Название | : | 5 Automation Tips to Make Life Easy in Space Engineers Automatons |
Продолжительность | : | 5.57 |
Дата публикации | : | |
Просмотров | : | 94 rb |
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The first tip was unnecessarily obvious, the last one unnecessary at all Just add a sensor for friendly humans to turn off the welderbrAnyway, I hope there are more videos like this Comment from : @BlankFX |
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how have i never noticed the extra slots of the event controller lol, i’ve been using timers because i can trigger multiple blocks with a single button press instead of creating 1 event controller per block/group Comment from : @tjforsythe97 |
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Офигенный видос, спасибо огромное!! Comment from : @justrandomguy5010 |
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Wow, I had no idea the event controller was this powerful Thank you for the demonstrations! Comment from : @BattlewarPenguin |
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05:00 You can just turn off the welders with a sensor if a player walks into the danger area Comment from : @couldntfindafreename |
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good tips thanks Comment from : @gavina6438 |
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I'am new in this game, what ist the "Klang" ? Sounds bad in my ears^^ Comment from : @JumpingFlapjack |
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If you're turning the welder wall on and off using the block group, why not just add the lights to the block group so they also turn on with the welders? Comment from : @Tinker_Nerd |
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You could also add a sensor for your welder wall, and make it turn off the welders when a player is near, it could be usefull fo checkng how your welding is coming along without getting baked! Comment from : @SteffDev |
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I honestly can't tell if all the little "accidents" in this video are intentional or not, but it's super entertaining nonetheless Great video! Comment from : @rokker17 |
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"Why is my demonstration base on fire?" - This is some relatable SE content right here! Comment from : @davidemahiser |
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Or just add the lights to the same group as the welders themself And for larger solar arrays avoid using hinge's ,Just use 2 Rotor's , They are stronger and less buggy Comment from : @MrPatrickleeuwe |
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I combine the lights into the group with my welders, so one button turns everything on and off Comment from : @RandomHerokid |
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Привет , какой мод делает такой белый лед? Comment from : @Hudron |
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Aah the small subgrid rotor thing is a nice idea to save some space when building many event controllers, thanks for that! Comment from : @elantricity3437 |
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CHANGE THE TOOLBAR FOR THE EVENT CONTROLLER?!?!?! OMG!!! THANK YOU!!!! Comment from : @Altaree1 |
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hey guys in this SE tutorial I will be showing you how to brbrwhy is my demonstration base on fire? Comment from : @mysteriumxarxes3990 |
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bro finally a way to have ma usage on solar panels without scripts Comment from : @lyamnicolas7020 |
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Great idea, do a video of you using slowest lvl one welder possible, brilliant Comment from : @tourstarproductions2150 |
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To add onto the solar tower, you can also set up an event controller to detect when the panels are not receiving power anymore, and kick on lights and/or backup generators, since this likely means the sun is down Comment from : @jtduran5790 |
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Thanks fam Comment from : @adeep187 |
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Good stuff! Comment from : @MikeNorris1 |
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sudo [USERNAME] 🚀! Comment from : @TheAlexIceman |
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I cannot wait to use the new event block, loving the new update, I wish this game was more popular, I guess it never got the exposure it needed :(brgreat video! Comment from : @Live-Paradox |
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Or You could make warning lights and group them with the welders Comment from : @lenorelestrange |
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well thats one mod i can knock out of my list with solar, but i got a LOT of mods to bugger though, what im looking for is a auto miner at lest the easy to read shell of one i wish i could make a gyro stable miner that has the drill rotate differantly from the ship but :P that be me being board, but i wonder how the new AI stuff hands with sub thrusters like when they altered by whiplashes scripts Comment from : @lechking941 |
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Definitely be using some of this Thanks!! Comment from : @KenwdiTHDG |
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What is a point of a welder wall? Comment from : @alvinchoquet5761 |
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Man it was awesome ! Comment from : @Dryassarmentosa |
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Here's a question, how do i make my external cameras link to a transparent LCD screen My shuttle isnt gonna have windows Comment from : @brianjohnson5272 |
