Название | : | RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown |
Продолжительность | : | 18.33 |
Дата публикации | : | |
Просмотров | : | 81 rb |
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I don't like it about automation, do you separate automation and the rest, or can automation be turned off from the mod? мне это не нравится про автоматизацию вы разделить автоматизацию и остальное или автоматизацию можно выключить из мода? Comment from : Ростислав Шалин |
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It's funny you say "easier" I'm playing a big colony quite slowly, only just got to advanced workbenches after 4 years worth of playtime The first ship that landed was a Troop Ship, the second a Carrier I have not been having a fun time with the Mechs lol Comment from : Jack Taylor |
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Did this mod work with biotech dlc ? Comment from : Arek Solarski |
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Funnily enough, I installed the mod, without playing vanilla mechanoids and before watching a video didn't even realise that half of its content is actually added by a mod, not in the game itself just says how immersion friendly this mod is, amazing job Comment from : Ergo |
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Vanilla game totally didnt steal this Comment from : Hozic |
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Question, how do I recharge my machines with the Combat extended? Comment from : vault tec |
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Too Much ContentbrNot for Me Comment from : SK Safowan |
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why cant i place hoppers between assemblers? is this a bug? i need help Comment from : SadStruggle |
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I'm not even able to survive in vanilla but I want play this mod so much (and try both insectoid and mechanoid in same time 😂) look a hell for new player like me but that add a lot of fun Comment from : The DarkSide |
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Happy Birthday Comment from : ted fish |
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Don't know way my autohaulers do not work? Comment from : kongkim |
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How about a luciferium mod? Comment from : Frank J Lifts |
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will be open that mid game i am not ready for them yet Comment from : Dr Hade |
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i bought rimworld 3 weeks ago, and im amazed every evening how much creativity this game and its mods have i was looking forward to play total war warhammer 3 and elden ring this month but i think they can wait a few years Comment from : naseweis |
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Why? Why do you stop making video? Comment from : Nguyen Long Minh |
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nice Comment from : tomaka121 |
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amazing mod! now I have to nuke a few mechanoids Comment from : alpacaofthemountain |
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This dude calls this a 'mini expansion' :') This mod ALONE adds half a game's worth of content I can't thank you enough Comment from : RoartyKarma |
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How come I cant get Bombat or Riot mechanoids to attack hostiles or animals? Says you cant order charcters you do not control Comment from : Snow Ninja |
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Brilliant! Only one question How about FPS/DPS? Comment from : zheil |
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Mechanics: Can I put down a ship?brPlayer: To start raiding?brMechanics: YesbrPlayer: bMISSILE BATTERY WITH MALICIOUS INTENT/b Comment from : *Drunken Gibberish* |
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for some research i will have this mod Comment from : mommy rome |
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Is this save game compatible? I would like my Tribe to be destroyed by new Mechs Comment from : Brooke Woods |
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i was skeptical because of how much it adds, but you've sold me, kudos :)brjust watched it again- you guys made all this in 4 months!!? Comment from : Surviving RNG |
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I dont need raids, mechanoids fucks me everyday Comment from : Emirhan KRGL |
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15:01 The Long Range Missile is cool, although the little bit that you say about "Bonus points for having visibility" on the world tile you launch it at seems false I tested having spotters in enemy bases, launching a missile afterwards The caravan simply gets wiped out, kicking you out of that particular map's vision and into the world view brbrNo cool explosion, no salvaging, nothing Whathever was in the tile is destroyed, along with the pawns you sent there Comment from : Komyeta |
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The flame unit looks like a, "Yeah, you're done with this map Time to move to a new base location" Comment from : Rene |
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when i use this mod sudenly i cant prioritise anything for my people, can someone help Comment from : Sarah Paulson |
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Dear Sir Oskar,brNeedless to say, kudos for thr great work It made my game better than vanilla I have one issue tho, when i attacked a frigate, no ship was found on the map just a base with lots of mechs The mechs operated an orbital bombardment satellite, mortar and mannable turrets brI am running a game with a lot of mods including base generation mods, particularly large faction basesbrIs it supposed to happen? Comment from : camilo moncada |
