| Название | : | Decoy Torpedo Automaton - Space Engineers #shorts |
| Продолжительность | : | 0.50 |
| Дата публикации | : | |
| Просмотров | : | 8,2 rb |
|
|
That’s basically a flare except for guns instead of missiles very smart Comment from : @jarkkokortesmaa6568 |
|
|
If you attach explosives to those you can actively launch the decoys at the ship and it'll end up like a minefield or major disaster when they accidentally shoot the thing the second it leaves your ship Comment from : @isacfelix1278 |
|
|
Cleaver Comment from : @Banndit_Nation |
|
|
That's your preference? 😨 Comment from : @thetwistedgamer370 |
|
|
of course they're underutilized, there's practically nothing in the game to fight Comment from : @RichardGQue |
|
|
Work on that nomenclature Comment from : @malcontender6319 |
|
|
But its not printable!!!! Comment from : @mkadawametwa5941 |
|
|
W4stedspace made a "final version" of this called The Lotus You can search for it, i think you'll enjoy Comment from : @EikeSky |
|
|
0:43 oh look a civilian air liner Comment from : @Pestondemand |
|
|
Tutorial? Comment from : @A_ship |
|
|
Um have you tried replacing decoys with warheads? Comment from : @lagoman78 |
|
|
Ahh I’m new to the game but this kinda stuff is sick😂😂 Comment from : @JonJohnson-db3jg |
|
|
It is the year 3034 Flairs have been re-invinted Comment from : @AspenBrightsoul |
|
|
I don't play this game but what if you made the torpedos dig into the enemy ships to make the armaments of their other ships shoot at them? Comment from : @rinojonsi1866 |
|
|
Es ideal para naves grandes Comment from : @NovaWarden-p6k |
|
|
Idea: make a carrier, that has cheap but deadly fighter drones with decoys so that they tank all the damage, but they deal damage too, and because they are cheap to produce, they are expendable and the mothership can fire at the enemy, while the enemy is busy with the fighters The fighters will blow up fast, but at least they are a very good multi role distraction that can distract and destroy at the same time Comment from : @Eggmayor |
|
|
Tutorial? Comment from : @Cmb_got2287 |
|
|
no, just no do not call a "decoy pito" you know exactly what other word that sounds like Comment from : @Achonas |
|
|
Reminds me of how the "death lotus" from the old versions of SE behaved Comment from : @zachlandis8728 |
|
|
😮 Comment from : @ennard3866 |
|
|
Lol, did he just invent chaff in SE? Comment from : @Poisionfang |
|
|
Dang I forgot about those thanks for reminding about those Comment from : @darthtempest4722 |
|
|
I never thought of decoys like that I use warheads for mine Its a replica of iron man's Jericho missile Comment from : @chefdimi115 |
|
|
send one of those along the new ai missiles :D Op Comment from : @Shacon24 |
|
|
Is this in workshop? Comment from : @boyconflicx2547 |
|
|
I was incredibly inspired by this video to create similar designs and have made mostly successful compact torpedos that use the rotary decoy fundementals The biggest problem im having is, obviously, with printing these, especially because no mod exists on console that will allow printers to print subgrid I have engineered work around in theory, but to do so and stay vanilla is unfortunately mind numbingly aggrivating, to say the least 😭 Comment from : @MrBulldog855 |
|
|
This is amazing!!! Comment from : @BigTexZoomer |
|
|
Decoypedo 😂 that's sick and needs a different name Comment from : @hannahedwards6078 |
|
|
There has to ba a way to stop them or slow them down a lot before they fly past the target Comment from : @jb8381 |
|
|
The only issue is that if the enemy locks your main ship, their turrets wont shoot the decoy torpedos The decoy block got nerfed heavily after warfare 2 Comment from : @-_Dawg_- |
|
|
Build 2 variants One is the release and one that extends pistons with the decoys on the end while it spins Weapons will try to lead the decoys only to miss more oftenbrbrUse the release decoys for the escapebrMore spread out means it's taking more time to target youbrUse the extended decoys for the attackbrWill last longer but will keep all the shooting in one place, stay out of the firing line and attack enemies' weapons from a distance before closing in Comment from : @evilrobdog |
