Название | : | Using NORMAL MAPS and DISPLACEMENT MAPS in Blender! PBR Material Tutorial |
Продолжительность | : | 18.02 |
Дата публикации | : | |
Просмотров | : | 84 rb |
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Hi everyone! Let me know if you have any questions about this process in the comments below! :) Comment from : The CG Essentials |
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You didn't used any texture coordinate Texture coordinate is very important when You whant rotate uv MAPs to have correct shadow direction Comment from : Nocne Studio |
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That "adaptive" button is the game changer Thank YOU Comment from : Luke Homay |
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thanks Comment from : Bruce Chu |
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Does it increase the poli count when using displacement? Comment from : BIGBEEZ |
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thanks, i m viewer 60223 Comment from : Gabisa Intro |
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Absolutely great! Thank you Comment from : Wolfgang Meusch |
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Hey, thanks a lot Justin, my model was just not looking right, your video solved that! Comment from : justin kelly |
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thank you Comment from : AMSrrEMIX |
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You are my best sensei! Mystery solved Comment from : Clint Beastwood |
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Appearently, the website name i changed to Poly Heaven Comment from : Sark |
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easy to understand, straight forward, enough informationbrthank you man Comment from : sajjad abouei |
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Roughness and Normal maps should be Non-color or linear to display correctly If you use assets with baked normal maps and you see seams at UV boundaries make sure to check the textures are in the correct color space Comment from : kenzorman |
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Nodes gave me a hard time and once I understood this displacement thing confused me This clears things up to a level Thanx very much Comment from : Slade |
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Great tutorial Comment from : ItsDw232 |
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Thanks so much for a super-helpful tutorial! Comment from : Caroline Ingles |
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When I drag anything in nothing happens Comment from : Wowzers |
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Awesome tutorial! Comment from : Xavier |
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Thank you so much for this toturial Comment from : sara hashemi |
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Can using in eevee render Comment from : Adam Romichan |
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How can I add this texture in archimesh room Comment from : JUSTIN-THOPPIL |
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Just starting this and your explanations are excellent Than you Comment from : brian millar |
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excellent and helpfull may an advise, that u can find displacement only checkbox only in Cycles Cheers, Axel Comment from : Axel Knoetig |
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How to change the scale of texture? Comment from : Siddhesh Gawali |
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Just two of your videos in a row completely explained everything I have been struggling with You make it so obvious and simple What a waste of my time all those other videos were Comment from : ChasingButterflies |
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please explain each file, or zoom in on your files Comment from : Classypayload32 |
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Eso funciona solo en plano de prebregas pero no funciona en ecena de completo solo se lentea el quipo con sudicion Comment from : Juan Carlos M C |
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so you don't have to crease borders: Subsurf modifier: there is a button change "catmull-clark" to "simple" The alborithm which rounds things up Comment from : Kino_Su: 3D estudos e estúdios |
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THANK S TO YOU I M VERYGOOD AT SKETCHUP AND NOW I M LURNING BLENDER FOR MY RENDERSMAY GOD GIVE U ALL YOU WANT THANK YOU BRO Comment from : Bellou sow |
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HOLY SHIT I've watched probably 50 videos on this subject, and was still absolute dog shit I FINALLY GET ITbrAs a reward for your courage and excellence, I will gift you my first born son (date tbd)bralso, subbed You are a gift Comment from : SUBtraumatic |
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I have a bit of an issue brFor some reason my material menu doesnt seem to have a section titled displacement br(it goes > preview >surface > volume > settings > viewport display >custom properties)brbrSo I cant seem to get any height to my texture :/ Comment from : Yung_n00b |
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excellent tutorial - the first of yours that i've seen - super easy sub :-)brreally nice channel you've got going here, dude; brbrilliant job you're doingbrhere's to 100k subs by Christmas!brthanks for sharing your knowledge Comment from : pixelwrinkly |
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I applied a texture to my ground, and it did exactly like you prescribed It physically shifted location in cycles but not in lookdev I wonder how I should continue to work on the scene, because in look dev, my character is standing on the ground, but in cycles he is buried deep in the ground, which makes it impossible to continue I don’t know if i missed some parts in the tutorials Comment from : Kaiwen Li |
