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Decoy Torpedo Automaton - Space Engineers #shorts




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Название :  Decoy Torpedo Automaton - Space Engineers #shorts
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@jarkkokortesmaa6568
That’s basically a flare except for guns instead of missiles very smart
Comment from : @jarkkokortesmaa6568


@isacfelix1278
If you attach explosives to those you can actively launch the decoys at the ship and it'll end up like a minefield or major disaster when they accidentally shoot the thing the second it leaves your ship
Comment from : @isacfelix1278


@Banndit_Nation
Cleaver
Comment from : @Banndit_Nation


@thetwistedgamer370
That's your preference? 😨
Comment from : @thetwistedgamer370


@RichardGQue
of course they're underutilized, there's practically nothing in the game to fight
Comment from : @RichardGQue


@malcontender6319
Work on that nomenclature
Comment from : @malcontender6319


@mkadawametwa5941
But its not printable!!!!
Comment from : @mkadawametwa5941


@EikeSky
W4stedspace made a "final version" of this called The Lotus You can search for it, i think you'll enjoy
Comment from : @EikeSky


@Pestondemand
0:43 oh look a civilian air liner
Comment from : @Pestondemand


@A_ship
Tutorial?
Comment from : @A_ship


@lagoman78
Um have you tried replacing decoys with warheads?
Comment from : @lagoman78


@JonJohnson-db3jg
Ahh I’m new to the game but this kinda stuff is sick😂😂
Comment from : @JonJohnson-db3jg


@AspenBrightsoul
It is the year 3034 Flairs have been re-invinted
Comment from : @AspenBrightsoul


@rinojonsi1866
I don't play this game but what if you made the torpedos dig into the enemy ships to make the armaments of their other ships shoot at them?
Comment from : @rinojonsi1866


@NovaWarden-p6k
Es ideal para naves grandes
Comment from : @NovaWarden-p6k


@Eggmayor
Idea: make a carrier, that has cheap but deadly fighter drones with decoys so that they tank all the damage, but they deal damage too, and because they are cheap to produce, they are expendable and the mothership can fire at the enemy, while the enemy is busy with the fighters The fighters will blow up fast, but at least they are a very good multi role distraction that can distract and destroy at the same time
Comment from : @Eggmayor


@Cmb_got2287
Tutorial?
Comment from : @Cmb_got2287


@Achonas
no, just no do not call a "decoy pito" you know exactly what other word that sounds like
Comment from : @Achonas


@zachlandis8728
Reminds me of how the "death lotus" from the old versions of SE behaved
Comment from : @zachlandis8728


@ennard3866
😮
Comment from : @ennard3866


@Poisionfang
Lol, did he just invent chaff in SE?
Comment from : @Poisionfang


@darthtempest4722
Dang I forgot about those thanks for reminding about those
Comment from : @darthtempest4722


@chefdimi115
I never thought of decoys like that I use warheads for mine Its a replica of iron man's Jericho missile
Comment from : @chefdimi115


@Shacon24
send one of those along the new ai missiles :D Op
Comment from : @Shacon24


@boyconflicx2547
Is this in workshop?
Comment from : @boyconflicx2547


@MrBulldog855
I was incredibly inspired by this video to create similar designs and have made mostly successful compact torpedos that use the rotary decoy fundementals The biggest problem im having is, obviously, with printing these, especially because no mod exists on console that will allow printers to print subgrid I have engineered work around in theory, but to do so and stay vanilla is unfortunately mind numbingly aggrivating, to say the least 😭
Comment from : @MrBulldog855


@BigTexZoomer
This is amazing!!!
Comment from : @BigTexZoomer


@hannahedwards6078
Decoypedo 😂 that's sick and needs a different name
Comment from : @hannahedwards6078


@jb8381
There has to ba a way to stop them or slow them down a lot before they fly past the target
Comment from : @jb8381


@-_Dawg_-
The only issue is that if the enemy locks your main ship, their turrets wont shoot the decoy torpedos The decoy block got nerfed heavily after warfare 2
Comment from : @-_Dawg_-


@evilrobdog
Build 2 variants One is the release and one that extends pistons with the decoys on the end while it spins Weapons will try to lead the decoys only to miss more oftenbrbrUse the release decoys for the escapebrMore spread out means it's taking more time to target youbrUse the extended decoys for the attackbrWill last longer but will keep all the shooting in one place, stay out of the firing line and attack enemies' weapons from a distance before closing in
Comment from : @evilrobdog


@Frog-E-37
This is so creative!
Comment from : @Frog-E-37


@grapersmcgee7923
problem is you cant print these
Comment from : @grapersmcgee7923


@youseff500
*centripetal, notice how the blocks fly straight after they're droppedbrbrThis doesn't really seem like a great idea considering the blocks will fly out of the 800m turret range almost immediately, not to mention their ships will also be constantly moving Just soup up drones you can deploy or add them to the hull of your ship that can survive with damage
Comment from : @youseff500


@zoeykemp2134
Cool design but please come up with a better name 😂😂
Comment from : @zoeykemp2134


@risensentinel3916
This is a pretty cool idea It would be funny to add antennas on to each decoy to not only clutter enemy turrets, but also enemy HUDs
Comment from : @risensentinel3916


@TheyCommanderBacara
Any updates, and how effective are these after the changes Keen made to the Decoys?
Comment from : @TheyCommanderBacara


@marcomarques6502
Please change the name lol
Comment from : @marcomarques6502


@kurtcobain3872
I made a similar design but used warheads for a carpet bomb type weapon
Comment from : @kurtcobain3872


@brianjohnson5272
Not bad! Im DL the game right now and I have a design as well A guided kinetic missile meant to disrupt a ships movements by full burning until it fuel is expended
Comment from : @brianjohnson5272


@insanity42
Should be able to do a chaff system on spacecraft
Comment from : @insanity42


@ketsueko7498
Here one thing you can try doing with ai block brbrPut a offensive block and defensive block brMake the decoy orbit around the enemy at 800m or 2000 meter brbrWhen locked by a grid with weapon, make it flee out of the lock range It will go back once the lock lost brbrPut enough of them and I think you can make weapon go crazy
Comment from : @ketsueko7498


@jibblywiffers2090
Great vid
Comment from : @jibblywiffers2090


@mandoalessonsbackup
Will they not be nullified by target locks?
Comment from : @mandoalessonsbackup


@Sasaking999
do decoy work without battery power??
Comment from : @Sasaking999


@CodenameRune
I was building a self-launching prototype torpedo this weekend, so it's exciting to see other people messing around with stuff too!
Comment from : @CodenameRune



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