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back when SE introduced planets , i expend like 8h building a massive ship , it fell down a cliff and blowedup because i forgot to change batteries from recharge to auto , lol Comment from : @____trazluz____9804 |
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Fair warning, I didn’t get the option to “always point at sun”; pretty sure it’s because I have Weaponcore, though… Comment from : @FFfanboyX |
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обалденно Comment from : @mrlololoshka7392 |
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This gave me a headache I barely know SE even without all of this automation Good video though Comment from : @oldweeb1066 |
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I tried my own cargo status light for when my ice amount on my ship was 25, 50, 75 but it wasn't working right with multiple cargo containers Does it not take an average of all of them but monitors the percentage on all of them and would only light up when all containers are reading below 25 for the 25 light to activate?brbrI'm trying to wrap my head around how it works :( Comment from : @kingdavewoody |
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Great stuff, didn't see too much new to me as I have some systems like this too plus some stuff for additional automation & convenience I'd tell more about that but I'm not great at "telling" best when I "show" stuff like that That said, the Welder Wall at the end, I got 4 Small Grid printing bays on my base with a more complex safety systembr2 Event Controllers (1 for Tools ON, 1 for OFF) a warning light & a sensor to shutdown tools if someone gets too close Just got done setting up the last 2 printers yesterday but it's not the only thing I have done, sensors are vital for me because they keep working when my Server Ping is too high & have saved me for certain death before Comment from : @Johnny-Autokill |
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The event controller is so goot to auto recharge and refill, stop and start engines and pretty much anything you would do anyways when docking One Block, so much easier life Comment from : @little_lord_tam |
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One could also set a precise sensor area to detect humans in the welders range and turn them off when humans get into danger zone Comment from : @normaldavid |
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Wooo, clunky SE GUI strikes again! I didn't know before watching this video that the event controller has more toolbars I was like "why the heck does the timer have it but not the EC?" Should have looked more carefully :D Comment from : @greenguyengineering6896 |
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that power change/tank change when undocking is going to save a lot of my ships! Comment from : @Pelasomma |
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Nearly 3000hrs and I learnt something new through this video! Big wins 🏆 Comment from : @Arthock |
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I just add my caution/warning lights to my welder group This way when u turn on the welders, the lights are also turned on No extra event controller processing required Comment from : @shadowpheonix787 |
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good thing about this is that you dont need to setup timer block for a simple stuff like the light turn on and off with welder Comment from : @amatoyoichi8468 |
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Youtube isn't putting your chapters into the seek bar in the usual way (for me anyway)brI can see the chapters listed in the description and the 'key moments' bar - but not on the seek bar (no idea why)brbrThought you should know :) Comment from : @D_Rogers |
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Good ideas except for the last one That one was a stretch to use the event controller purely for the sake of using the event controller You can get the exact same result from adding the lights to the same group you use to turn the welders on/off A better safety feature would be a sensor that turns off the welder group if a player gets too close That, of course, doesn't require any event controllers, either Comment from : @mailleweaver |
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For welder walls I always used sensor that would turn them off whenever I walked into the kill zone It is foolproof that way Comment from : @lamebubblesflysohigh |
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Dude wtf? I havent seen that Event Controller has pages in the actions tab Comment from : @EntoSanto |
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my welder Trick is to put a sensor on them to turn them off when I or faction mates get too close and back on when we walk away Comment from : @Thaytor |
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I've been using the emotion block for my resources status displays and I try and put them on a small grid robot body to give the more character Comment from : @suzumes6738 |
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I love the idea for setting up docking and undocking power management! Comment from : @amyskippy |
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I love how you timestamp your videos, and your captions very clearly capture what is happening in the video Very accessible and makes for easy watching 10/10 content will watch every video you post Comment from : @KTpotato |
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"-why is my demonstration base on fire?!" LMAO Comment from : @KTpotato |
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Glorious Easter Egg Comment from : @BNETT21 |
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Why is demo base on fire?! Love the cooked-in drama Comment from : @graymouser1 |
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FIRST! Comment from : @BNETT21 |
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