Главная

The Delta of Randomness - Can You Balance for RNG? - Extra Credits




Video quality The size Download

Информация о The Delta of Randomness - Can You Balance for RNG? - Extra Credits


Название :  The Delta of Randomness - Can You Balance for RNG? - Extra Credits
Продолжительность :   7.17
Дата публикации :  
Просмотров :   535 rb


Кадры The Delta of Randomness - Can You Balance for RNG? - Extra Credits





Описание The Delta of Randomness - Can You Balance for RNG? - Extra Credits



Коментарии The Delta of Randomness - Can You Balance for RNG? - Extra Credits



Mountain Man
Remember crits are fair and balanced
Comment from : Mountain Man


mr gamer cool dude
Or you could make a high delta of randomness but it’s bad in the opponents favour
Comment from : mr gamer cool dude


OddTylerJames
edit: thanks for the likes
Comment from : OddTylerJames


Joel
00:55
Comment from : Joel


Gorg
Fucking discover perfect cards!
Comment from : Gorg


Quantum Atom
Found this gem in 2020 If Blizzard had watched this video, puzzle box of Yogg-Saron wouldn't have been printed
Comment from : Quantum Atom


Alisha Mandholia
Can you suggest input randomness and output randomness which i can apply to OOKI BLOKS game
Comment from : Alisha Mandholia


jesus
I enjoyed a few rng grind fest games for a while but now I refuse to play if I see rng loot, levels or microtransactions
Comment from : jesus


pyrotheevilplatypus
I think that's the first time I've heard anyone use "indubitably" without intending it to be comical or ironic
Comment from : pyrotheevilplatypus


cody123 nerf9
Wizard101 does this amazingly with its spells you can cast
Comment from : cody123 nerf9


FairerPlayz
Wait, if he doesent have weapons, why would he have a card that boosts weapons?
Comment from : FairerPlayz


Gatsmen
2:05 Powercreep:Did someone call me?
Comment from : Gatsmen


shyne
Rear xd randem mlg
Comment from : shyne


Tom Curl
do this trough the sense of yu go oh
Comment from : Tom Curl


inkublu
Randomness shouldn't exist in multiplayer games, at least competitive ones, it makes winning less about the player or team's skill I think a good example of removing random elements is Team Fortress 2, its competitive formats lack almost any randomness There are no random critical hits, no random bullet spread - shotguns fire a fixed pattern, and no random damage spread, though this has been removed from the casual as well
Comment from : inkublu


MysteryCJgamer
could you apply this example to a game I actually played?
Comment from : MysteryCJgamer


Seph
If you know nothing of Hearthstone, this video will make no sense to you
Comment from : Seph


Lucas Tanner
Ah, Yogg-Saron
Comment from : Lucas Tanner


quick beam
But unpredictability makes memes good man Many memes And sometimes top tier decks too!! Hallo spiteful summoner :3
Comment from : quick beam


Vinicius Freitas
The guys who designed the Kobolds and Catacombs expansion should really take a look at this video Yes, I am looking at you, damned ass Spiteful Summoner
Comment from : Vinicius Freitas


ParanoidLeviathan
This actually reminds me of a game I played called Wizards101 I mained a storm wizards (basically I hit the hardest, but I died the easiest and I was more likely to fail at casting The low health is what really evened the school out because mobs could one hit us as well back in the day) There was one card that only storm wizards could use in the first arc of the game, before they came out with the second and third arc This card would deal 1000 base damage, which was a lot in the first arc! No other card came close to it, and it would always one hit a mob if you had boosts on The thing is I think this was part of the "randomness" you talked about, because this card also had the highest chance to fail, fizzle, with a 10 cast rate Most storm cards had a 70, and while they were all strong, none of them could top that one card But because it only had a 10 chance of success, you rarely saw it in play It was a last ditch effort to win the boss fight when you and your teammates were out of attacks and heals and reshufflesbrbrOf course, as the second arc came out they changed the card so it was more usuable With the second arc came stronger cards for the higher levels If they wanted to keep that card in play for a bit longer it had to change, since it was a card that you could only get late into the first arc Yet they still kept the randomness with it, by chancing that you might get 10, 100, or 1000 damage They also raised the success rate to 70
Comment from : ParanoidLeviathan


