |
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Great vid! Comment from : Zombiesmoker 1312 |
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I am not a great Pilotbut this can be helpful for me, when i build a Shipthx Comment from : Maskerade Darkstar |
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Great explanation thank you So are the hydrogen thrusters like 11x better than atmo? I saw the atmo had around 96kn power, but the hydrogen ones were 11Mn Did i get that right? Comment from : Edcaseuk |
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bunch of bs, just get to the point Comment from : Hustlers Domain |
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Obviously 1 Newton equalsbla bla blaa little presumptuous Comment from : reu cat |
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This video is excellent Thanks! Comment from : Wil Langford |
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Thanks for the video but it would have been nice if you either showed the chart from a more orthographic view or link to a spreadsheet or something Trying to screenshot this is not very practical Comment from : Justin Hill |
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Newton can GFHS good vid though Comment from : Jimmy Spooter |
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For the next videos you need a "obviously" counter ;D Comment from : Mohamed Khayat |
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I wish it could just display the TWR like in KSP, i prefer to have my computer do my math for me XD Comment from : Zwenk Wiel |
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This is the running man Z isn't it Comment from : Whiskey Tango |
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Im having flashbacks to college physics Comment from : Kaleb S |
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Great Tutorial! Thanks a lot! Comment from : DrssaFerri |
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Just get the Aryx Drive System mod, epstine drives FTW! SE thrusters are unrealistically weak and very primitive propultion method Comment from : Harry |
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one of the most underated videos on SE Comment from : Drey |
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I like hydrogen for my more complex builds, but hate it for battles and routing/complexity Sometimes I just want to hop in and go, instead of making sure I have enough ice or that I've waited 4 hours for all the tanks to fill Comment from : MediocreMan |
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na atmo ion combo is the best Comment from : Jane Doe |
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wtf is PCU ? Comment from : curtis newton |
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So it doesnt matter what direction theyre facing The ones pointed upwards are used in the calculation to get it off a planet? Comment from : Jesse Furr |
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Super easy to understand and follow Great explanations! Comment from : FreshyBerry |
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Very NICE! I am a new Player and your videos are extremely helpful thank you Comment from : Jason Rounds |
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By far the absolute best thruster video and it being newer than 4 years old helps as well Comment from : Smackm572 |
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Large Grid Large Thrusters cover a 3x3 area, not a 9x9 area Comment from : Fenrir Gaming |
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5:12 you're welcome :) Comment from : HeroicStumpy |
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Great video! Comment from : radical konrad |
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Been wanting to play this game for years so I finally bought an Xbox, built my first big ship using hydrogen and realized after all the fuel lines oh my my ship had no interior space after Comment from : radical konrad |
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I love how in math class im like dying but here im likebrbr"Mhm mhm write that down" Comment from : Lacking-Melanin-Man |
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I have a question what do you think about the ROCKET engines and deuterium engines in the Industrial overhaul mod? brHave taken the time to try them out yet? brbrBy the way nice video and ships!brAnd some cool information as well! Comment from : Dave B |
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hydrogen tanks are also explosive, lol Comment from : domnikoli |
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Very helpfull indeedstill sticking with hydrogen tho 😁👍🏻 Comment from : JP De Wit |
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Ion and atmo thrusters kinda do need fuel, depending on the build, or your logisticsbrWhile you can technically create a charging station using solar or wind, you'll need to dock with it for quite some time to replenish the batteries on your ship, which makes you vulnerable Let's face it, most of us are probably running nuclear setups, so our ships do need fuel; they need uranium ingots Uranium, is, of course, rare, and fairly slow to refinebrbrNow, ice, on the other hand, is extremely plentiful, so keeping a H2 ship fueled is pretty easy If your strategy is to create O2/H2 at a home base/station, you'll need to dock to refuel, BUT, by switching your H2 tanks to stockpile, refueling takes mere seconds You can also buy H2 from trade stations for dirt-cheap; you cannot buy power from trade stations, and buying uranium is VERY expensivebrbrThat all said, I mainly run H2 ships, both large and small HOWEVER, I typically supplement them with the other thrusters My main ship has several small ion thrusters that give just enough thrust to do fine docking maneuvers I turn off my H2 thrusters when docking to space stations, and use the ions to finish the docking This saves fuel, as well as lets me do very fine adjustments/movements On my fighter, I have the same, as well as some atmo thrusters pointing downwards (upward direction of thrust) These supplemental atmo thrusters reduce H2 consumption in level flight in atmosphere by a lot, more than doubling fuel efficiency Again, they only point down, so banking, rolls, pitching, and inverted flight still use H2brbrH2 is the best choice, most of the time, IMHO Ions and atmos do have their place, though, and can sometimes suit a build better than H2, especially for compact buildsbrbrEdit:brOne final point I should make, or rather concede, is with the addition of railguns to the game, H2 ships are more vulnerable than ever, as a ruptured full H2 tank makes a rather spectacular explosion, and the blast now does damage to surrounding blocks There is a way to counter this, at the time of this comment, and that's to shield your H2 tanks with large grid gyroscopes, which are apparently dense enough to stop a railgun round in its tracks Just be warned that older builds not implementing gyro armor are very vulnerable to railguns, and that's a major downside to H2 in combat since the Warfare 2 update Comment from : Goattacular |