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First of all, awesome MOD! Thank you a lot for this brbrThis is not a big deal but the music in this video is way too loud, I feel like I need to concentrate very hard to understand everything because the music distracts from your voice so much Comment from : Armin Weiß |
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So Mechanoid are like Predators, Insectoid are like Aliens while natives are just Norma human brGot it! Comment from : Khang Vo |
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Does anyone know how to get the conveyor belt floor working to link two factories please? brDo you need an additional mod?br I can only do it with a hopper in-between two factoriesbrAlso; Can the floor haul things on it (like factorio) So if I have a stockpile of bodies on a conveyor belt ready to be turned into chemfuel Without having to load one at a time Comment from : Simon Knights |
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0:26 is this robots are part of that mod or is it a different one? Comment from : Silent00 |
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unbelievably based Comment from : Jeremiah Snow |
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Me : colonist lose her leg taking 1 shot from mechanoids and go shockedbrOskar : meleeeeeee Comment from : Aizuki |
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The hummer that appears outside the wall in the minute 15:02, what mod does it come from? Comment from : Ander5187 |
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Idk why people are always stealing your mod format on steam, it's kinda bs Comment from : Robert Fairman |
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With CE: hey, drop a few shell over there and call it a day Comment from : MR_Sebitor |
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"Mini expansions"brMinibrMINIbrYOU WOT MATE xD Comment from : Gikame |
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Anima Forest is next?brbthe screaming will never end at the Wooden Palace/b Comment from : Stonecargo21 |
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basically a factorio mod Comment from : tarapapi |
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You're legit very good at modding, thanks for the quality stuffs Comment from : Pickle |
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Everything looks super awesome, but the mechanoid landing in the base was a big turn off for me I hope we can choose which raids we can activate or not Comment from : Abdulaziz Andijani |
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This looks amazing Comment from : Bronson Read |
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I would love to see randy drop old mechs when nee mech raid someone would be pretty cool battle Comment from : Heyguy23 |
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Can you use only certain parts of the mod or modify it?brbrI do enjoy hardcore rimworld, and everything looks amazing not gonna lie, but some parts just feel way too off game and that borders me alot brbrFor example "Inquisitor's" range & fire rate is just gigantic middle finger to all vanilla fire-weapons & tools which the player can afford, that b"thing"/b has the fire rate of revolver & covers half the map in flames in just one shot While your only 2 options are either:br -The 1 shot Phonix armour(which is better than any other flamethrower mod) brbr-Or the long range Molotov cocktail (aka incerdinary-launcher) Comment from : Peter Denov |
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OP mechs? Mom pick me up i'm scared Comment from : Dio Brando |
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Looks amazing! Comment from : thevoxdeus |
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Nice Comment from : Yolo Bro |
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Very nice mod, i love this But please Fix the bug when u have 3 Colonist and 1 Die After this this mod is buggy :( brbrVery nice work !!!! Comment from : Kevko |
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finally i found a secret weapon to fight against the VOID faction Comment from : Random Cat On The Internet |
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Hi Comment from : Jet |
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Really got me into the mood to play rimworld,nice video Comment from : Storm |
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Damn this looks fantastic! Thanks for another great mod! Comment from : Natsurin |
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Now this is the real mechs, The Second Chronian-Mechanoid War is Here Comment from : Dean Ender |
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We need nukes for save our ship 2brAnd space cannons on the rimworld and planetary defense missiles Once done this ill be able ti wage planetary genocide along the centuries Comment from : GEXGE11 |
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This is just Wow I love all of these guys mods but this is the best and insectoid Comment from : Sir Prize |
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Cant wait to actually get my hands on a GPU so I can try this out Great video I had no idea this was so involved Comment from : badtz maru |
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please add rimwar / empire supportbrby that i mean we should be able to send mechanoid components to our colonies to build upgrades Comment from : jimster1111 |
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Bruh, this is incredible Not even a mod, really This is a full on expansion for the game Once the CE patch comes out, I'm all over this Comment from : Yoloswagtron69 |
