Название | : | Become a Topology PRO with these Five Tips |
Продолжительность | : | 9.13 |
Дата публикации | : | |
Просмотров | : | 117 rb |
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Great video Any news on the laptop Been eyeing this one, or the equivalent by MSI Thx 😊 Comment from : Ray Mobula |
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Thank you, this video is so helpful to me Comment from : NdollTran |
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i have seen so many 3d artist making videogame assets with the most unoptitmized polycount ever because the "all quads mindset" so:brhard surface non deformable object: yes, use triangles brcharacter or object meant to be deformed in any way: no, avoid triangles Comment from : luis v |
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Whenever your using gridfill to get rid of those n-gons just fill it normally and poke faces Comment from : Structed |
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Uff bro thank you i learned alot a things dude 😃🖐 Comment from : Joen Yoshua Gonzales Palacios |
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thats so wierd your first sentence was in french for me you said "cette semaine" weird my brain hear you talk in french for a moment Comment from : DeMoN ELectro |
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Very helpful and informative for this intermediate newbie Thank you! Comment from : Paige Worx |
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is the concept of topology the same in different dub-d modeling softwares ? Comment from : zawilious |
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Topology, pole theory really innovative, elegant concepts here, very cool Comment from : prestonparish |
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Very interesting video Shame I know nothing about modelling and have no use for this 💀 Comment from : MightyElemental |
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aight im sorry to be this asshole but I bought their previous version of the proart studiobook The graphics card had quite some problems on nvidia's side keeping up with updates and their keyboard broke down really quickly apart from that, hardware wise is the finest machine I've ever used and if they ever thought of stocking the keyboard parts i need it would be a 10/10 Comment from : Bastion Shadowpaw |
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Usually i start with a 6sides cylinder when i know i am going to SD anyway, keeping the typology simple to deal with and the final result will stay the same Comment from : HaMzA The Walking Alive |
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Thank You Comment from : Next Movie |
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polygons with odd numbered sides can not be converted to quads, so don't even trybryou will need to merge vertices or divide segments to make them even numbered polygons before proceding to convert them to quads Comment from : David Jacobs |
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