|
|
This is so creative! Comment from : @Frog-E-37 |
|
|
problem is you cant print these Comment from : @grapersmcgee7923 |
|
|
*centripetal, notice how the blocks fly straight after they're droppedbrbrThis doesn't really seem like a great idea considering the blocks will fly out of the 800m turret range almost immediately, not to mention their ships will also be constantly moving Just soup up drones you can deploy or add them to the hull of your ship that can survive with damage Comment from : @youseff500 |
|
|
Cool design but please come up with a better name 😂😂 Comment from : @zoeykemp2134 |
|
|
This is a pretty cool idea It would be funny to add antennas on to each decoy to not only clutter enemy turrets, but also enemy HUDs Comment from : @risensentinel3916 |
|
|
Any updates, and how effective are these after the changes Keen made to the Decoys? Comment from : @TheyCommanderBacara |
|
|
Please change the name lol Comment from : @marcomarques6502 |
|
|
I made a similar design but used warheads for a carpet bomb type weapon Comment from : @kurtcobain3872 |
|
|
Not bad! Im DL the game right now and I have a design as well A guided kinetic missile meant to disrupt a ships movements by full burning until it fuel is expended Comment from : @brianjohnson5272 |
|
|
Should be able to do a chaff system on spacecraft Comment from : @insanity42 |
|
|
Here one thing you can try doing with ai block brbrPut a offensive block and defensive block brMake the decoy orbit around the enemy at 800m or 2000 meter brbrWhen locked by a grid with weapon, make it flee out of the lock range It will go back once the lock lost brbrPut enough of them and I think you can make weapon go crazy Comment from : @ketsueko7498 |
|
|
Great vid Comment from : @jibblywiffers2090 |
|
|
Will they not be nullified by target locks? Comment from : @mandoalessonsbackup |
|
|
do decoy work without battery power?? Comment from : @Sasaking999 |
|
|
I was building a self-launching prototype torpedo this weekend, so it's exciting to see other people messing around with stuff too! Comment from : @CodenameRune |
![]() |
Space Elevator Update: It Is Too Heavy! Space Engineers Time Lapse #Shorts РѕС‚ : Pandemic Playground Download Full Episodes | The Most Watched videos of all time |
![]() |
Space Elevator Update: We Reached The Build Height Limit? Space Engineers Time Lapse #Shorts РѕС‚ : Pandemic Playground Download Full Episodes | The Most Watched videos of all time |
![]() |
Among Us in HD (Part 56) DECOY #Shorts РѕС‚ : Jake Fellman Download Full Episodes | The Most Watched videos of all time |
![]() |
Going to Space - Getting Started in Space Engineers #6 (Survival Tutorial Series) РѕС‚ : Splitsie Download Full Episodes | The Most Watched videos of all time |
![]() |
FULLY CREWED REBEL vs EMPIRE SPACE BATTLE with Escorts - Space Engineers РѕС‚ : TheXPGamers Download Full Episodes | The Most Watched videos of all time |
![]() |
Fully Crewed Rebel Fleet VS Imperial Shipyard (Multiplayer Space BATTLE) - Space Engineers РѕС‚ : TheXPGamers Download Full Episodes | The Most Watched videos of all time |
![]() |
Space Engineers - Space Survival - Ep2 - Hunting down Cobalt and the elusive Magnesium! РѕС‚ : The Garage Gamer Download Full Episodes | The Most Watched videos of all time |
![]() |
Space Engineers Time Lapse Series: Building A Space Station - Getting Started EP1 РѕС‚ : Pandemic Playground Download Full Episodes | The Most Watched videos of all time |
![]() |
Space Engineers Time Lapse Series: Building A Space Elevator - Preparing For Launch EP19 РѕС‚ : Pandemic Playground Download Full Episodes | The Most Watched videos of all time |
![]() |
Camera Ship Build! Space Engineers Time Lapse Series: Space Elevator Again - EP3 РѕС‚ : Pandemic Playground Download Full Episodes | The Most Watched videos of all time |