Название | : | How to Export High Resolution Details From Zbrush to Blender | Displacement Maps | Quick Tutorial |
Продолжительность | : | 2.23 |
Дата публикации | : | |
Просмотров | : | 60 rb |
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That was extremely clear, thank you! Comment from : Raruna |
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why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush Comment from : carlos martins |
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if i want painting in zbrush my meshhight defenition,i need open uv to after transfer to low poly? Comment from : carlos martins |
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not smart this is good for minecraft level games but good games uses REAL geometry, not backed details, sorry :) I will high resolution not cheap chinese solution Comment from : LParadan |
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Thank You Comment from : IMB |
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Dont you know if they (maps) can be used in Marmoset? Comment from : Oleg R |
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man, im really lost, i cant seem to find the instructions at 1:57 Im using Blender 34 Comment from : Einharjar |
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Claire net et précis merci beaucoup Comment from : ALGERDZ |
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Ghidorah Comment from : Godzilla |
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fantastic!! Comment from : Pixer One |
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Thank you Comment from : Jack |
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itdoesnt export any map lol Comment from : Edre |
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SOLID TIP!! Comment from : ZephrusPrime |
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I dont find my exr map after i export it from zbrush How can i fix this problem? Comment from : Dorra Zamouri |
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Godzilla disliked your videobrbrBut i'm gonna try this 😎👍 Comment from : Kenshobu Q |
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oh, that pretty good Comment from : Anime Sculpt |
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Why did we added a Subdiv at the end? Comment from : x3nobyte |
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Love how you go direct to the point and make it all so clear, thank you very much for this tutorial! Comment from : coughinggraphite |
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Linear and not Raw? also 3 channels? You can have the same info in just one channel, red Comment from : David Edwards |
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