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Regarding conveyors, any conveyor/block with only 1-2 connections is treated by the game as a line, and any conveyor/block with 3 or more connection points is treated as a node Nodes use the same amount of processing be they 3, 4, 5, or 6 connections (3 and 5 would be modded blocks at the time of this comment)brbrWhat this means is if you can get away with using a conveyor or block with only 2 connections, do so If you need more than 2 connections, there is no performance benefit to using a conveyor/block with more than the required connections So for example, if you need a 3-way T intersection, there is no performance benefit to choosing the cross industrial pipe over, say, a 6-way industrial pipe, 6-way conveyor, or a cargo container You need 3 connections, so you need a node Since nodes have the same performance hit, choosing the right block comes down to other considerations like mass, component cost, durability, and aesthetics, to name a fewbrbrThis was all explained a while back in one of the "Devs Lost in Space" live streams In all fairness, I believe the stream was after this video was made I think If I recall, it was one of the streams for SotF, if anyone wants to check it out Comment from : Goattacular |
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ion thrusters use fuel thoughbrit's called uranium Comment from : FormerTransformerKnownAsMjolnir |
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I always saw hydrogen thrusters as more of a boost, and Warfare 2 reinforces that with exploding tanks Comment from : Michael Halpern |
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Take a shot everytime this man says thrustersbrbiThat's a death sentence/i/bbrbrBut all jokes aside - thank you so much for making this video! Comment from : MrGermandeutsch |
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great video thanks for sharing Comment from : TakenCypress369 |
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Clarification - the ratio between thrust and weight does matter in outer space as well The more thrust per kilo you have the more quickly you can change your velocity (accelerate/decelerate) Of course, you're correct that the T/W ratio is much more important on planets Comment from : Jan Fiala |
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just compromise and get modded impulse thrusters lol Comment from : Woody 32 |
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One of the best tutorials Thank you! Comment from : Christopher Ramsey |
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Thank you for actually giving us the formula Comment from : Lieutenant Gonads |
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You forgot to mention another con for Ion Thrusters: they are the most expensive ones because they require the rarest material in the game to build - Platinum Comment from : PaulCopper |
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Great video 21:00 I don't understand the Lrg to small atmo thruster you compared If you look at the thrust you have listed, a large atmo thruster provides aprox 6x the thrust of a small one Therefore, 9 sml atmos should provide way more thrust than a single large one Comment from : Curtis Johnston |
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Gave me some great ideas thanks ☺️ Comment from : Asasino21 |
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You could/should have simplified the explanation of how the thrust strength of the atmos work They're thrust is directly proportional to the atmospheric density Which explains both why they are weaker on Mars (low density atmo) band/b why they lose thrust as you get higherbrbrOtherwise this was a great explanation! Comment from : Adam Chevalier |
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For small grid atmo, the smaller one is better is it not? 9 times the thrust > 1 large Comment from : O-Lawd |
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power usage? Comment from : Zyle Chaos |
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I don't calculate, I guesstimate and if that isn't enough I add more Comment from : TheMidnightBanshee 59 |
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Well as we say in ksp in thrust we trust Comment from : Stefan Li |
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I'm glad to see a video with the math behind it it's so hard to find this info as most people know by experience or guess Thank you so much Comment from : Jacob Smith |
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Thank you so much for this I wish I had this guide years ago My first ship had so many thrusters on it that I’m not sure if I was lifting off from the planet or pushing the planet away from me Comment from : cobaltblue1975 |
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This is going into the "Favourite Videos" folder Comment from : Cristian Gallardo |
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Good info thanks for putting that together I would suggest, you get a bit twitchy with the camera When you are looking at a LCD panel or group of text remove your hands from the mouse and keyboard while you discuss it Will keep the camera steady so people can read it without having to pause the video ( Wasn't clear but that's what I do when I get twitchy) Comment from : Michael Allen |
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I just got into SE, and not much into the YouTube side of it, but I truly believe that you are a pinnacle of what YouTubers should try to be, a concise no nonsense explanation, being understandable, and admitting your mistakes and acknowledging the ideas of your subs in the comments 10/10 man I commend your great work Comment from : Mike Blake |
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Very informative :-) Comment from : demos113 |
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Thank you for a very detailed explanation As I struggle with hydrogen understandings it was music to my ears to hear that we can go the route of atmo and ion thrusters only Question though, atmo would not take me far enough up for ions to work, or am I misunderstanding this situation? Comment from : Hennie van Tonder |
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Nice basic physics lessonbr16:50 3x3 area not 9x9 Comment from : Dmytro Bogdan |
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And the conveyor topic you mentioned is why I dont get why we dont have T shaped tubes etc It would reduce the used PCU a lot for many gridsbr(Yes I know, mods exist, but I dont like modded blocks) Comment from : Waldherz FeuerClan |
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Really helpful, appreciate the video Comment from : synerlxrd |
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