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RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown




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Информация о RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown


Название :  RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown
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Описание RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown



Коментарии RimWorld Vanilla Factions Expanded - Mechanoid mod breakdown



Ростислав Шалин
I don't like it about automation, do you separate automation and the rest, or can automation be turned off from the mod? мне это не нравится про автоматизацию вы разделить автоматизацию и остальное или автоматизацию можно выключить из мода?
Comment from : Ростислав Шалин


Jack Taylor
It's funny you say "easier" I'm playing a big colony quite slowly, only just got to advanced workbenches after 4 years worth of playtime The first ship that landed was a Troop Ship, the second a Carrier I have not been having a fun time with the Mechs lol
Comment from : Jack Taylor


Arek Solarski
Did this mod work with biotech dlc ?
Comment from : Arek Solarski


Ergo
Funnily enough, I installed the mod, without playing vanilla mechanoids and before watching a video didn't even realise that half of its content is actually added by a mod, not in the game itself just says how immersion friendly this mod is, amazing job
Comment from : Ergo


Hozic
Vanilla game totally didnt steal this
Comment from : Hozic


vault tec
Question, how do I recharge my machines with the Combat extended?
Comment from : vault tec


SK Safowan
Too Much ContentbrNot for Me
Comment from : SK Safowan


SadStruggle
why cant i place hoppers between assemblers? is this a bug? i need help
Comment from : SadStruggle


The DarkSide
I'm not even able to survive in vanilla but I want play this mod so much (and try both insectoid and mechanoid in same time 😂) look a hell for new player like me but that add a lot of fun
Comment from : The DarkSide


ted fish
Happy Birthday
Comment from : ted fish


kongkim
Don't know way my autohaulers do not work?
Comment from : kongkim


Frank J Lifts
How about a luciferium mod?
Comment from : Frank J Lifts


Dr Hade
will be open that mid game i am not ready for them yet
Comment from : Dr Hade


naseweis
i bought rimworld 3 weeks ago, and im amazed every evening how much creativity this game and its mods have i was looking forward to play total war warhammer 3 and elden ring this month but i think they can wait a few years
Comment from : naseweis


Nguyen Long Minh
Why? Why do you stop making video?
Comment from : Nguyen Long Minh


tomaka121
nice
Comment from : tomaka121


alpacaofthemountain
amazing mod! now I have to nuke a few mechanoids
Comment from : alpacaofthemountain


RoartyKarma
This dude calls this a 'mini expansion' :') This mod ALONE adds half a game's worth of content I can't thank you enough
Comment from : RoartyKarma


Snow Ninja
How come I cant get Bombat or Riot mechanoids to attack hostiles or animals? Says you cant order charcters you do not control
Comment from : Snow Ninja


zheil
Brilliant! Only one question How about FPS/DPS?
Comment from : zheil


*Drunken Gibberish*
Mechanics: Can I put down a ship?brPlayer: To start raiding?brMechanics: YesbrPlayer: bMISSILE BATTERY WITH MALICIOUS INTENT/b
Comment from : *Drunken Gibberish*


mommy rome
for some research i will have this mod
Comment from : mommy rome


Brooke Woods
Is this save game compatible? I would like my Tribe to be destroyed by new Mechs
Comment from : Brooke Woods


Surviving RNG
i was skeptical because of how much it adds, but you've sold me, kudos :)brjust watched it again- you guys made all this in 4 months!!?
Comment from : Surviving RNG


Emirhan KRGL
I dont need raids, mechanoids fucks me everyday
Comment from : Emirhan KRGL


Komyeta
15:01 The Long Range Missile is cool, although the little bit that you say about "Bonus points for having visibility" on the world tile you launch it at seems false I tested having spotters in enemy bases, launching a missile afterwards The caravan simply gets wiped out, kicking you out of that particular map's vision and into the world view brbrNo cool explosion, no salvaging, nothing Whathever was in the tile is destroyed, along with the pawns you sent there
Comment from : Komyeta


Rene
The flame unit looks like a, "Yeah, you're done with this map Time to move to a new base location"
Comment from : Rene


Sarah Paulson
when i use this mod sudenly i cant prioritise anything for my people, can someone help
Comment from : Sarah Paulson


camilo moncada
Dear Sir Oskar,brNeedless to say, kudos for thr great work It made my game better than vanilla I have one issue tho, when i attacked a frigate, no ship was found on the map just a base with lots of mechs The mechs operated an orbital bombardment satellite, mortar and mannable turrets brI am running a game with a lot of mods including base generation mods, particularly large faction basesbrIs it supposed to happen?
Comment from : camilo moncada


