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5 Unity Assets for VR You Need to Know




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Название :  5 Unity Assets for VR You Need to Know
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Коментарии 5 Unity Assets for VR You Need to Know



Runy Calmera
Love this!!!brDo I need to know C# to program in Unity?brbrDo you need all these frameworks?
Comment from : Runy Calmera


wolfie craft
Is there anyway to make the inventory system work with multiplayer?brbrPlease respond
Comment from : wolfie craft


Trap or Doom
“Riff on it” in terms of testing games to see if they’re fun before putting in all your effort is a CRAZY metaphor lmaobrDid any non-guitarist catch that? It made perfect sense if you understood it
Comment from : Trap or Doom


YaBoyKindaFunny
Hurricane vr said $7999
Comment from : YaBoyKindaFunny


Haffey
The Waffle House has found it's new host
Comment from : Haffey


Jakob la Cour
How challenging is it to add Photon Fusion multiplayer capability to these frameworks?
Comment from : Jakob la Cour


Llugaes
why didn't i see your video sooner! really appreciate sharing those wonderful tools!
Comment from : Llugaes


Jaimie
Hi, we are now a year later and I see Autohand does have some new features such as full body FinalIK integration Would you still recommend VRIF as #1? I am looking for a VR kit for making a horror game right now and I cannot really decide which one would be the best They all seem pretty good to me
Comment from : Jaimie


Daniel TABARES
Hola justin, pregunto: puedo poner en el oculus 2 el sample HDRP que viene con Unity (el que tiene 3 ambientes y aparece una bolo dorada con el logo de Unity)Y EDITARLO Y CARGARLO EN EL Oculus??? gracias
Comment from : Daniel TABARES


Anas R Issa
hello sir am iot developer and am search right now about how to use virtual environment of things can you please tell some resources about that thank you
Comment from : Anas R Issa


Jak Hoffman
I am realising how much saints and sinners just used hurricane vr for most of their stuff and asset flipped the rest of their game
Comment from : Jak Hoffman


Kalan Dean
update maybe? new to the channel but love the content!
Comment from : Kalan Dean


Bauti Llados
Use the new VRTK v4 Tilia Package Importer Unity Asset at: assetstoreunitycom/packages/tools/utilities/vrtk-v4-tilia-package-importer-214936
Comment from : Bauti Llados


Accès privé
And again sorry, For you, which one is the more fluid in terms of VR image quality ? Cheers,
Comment from : Accès privé


Accès privé
Hey, i'm suprised you did not mentionned the official SDK from Oculus ? May be it was not out when you did this video ? Right ?
Comment from : Accès privé


Non - Shocking Topics
95 sure Hexabody is used in Boneworks just by the look of it The way Hexabody handles looks very, VERY similar to Boneworks
Comment from : Non - Shocking Topics


CaHydra
why isnt any of these build in??½??½?!½?!
Comment from : CaHydra


tosvus
Great Channel!! I would like to make a very niche game that uses only your available space so you have to walk around (and the size requirement is 8x8ft) I would like to also combine this with use of trackers on legs and torso (Ie WalkOvr, Kat Loco S, vive trackers etc) so you have to physically lift feet to step over stuff, go through holes etc Would it be hard to integrate VRIF with something like this(actual tracking) instead of Final IK for better accuracy (if trackers are present)? Thanks!
Comment from : tosvus


Martsy Creatives
VRTK was around like 5 years ago It was only way to get VR in Unity
Comment from : Martsy Creatives


Jorge Castellon Jr
Will you do any tutorials for these assets? Hurricane VR in particular
Comment from : Jorge Castellon Jr


WolfServant
Any of these lend themselves to Networking better than the other?
Comment from : WolfServant


FunnelGamesVR
i wish i could get the vr interaction unfortently im poor and i cant code but i will advenchily get it
Comment from : FunnelGamesVR


