Название | : | Ditch Unity, Build A Game Engine In 48 Hours |
Продолжительность | : | 7.33 |
Дата публикации | : | |
Просмотров | : | 5,9 rb |
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melt your brain in 48 hours tutorial Comment from : SirLuba |
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Rust-lang: is he one of my people Comment from : ㅈ ㅊ |
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My man predicted the market Nay, he lead the market Unity lived and died by this mans words Comment from : dimitri |
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King Engine Comment from : Ginger AL |
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4:47 Oh, I remember Ogre, back when it was called O-OGRE That reminds me of another very old engine: Irrlicht, which apparently was used to create the Bugsnax game 👀brGood to see more people make their own stuff, it's a huge experience boost Comment from : DarkStoorM |
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Unity made it so bad that i have to solve it myself Lets do it Comment from : gui lherme |
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Great video Very organized, well made and inspiring Thank you Comment from : Mohammad Alaa Elghamry |
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In Fact I Hate GitHub I Hate GitHub, I Hate Git and I Hate GitLab I Love Other Digital Libraries for Programming Better Comment from : tandyabima p |
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1:36 i thought gta IV used euphoria for physics is euphoria just middleware or does it use bullet internally?braside from that, great vid Comment from : octav |
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Wow, that's a LOT of functionality for one weekend Comment from : VioletGiraffe |
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It not easy since required learning how to code and there a lot math and other things Comment from : Lightenzero |
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Bullet Physics is quite bad, better off using Jolt Comment from : Enhex |
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Awesome! I can definitely see people using this to make their first game engine Comment from : Sander Bos |
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Cool little project that's basically what I did for mine Grabbed a few libraries, so I could focus on the main part And as useful as CMake is, it can be a real pain sometimesbrbrMy project is a VGDL (video game description language) and engine to run it Like you said about the importance of names, I made sure to pick one, that would disgust the most people possible, XMLGameEngine haha Comment from : beefviper |
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Great content Love it 😎 Comment from : Sergio Bassan |
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