Armin Weiß
First of all, awesome MOD! Thank you a lot for this brbrThis is not a big deal but the music in this video is way too loud, I feel like I need to concentrate very hard to understand everything because the music distracts from your voice so much
Comment from : Armin Weiß


Khang Vo
So Mechanoid are like Predators, Insectoid are like Aliens while natives are just Norma human brGot it!
Comment from : Khang Vo


Simon Knights
Does anyone know how to get the conveyor belt floor working to link two factories please? brDo you need an additional mod?br I can only do it with a hopper in-between two factoriesbrAlso; Can the floor haul things on it (like factorio) So if I have a stockpile of bodies on a conveyor belt ready to be turned into chemfuel Without having to load one at a time
Comment from : Simon Knights


Silent00
0:26 is this robots are part of that mod or is it a different one?
Comment from : Silent00


Jeremiah Snow
unbelievably based
Comment from : Jeremiah Snow


Aizuki
Me : colonist lose her leg taking 1 shot from mechanoids and go shockedbrOskar : meleeeeeee
Comment from : Aizuki


Ander5187
The hummer that appears outside the wall in the minute 15:02, what mod does it come from?
Comment from : Ander5187


Robert Fairman
Idk why people are always stealing your mod format on steam, it's kinda bs
Comment from : Robert Fairman


MR_Sebitor
With CE: hey, drop a few shell over there and call it a day
Comment from : MR_Sebitor


Gikame
"Mini expansions"brMinibrMINIbrYOU WOT MATE xD
Comment from : Gikame


Stonecargo21
Anima Forest is next?brbthe screaming will never end at the Wooden Palace/b
Comment from : Stonecargo21


tarapapi
basically a factorio mod
Comment from : tarapapi


Pickle
You're legit very good at modding, thanks for the quality stuffs
Comment from : Pickle


Abdulaziz Andijani
Everything looks super awesome, but the mechanoid landing in the base was a big turn off for me I hope we can choose which raids we can activate or not
Comment from : Abdulaziz Andijani


Bronson Read
This looks amazing
Comment from : Bronson Read


Heyguy23
I would love to see randy drop old mechs when nee mech raid someone would be pretty cool battle
Comment from : Heyguy23


Peter Denov
Can you use only certain parts of the mod or modify it?brbrI do enjoy hardcore rimworld, and everything looks amazing not gonna lie, but some parts just feel way too off game and that borders me alot brbrFor example "Inquisitor's" range & fire rate is just gigantic middle finger to all vanilla fire-weapons & tools which the player can afford, that b"thing"/b has the fire rate of revolver & covers half the map in flames in just one shot While your only 2 options are either:br -The 1 shot Phonix armour(which is better than any other flamethrower mod) brbr-Or the long range Molotov cocktail (aka incerdinary-launcher)
Comment from : Peter Denov


Dio Brando
OP mechs? Mom pick me up i'm scared
Comment from : Dio Brando


thevoxdeus
Looks amazing!
Comment from : thevoxdeus


Yolo Bro
Nice
Comment from : Yolo Bro


Kevko
Very nice mod, i love this But please Fix the bug when u have 3 Colonist and 1 Die After this this mod is buggy :( brbrVery nice work !!!!
Comment from : Kevko


Random Cat On The Internet
finally i found a secret weapon to fight against the VOID faction
Comment from : Random Cat On The Internet


Jet
Hi
Comment from : Jet


Storm
Really got me into the mood to play rimworld,nice video
Comment from : Storm


Natsurin
Damn this looks fantastic! Thanks for another great mod!
Comment from : Natsurin


Dean Ender
Now this is the real mechs, The Second Chronian-Mechanoid War is Here
Comment from : Dean Ender


GEXGE11
We need nukes for save our ship 2brAnd space cannons on the rimworld and planetary defense missiles Once done this ill be able ti wage planetary genocide along the centuries
Comment from : GEXGE11


Sir Prize
This is just Wow I love all of these guys mods but this is the best and insectoid
Comment from : Sir Prize


badtz maru
Cant wait to actually get my hands on a GPU so I can try this out Great video I had no idea this was so involved
Comment from : badtz maru


jimster1111
please add rimwar / empire supportbrby that i mean we should be able to send mechanoid components to our colonies to build upgrades
Comment from : jimster1111


Yoloswagtron69
Bruh, this is incredible Not even a mod, really This is a full on expansion for the game Once the CE patch comes out, I'm all over this
Comment from : Yoloswagtron69