Wayloz
I'm a "coding enthusiast" and for the life of me I can not figure out who to have proper physics for held objects, they either jitter behind, or do not actively interact with the world Atleast that's been my experience with Unity XR
Comment from : Wayloz


John Stone
Is there a relatively easy way to integrate HexabodyVR with Auto Hand for jumping?
Comment from : John Stone


Madness to Magic
Very helpful! Thank you Have you done any updates on this since early 2021? My project is very hand detailed, so I want to be sure I can find the best interactions I can
Comment from : Madness to Magic


Jason
great video! im using 2021 with hdrp and i get "Failed to create default materials for Socket Interactor, was unable to find "Universal Render Pipeline/Lit" Shader Make sure the shader is included into the game build" what do i do about that?
Comment from : Jason


Looney Crow
knowlege should be open source
Comment from : Looney Crow


Rodney Wheeler
Im greatful ; for all you hard work and knowledge
Comment from : Rodney Wheeler


Gavin Young
Can parts of these asset packs be used together? like the jumping from one but the hand models of another? Or are asset packs meant to only be used within their own content?
Comment from : Gavin Young


Wizardtastic
I've been starting to produce a vr game that can help people who need help to learn or relearn tasks either cause they never learned it cause of education or they are disabled and need help learning basic tasks to help them in life Which one's do you suggest to make this br game in a very efficient method and will be very good for the purpose
Comment from : Wizardtastic


Reality Scape Studios
you know you could have started with these hours and hours over 40 hours developing my game (basic movement lol ) these have all I have done and more
Comment from : Reality Scape Studios


GiantBean
Isn't the Auto hand feature included in Hurricane as well youtube/_0x1kPFM59I and final IK and a lot of the other VRIF features? Also Can you mix and match these in one project? It seems you have them all so could you use the SteamVR interactions along with Auto Hand and VRIK all in one scene?
Comment from : GiantBean


Alex Van den Berg
What do you think about FinalIK / VRIK for creating an avatar?
Comment from : Alex Van den Berg


A A
Do any of these frameworks work in tandem, or do they fight each other?
Comment from : A A


TTP รังสิพล สุกใส
I need a video tutorial How many baht do you have to pay?
Comment from : TTP รังสิพล สุกใส


dreamerflow
Thanks bro! I love it, i am a 3d generalist but also love make games and the gam jams, i make a 2d game and a couple of 3d games in blender engine (upbge) also make one very basic in unity but my dream is make it in vr, so here i am lol, this assets for me can be very smart aproach, sorry my english and thank u again!
Comment from : dreamerflow


CHAN JYu
Very Useful! Thanks for sharing
Comment from : CHAN JYu


arkanis
You didn't mention that Hurricane VR and HexaBody are compatible They are made by the same dev and there is an integration package included so you can use all of the Hurricane interactions with the HexaBody movement Also has a FinalIK integration
Comment from : arkanis


N Foster
Cool video
Comment from : N Foster


hiab-x
Very informative video Im a Unity noob, and I have a question Can these different systems be stacked in a project, so that you can get the best of what each offers? Thanks
Comment from : hiab-x


Bricxy
“It’s has the best feeling hands” wow, that’s what u call real tech
Comment from : Bricxy


Yue Beifong
Uhh, progress is accelerating
Comment from : Yue Beifong


Corrie
is it built off the unity xr framewok?
Comment from : Corrie


Infinitu aka Sfantu Opt
Can you combine assets ? Like using the gravity of one and the hands precision of the other and the movement of another ? To make like you custom gamebrplay ?
Comment from : Infinitu aka Sfantu Opt


Cor R
Thanks for sharing this, in the middle of a gamejam right now and was consider a vr game afterwards, no point in making a huge 3 month headache into interaction systems as an individual when this exists, it only makes sense for time constraints and what's possible
Comment from : Cor R