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This was a no-nonsense tutorial that gave me exactly the information I was looking for Thank you for the concise demonstrations and the clearly delivered information! Comment from : Simon Stearns |
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thankkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk youuuuuuuuuuu Comment from : OPENWORLD GAME DEV JONTY[IN] |
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HOOOOWHATSUPGUYS - Lol gets me every time Seriously though, your tutorials are great - informative and straight to the point Been learning a lot from your videos in the recent months since I started using Blender Keep it up, dude! Comment from : Justin Harvie |
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Thanks Comment from : Anasse Hamouch 🅥 |
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dude, u r AWESOMEEEEEEE Comment from : Memoo Albettar |
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Love your videos I'm a newbie to blender, but I'm quickly mastering the basics, largely due in part to your vids A quick question:I'm modeling an aircraft hangar, but it seems no matter how I adjust the texture to the UV map, it still looks stretched out and fuzzy Is this due to the resolution of the texture? Even subdividing the surface and making the texture smaller doesn't seem to help Any ideas on what the problem might be? Thanks ahead of time Comment from : John White |
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15:44 is this avail in eevee? Comment from : SmfknJ |
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Thank you so much 💖 Comment from : George Kremasmenos |
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what is the difference between displacement node vs displacement modifier? Comment from : Glass Marble |
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It was annoying every time I heard THEEEEEEEEE CG Essentials But now after many videos I kind of Like it Comment from : Aadarsh J |
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Thank you thank you thank you for actually actually actually explaining the nodes and the different maps You, sir, get a sub from me Comment from : Deangelo Grey |
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Very informative, thank you for sharing your knowledge I have one question, does everyone get this pixelation and noise on the video? I have a high end system and connection Comment from : Andrew Chapman |
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Great Tutorial, Im getting into blender as a hobby and this really explained a lot about these different textures and maps Comment from : Matt Zac |
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You could also click on the "simple" button in the subdivision surface modifier Comment from : Mathieu Guignès |
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Really good explanation I like it! Comment from : Marcin |
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THANK YOU ^_^ Comment from : Ntic17 |
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Excellent tutorial, easily the best explanation of how to set up a material that i have seen I like the way you also include the reasons why you are doing things in a certain way and what happens if you dont Subscribed Comment from : Bluejohn |
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I would never have been able to find this option thx Comment from : Gianluca Frare |
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Helpful concise demonstration, thank you! Comment from : Mark B Tomlinson |
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Don't forget to change all but diffuse maps to "non color"brbrThanx for all your videos that are so instructive I started blender a month ago (coming from 3DSmax), and you helped me so much Comment from : Olivier Detry |
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This is a great video you always chose the right topics Comment from : Heirloom 3D |
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great tutorial! thank you Greetings from Colombia Comment from : Dario Pareja Diaz |
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Just Perfect!!! Thank you very much!! Comment from : Sebastian Castillo |
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Thanks a lot for the detailed explanation about maps, I am new to 3D Modelling and learning as a hobby The way you explained made me realize that a noob like me can also become expert like you by practice Love from India Kindly keep continuing teaching about 3D Comment from : Vishal Karmakar |
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Watched Useful, thank you Comment from : Juris ThunderOwl Perkons |
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great explainer thanks Comment from : Paul Grey |
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Great videolearning so much good things by such tutorials as a beginnerthanks a ton and keep teaching us Comment from : Milan Patel |
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Just exactly what I needed for a bathroom tile! Thank you very much! Comment from : Balázs Srancsik |
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Most helpful tutorialbrLike the way you presentbrThank you Comment from : ARCHiwizard |
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To keep the shape of the rectangle, just click "simple" in the modifier options, great tutorial! Comment from : Sergio Paredes |
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Just a heads up, when using adaptive subdivision, adjusting the levels on the subdivision modifier won't add detail You set the amount of detail using the dicing scale on the modifier and under the subdivision section in the render settings Hope this helps Comment from : Ndeda Kaduki |
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Very useful, thank you :) Comment from : Petr Nový |
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