Marusero Cast
Oskar Potocki > Ludeon Studios
Comment from : Marusero Cast


Zoomer Stasi
Vikings being in this mod is dumb and you should feel dumbbrVikings in space are literally just space piratesbrYou've defeated the entire purpose of the faction even existing once you realize thatbrWhy did that not click with you?
Comment from : Zoomer Stasi


Chris Pappas
what a madness, what an awesome mod(a lot of info to take in)
Comment from : Chris Pappas


Dr Strangelove
This is awesome, thank you all for the great work!
Comment from : Dr Strangelove


Enyo_t
Merry Christmas Oscar I will download this mod when I'm finished with my vikings playthrough
Comment from : Enyo_t


Cleverson Nunes
And here we are with another god-level mod You guys are the best! Now let's talk about nuking a base with mechanoid tech
Comment from : Cleverson Nunes


RED FOX
Nice mod as always But there are some balancing issues with itbrbrFor example:brAutomatic cheese factory works twice the speed as the normal wooden cheese makerbrIt is expensive to make and requires a lot of electricitybrA simple solarflare will spoil your current bach of productbrIt only processes and outputs the same amount of milk and chesse as the wooden onebrbrI can build 6 wooden makes in its footprint and with those 6 you can make 3 times more cheese than with the factorybrSolarflare will not kill your product and does not requre more work to put in the cheese in it than to put it on a hopper for the factorybrbrEven if you make the factory 3 times faster than currently is you are still better of with the simple wooden cheese maker
Comment from : RED FOX


Helikopter bojowy Ka-52
This is a mod? God I thought it was an official updated!
Comment from : Helikopter bojowy Ka-52


Bob123
Lowkey don't even have the game yet however once I get it I'll definably be using this mod Great work
Comment from : Bob123


Tome Master
I can already see it "An Oskar Potocki Production" Jokes aside, you and your team are amazing and your mods are some of the highest quality content for Rimworld It really feels like an old world Expansion Pack for a game instead of a Mod or DLC
Comment from : Tome Master


Andoriel Jixx
Legend
Comment from : Andoriel Jixx


Austin555661
Outside of the uplink making mechs shoot at an insane speed, and move at a speed faster than a dude with two bionic legs, great mod
Comment from : Austin555661


Darkequation Huang
I really like the megacorp canon
Comment from : Darkequation Huang


Noble116
You absolute mad lad, I just started a game a couple weeks ago with the infestation faction, now this, maybe one day I'll be brave enough to add this in too
Comment from : Noble116


keeperoflenneth
Dude, mad props to whoever did that flamer animation that just above and beyond wow
Comment from : keeperoflenneth


Sebö Stefan
uh i have reaaaly massive mod list i realy hope its gonna work ( i realy dont want to make new mod list because i have to try this mod for sure ) looks cool
Comment from : Sebö Stefan


Ilias Shogenov
Oskar, you are breathtaking!
Comment from : Ilias Shogenov


Smittywerbenjaegermanjensen d
I shudder at the thought of using this mod with CE enabled
Comment from : Smittywerbenjaegermanjensen d


Jake Newland
Your mods are legendary my friend! Thank you very much can’t wait to try this out!
Comment from : Jake Newland


Billy Madison
Thanks so much for being so awesome !!!
Comment from : Billy Madison


l
Love your mods they are the best if i have spare money i make sure to donate!!!!
Comment from : l


PeteStillPlays
CE Compatible?
Comment from : PeteStillPlays


Lord Moose
You absolute madlads This far exceeded my expectations
Comment from : Lord Moose


REDMOND MANN
Well, now we just need a tosterdrone to make this mod absolutely perfect
Comment from : REDMOND MANN


Carrot
And the prospect of Anima Forest Biome!! I AM HYPED!
Comment from : Carrot


UnlimitFai
Awesome looking mod! I know what I can do this Christmas!
Comment from : UnlimitFai


Grumpy Overlord
either do vanilla expanded: vehicles or vanilla expanded: faction bases nextbrbrbrthe bases i want to fight need to have a tactical challenge or at least be a bit more advanced than normalbrand vehicles just allows you to run around the map with tanks or huge trade convoys with trucks or bikes, that just sounds like a really good feature for rimworld
Comment from : Grumpy Overlord


Grumpy Overlord
is it just me who imagines that if this is SOS2 compatible so you can take the fight right to the primary mechhive with a ship?brbrbrbrwishful thinking though
Comment from : Grumpy Overlord



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