Skillfulist1
Are there any assets that deal with haptic feedback in gloves?
Comment from : Skillfulist1


kudos khan
I cant decide between VRIF and Hurricane VR assets I think VRIF has more features to utilize but the dynamic poses in Hurricane look awesome brCan someone help me out, which one should I go for?
Comment from : kudos khan


Clavin
Love the videos! They're super helpful to get started in VR dev! Can't wait for that game jam!
Comment from : Clavin


Bearded Ninja Games
Just came across this - Awesome round up, and thanks for including VRIF! :)
Comment from : Bearded Ninja Games


revotiva - art desing
the important starts at 1:17
Comment from : revotiva - art desing


Cristiane Brazil
I'm so glad I found your channel! I am doing aging research and will be using some VR tech to run a few experiments I need to build some VR games to simulate simple daily activities like cooking, doing laundry Do you think any of those assets you mentioned would be a good fit? Any other recommendations? Thank you so much! Your videos are helping me a lot to figure out how to accomplish my tasks!!
Comment from : Cristiane Brazil


Splact Reacts to the Internet
Can you buy all of the and choose individual elements from each framework to create your own game?! Serious question!
Comment from : Splact Reacts to the Internet


Bartacuss
shoots tomato whilst in hand lol wow those assets look amazing indeed, is it possible to load the climbing one and the best hand one? exciting stuff
Comment from : Bartacuss


Khang Pham
Omg I just found your channel and it is just AMAZING As you have already worked with all these toolkits: Which one would you recommend if I am only interested in the backpacksystem? Vr Interaction Framework or the Hurricane VR? My main criteria is scalabilty and ability to modify I have my own model for the backback but i want to extend the code for eg having pages for the backpack, adding filters, etc brWhich one do you think is the best "base" for that? brThank you so much for your videos!
Comment from : Khang Pham


pijuxsss play
What are good tutorials on vrtk fo a beginner I want to make a vr game with vrtk bur ivhave no idea kow ro get started
Comment from : pijuxsss play


Dankakes
Those HAND PHYSICS!!!!!
Comment from : Dankakes


0mega1Spawn
Why would you put an Amazon Valve Index link? It's a rip off
Comment from : 0mega1Spawn


Taylor Freeman
Awesome video Can you use all of these assets together?
Comment from : Taylor Freeman


Major T
Great vid man hurricane and Hexa body are made by the same developer and can be integrated together When combined they are unstoppable You basically have the full functionality of boneworks/HLA in one neat package So good
Comment from : Major T


EzrasCoolLikeThat
Glad to see all the good credits and the fact that auto-hand made the list
Comment from : EzrasCoolLikeThat


Dev Dunk
Only complaint I got with 3rd party assets is that they use waaay too many objects/scripts for the stuff I want to makebrbrGreat assets tho!brGot some of them 50 off in a sale!
Comment from : Dev Dunk


Motanul MiauMiau
THX!!!
Comment from : Motanul MiauMiau


Clever Balloon
This was great, I cant wait to see your devlog, uless it will likely be a part of your devlog it would be great to see a tutorial on interactable joints and sliders, I still cant work it out fully for some reason
Comment from : Clever Balloon


Luis Menchaca
I love your channel! keep uploading awesome videos please!
Comment from : Luis Menchaca


Earnest Robot
Really glad you enjoyed my Auto Hand asset Justin! Keep up the great work on your channel :)
Comment from : Earnest Robot


Aaron Tsai
Thanks for the tips man, saw you in both Valem and VR with Andrew discord servers haha
Comment from : Aaron Tsai


TTA Sage
im the 4th to commnent
Comment from : TTA Sage


Jay Carey
You have way less subscribers than you should; I was about to make a vr game just when I realized my computer doesn't have a graphics card!
Comment from : Jay Carey


Fused
Really looking forwards to this one! brKeep up the good work! :D
Comment from : Fused


Xzarations
New upload from Justin? Yes please
Comment from : Xzarations



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