M L
In magic the gathering that curve is called mana curve
Comment from : M L


Awesome Fuzz
Two words: Yogg-Saron
Comment from : Awesome Fuzz


Brett Roper
Yogg
Comment from : Brett Roper


General_WCJ
You should have done X-COM
Comment from : General_WCJ


Jessica Lee
It made sense, but it would have been nice to see some examples from OTHER games and scenarios, than just a whole bunch of talk about Hearthstone
Comment from : Jessica Lee


FrostSylph
One time is had a 2 4/3s on the board and a 9/14 with taunt the opponent had an obsidian statue down (you have to kill it first and when it dies it kills one of your minions at random) take a guess at which one it killed
Comment from : FrostSylph


77FantasyAngel77
Potato
Comment from : 77FantasyAngel77


Peter Eberhard
yogg lol
Comment from : Peter Eberhard


General_WCJ
For randomeness on rhe surface why did you not say something about X-COM
Comment from : General_WCJ


MrNerd314
Or playing Mr Game and Watch on Smash Bros and hoping for RNGesus on the side-B
Comment from : MrNerd314


AlphaArts
Well that was random
Comment from : AlphaArts


Abdul Masaiev
Ahh, flame juggler The old and by now quaint "do you win this game on turn 2? Let us see!" situation generator, particularily in arenabrbrand it got marked here as "low delta"? Huh
Comment from : Abdul Masaiev


Pika Zilla
Time Wizard
Comment from : Pika Zilla


Tibby the Gay Cat
Oh my god I love this animator, the facial expressions are so wonderful
Comment from : Tibby the Gay Cat


Jimmy C
5:41 I was half-expecting some visual puns there X )
Comment from : Jimmy C


Doctor Mitchell MD
How to balance RNG; 1 Don't do what Game Freak doesbr 2 Profit
Comment from : Doctor Mitchell MD


Dr Gearswell
I love your animations or progressive drawings the personification you put on the objects make the videos somewhat funny Keep it up and yes I kniw this video is possibly several years old but still I love your content
Comment from : Dr Gearswell


DDaddySupreme
What about in single player games, like Final Fantasy or Earthbound?
Comment from : DDaddySupreme


Hunter Bresler
Yogg does this perfectly after it's nerf
Comment from : Hunter Bresler


Overkillius
I like these discussions, and I appreciate examples but I wish that they would zoom out and give a more general view of RNG in games and not just endlessly talking specifically about Hearthstone
Comment from : Overkillius


RanOutOfSpac
U no wut I want? a card tht wen u play it thers a 50 percen chanc u automatclly win or lose das wit i wan
Comment from : RanOutOfSpac


yor
This video should've mentioned Yogg'Saron
Comment from : yor


YEEAAHH
be thankful EC not using magic the gathering as the examples
Comment from : YEEAAHH


Lucas Gaitan
I agree with you from a design standpoint, but from a hearthstone player standpoint flame juggler is not an innocent delta card, wether the effect hits a 2/1 or the opponent face is literally game defining Flame juggler is probably one of the worst examples if randomness
Comment from : Lucas Gaitan


Balázs Papp
Yeah sure, but it's iYogg-saron/i tho
Comment from : Balázs Papp


Cobble
Yogg-saron WAY too big delta curve xD
Comment from : Cobble


Rùven Sanguir
What about Yogg-Saron? He is far under the curve as a 10 Mana 7/5, and his random effect can do absolutely anything
Comment from : Rùven Sanguir


Barnesrino Kripperino
Paise yogg
Comment from : Barnesrino Kripperino


AchromicWhite
And now we have Yogg Saron lol
Comment from : AchromicWhite


bbbuster
"Mah powah cuuurb" yawn
Comment from : bbbuster


Orlando Estevez
"Bow down to the God of Death"
Comment from : Orlando Estevez


PCubiles
4:22brit can actually be game breaking
Comment from : PCubiles


rapidibibo the 2 ̇
random crits are fair and balanced
Comment from : rapidibibo the 2 ̇