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Oskar Potocki > Ludeon Studios Comment from : Marusero Cast |
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Vikings being in this mod is dumb and you should feel dumbbrVikings in space are literally just space piratesbrYou've defeated the entire purpose of the faction even existing once you realize thatbrWhy did that not click with you? Comment from : Zoomer Stasi |
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what a madness, what an awesome mod(a lot of info to take in) Comment from : Chris Pappas |
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This is awesome, thank you all for the great work! Comment from : Dr Strangelove |
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Merry Christmas Oscar I will download this mod when I'm finished with my vikings playthrough Comment from : Enyo_t |
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And here we are with another god-level mod You guys are the best! Now let's talk about nuking a base with mechanoid tech Comment from : Cleverson Nunes |
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Nice mod as always But there are some balancing issues with itbrbrFor example:brAutomatic cheese factory works twice the speed as the normal wooden cheese makerbrIt is expensive to make and requires a lot of electricitybrA simple solarflare will spoil your current bach of productbrIt only processes and outputs the same amount of milk and chesse as the wooden onebrbrI can build 6 wooden makes in its footprint and with those 6 you can make 3 times more cheese than with the factorybrSolarflare will not kill your product and does not requre more work to put in the cheese in it than to put it on a hopper for the factorybrbrEven if you make the factory 3 times faster than currently is you are still better of with the simple wooden cheese maker Comment from : RED FOX |
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This is a mod? God I thought it was an official updated! Comment from : Helikopter bojowy Ka-52 |
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Lowkey don't even have the game yet however once I get it I'll definably be using this mod Great work Comment from : Bob123 |
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I can already see it "An Oskar Potocki Production" Jokes aside, you and your team are amazing and your mods are some of the highest quality content for Rimworld It really feels like an old world Expansion Pack for a game instead of a Mod or DLC Comment from : Tome Master |
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Legend Comment from : Andoriel Jixx |
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Outside of the uplink making mechs shoot at an insane speed, and move at a speed faster than a dude with two bionic legs, great mod Comment from : Austin555661 |
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I really like the megacorp canon Comment from : Darkequation Huang |
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You absolute mad lad, I just started a game a couple weeks ago with the infestation faction, now this, maybe one day I'll be brave enough to add this in too Comment from : Noble116 |
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Dude, mad props to whoever did that flamer animation that just above and beyond wow Comment from : keeperoflenneth |
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uh i have reaaaly massive mod list i realy hope its gonna work ( i realy dont want to make new mod list because i have to try this mod for sure ) looks cool Comment from : Sebö Stefan |
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Oskar, you are breathtaking! Comment from : Ilias Shogenov |
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I shudder at the thought of using this mod with CE enabled Comment from : Smittywerbenjaegermanjensen d |
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Your mods are legendary my friend! Thank you very much can’t wait to try this out! Comment from : Jake Newland |
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Thanks so much for being so awesome !!! Comment from : Billy Madison |
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Love your mods they are the best if i have spare money i make sure to donate!!!! Comment from : l |
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CE Compatible? Comment from : PeteStillPlays |
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You absolute madlads This far exceeded my expectations Comment from : Lord Moose |
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Well, now we just need a tosterdrone to make this mod absolutely perfect Comment from : REDMOND MANN |
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And the prospect of Anima Forest Biome!! I AM HYPED! Comment from : Carrot |
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Awesome looking mod! I know what I can do this Christmas! Comment from : UnlimitFai |
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either do vanilla expanded: vehicles or vanilla expanded: faction bases nextbrbrbrthe bases i want to fight need to have a tactical challenge or at least be a bit more advanced than normalbrand vehicles just allows you to run around the map with tanks or huge trade convoys with trucks or bikes, that just sounds like a really good feature for rimworld Comment from : Grumpy Overlord |
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is it just me who imagines that if this is SOS2 compatible so you can take the fight right to the primary mechhive with a ship?brbrbrbrwishful thinking though Comment from : Grumpy Overlord |
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