MonsieuxChat
This episode should have been remade for new karazhan portals and yogg saron x)
Comment from : MonsieuxChat


Roberto del Fuego
Weird thing is, Flame Juggler can actually be far worse than Spellslinger given that most games are won by whoever gains an early tempo advantage 1 damage doesn't seem like much, and late in the game, its basically just a minisculely better Crocolisk But on Turn 2, after your opponent has played a 1-health one-drop (Which there are a multitude of), that one damage can decide who has the board advantage for the majority of the game Imagine if the card was just "Battlecry: Deal 1 damage" Even as a neutral minion with an average statline, that would not only be a straight upgrade over a THREE-DROP MINION(Ironforge Rifleman), it would probably be one of the most played cards in any tempo-based teck just because of the huge advantage it can give
Comment from : Roberto del Fuego


Agent Delta
woah, woah, im not random
Comment from : Agent Delta


Kellen Liame
What would c'thunn's delta of randomness be? On one hand, it's purely random if it does enough to anything to kill it, but you can also ensure it wipes the entire board
Comment from : Kellen Liame


Blaze Hawk
Umm excuse me?! Are you telling me you NEVER set the enemy to 1 health while they have a full board and use flame juggler to decide the game?
Comment from : Blaze Hawk


YoshisaurUnderscore
I dunno This seemed like kind of an out of the blue topic You might even say it was random
Comment from : YoshisaurUnderscore


Carlos Ochoa
dat river reference
Comment from : Carlos Ochoa


Ruben de Bruin
yogg intensifies
Comment from : Ruben de Bruin


christian garrison
just waiting for a kripp meme
Comment from : christian garrison


fennecfox 611
"YOGG"
Comment from : fennecfox 611


Charlie Lomax
I don't play Hearthstone, but another good example of this is the indie game Darkest Dungeon In that game, there's a lot of random chance, but the delta of randomness is small enough that it never feels unfair, and every time you get a positive outcome it gives you a feeling of euphoria I would definitely recommend that game to anyone who wants to see this done really well
Comment from : Charlie Lomax


KebabRemoveth
Yogg saron Just Yogg saron
Comment from : KebabRemoveth


Antonio walker
I already have designed a card game , but before I allow it to become a public offering I'd like to have a definite system to determine any cards strength so how do I make a  power system exactly?
Comment from : Antonio walker


blargvader
What are some good random elements in a fps game?
Comment from : blargvader


X X
im an extreme breed but i can't stand a game with a major randomness element, i want my competative games to be able to be broken down to framedata and maths
Comment from : X X


A E Richardson
random crits are fair and balcened
Comment from : A E Richardson


Switchback Channel
So, high risk and high reward, with game context as an adding variable
Comment from : Switchback Channel


matriarch918
this was great you should do more hearthstone shows ;)
Comment from : matriarch918


PDB
Using playing cards in a video game is skeuomorphism
Comment from : PDB


Phil V
one rule that I follow when making games is that random bad things should be EXPECTED (happens more than half the time rnd for it is rolled) and good things should be unexpected (happens less than one fourth)brthat way whenever randomness causes play to deviate from the usual event, it is always a happy surprise like you just won on a scratch off lottery ticket
Comment from : Phil V


Visual_Vexing
I'm designing a game with an element with which there is an large Delta of Random: It is a consumable weapon which when it hits, it causes large damage, but usually it doesn't hit It is supposed to be rare, unique, middle-game element Do you think is a well balanced concept?
Comment from : Visual_Vexing


Maeve Rose
i'd love to have this explained in a context i understand because hearthstone and TCG's are not my cuppa
Comment from : Maeve Rose


isaac galewsky
I'm gonna have to disagree, flame juggler is one of the most cancerous cards in heathstone board control on turn 2-3 decides the game, every time Basically games just become coin flips on turn 2-3
Comment from : isaac galewsky


Craylik
Yogg-Saron would enter perfectly or very poorly in this video Depends on the rng lol delw/del
Comment from : Craylik


PixlPlayer
I like destiny's smart rng system
Comment from : PixlPlayer


Mason Wang
"The use of randomness in skill based games"brbrimmediately adds TF2
Comment from : Mason Wang


Visteus
Yoggsaronbr'Nuff said
Comment from : Visteus


Quinn
2 mana 2/3 is slightly above an average curve If you multiply 1 mana cards, it may seem so, but 1 mana should be 2 of stats together for example 3/5 is about 100 of 4 mana But another thing is, that both values have a special minimum a 0/10 for 5 wont make the cut because it isnt useful at all
Comment from : Quinn


Lukas B
Meanwhile, sniper from X-COM: "wait Did command say they want me to shoot that berserker, who is currently tearing ass through our squad, or that potted cactus? Man, that cactus sure looks menacing, I better take it out first"
Comment from : Lukas B


Johan
Randomness doesn't have to be so simplistic with no control over itbrbrYou can have a system that is sufficiently complex/difficult to predict so that you can never be 100 sure of the outcome, but you can be certain of an outcome within a certain range of effectbrbregbrA fighting game that rewards better timing with more damage If you get the perfect timed hit, you get max damage, and you strive to get that perfect timing But it is extremely hard to do, especially with factors like movement, aim, and dodging all occuring from each player So usually you can't predict the exact outcome, creating a sort of "complexity randomness", but you will likely still get pretty high damage because you came close to the perfect timingbrbrAlso, the better you get, the better you get at prediction and mastering the complexity, giving you more consistent results But never perfect
Comment from : Johan


Catwif
Have you heard of yogg sauron?
Comment from : Catwif



Похожие на The Delta of Randomness - Can You Balance for RNG? - Extra Credits видео

First Move Advantage - How to Balance Turn-Based Games - Extra Credits First Move Advantage - How to Balance Turn-Based Games - Extra Credits
РѕС‚ : Extra History
Download Full Episodes | The Most Watched videos of all time
Bao giờ có thể rút được kin về ví- achi kiếm tiền online Bao giờ có thể rút được kin về ví- achi kiếm tiền online
РѕС‚ : Achi kiếm tiền online
Download Full Episodes | The Most Watched videos of all time
So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
РѕС‚ : Extra History
Download Full Episodes | The Most Watched videos of all time
Why Trading Forex is so Difficult - Randomness in the Markets: Clusters of Bad and Good Luck Why Trading Forex is so Difficult - Randomness in the Markets: Clusters of Bad and Good Luck
РѕС‚ : UKspreadbetting
Download Full Episodes | The Most Watched videos of all time
Bitcoin Qu0026A: Randomness and Vanity Address Generation Bitcoin Qu0026A: Randomness and Vanity Address Generation
РѕС‚ : aantonop
Download Full Episodes | The Most Watched videos of all time
BDO Credit Card | Outstanding Balance, Minimum Amount, Statement Balance BDO Credit Card | Outstanding Balance, Minimum Amount, Statement Balance
РѕС‚ : Nettos
Download Full Episodes | The Most Watched videos of all time
How To Check Your Roblox Credit Balance 2021 - How To Check Roblox Gift Card Balance (PC Mobile) How To Check Your Roblox Credit Balance 2021 - How To Check Roblox Gift Card Balance (PC Mobile)
РѕС‚ : The Edward Beach
Download Full Episodes | The Most Watched videos of all time
pan card balance check | pan card tds balance check | how to check tds online pan card balance check | pan card tds balance check | how to check tds online
РѕС‚ : Riju Solution
Download Full Episodes | The Most Watched videos of all time
Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
РѕС‚ : Extra History
Download Full Episodes | The Most Watched videos of all time
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
РѕС‚ : Extra History
Download Full Episodes | The Most Watched videos of all time