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5 Automation Tips to Make Life Easy in Space Engineers Automatons




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Название :  5 Automation Tips to Make Life Easy in Space Engineers Automatons
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Описание 5 Automation Tips to Make Life Easy in Space Engineers Automatons



Коментарии 5 Automation Tips to Make Life Easy in Space Engineers Automatons



@BlankFX
The first tip was unnecessarily obvious, the last one unnecessary at all Just add a sensor for friendly humans to turn off the welderbrAnyway, I hope there are more videos like this
Comment from : @BlankFX


@tjforsythe97
how have i never noticed the extra slots of the event controller lol, i’ve been using timers because i can trigger multiple blocks with a single button press instead of creating 1 event controller per block/group
Comment from : @tjforsythe97


@justrandomguy5010
Офигенный видос, спасибо огромное!!
Comment from : @justrandomguy5010


@BattlewarPenguin
Wow, I had no idea the event controller was this powerful Thank you for the demonstrations!
Comment from : @BattlewarPenguin


@couldntfindafreename
05:00 You can just turn off the welders with a sensor if a player walks into the danger area
Comment from : @couldntfindafreename


@gavina6438
good tips thanks
Comment from : @gavina6438


@JumpingFlapjack
I'am new in this game, what ist the "Klang" ? Sounds bad in my ears^^
Comment from : @JumpingFlapjack


@Tinker_Nerd
If you're turning the welder wall on and off using the block group, why not just add the lights to the block group so they also turn on with the welders?
Comment from : @Tinker_Nerd


@SteffDev
You could also add a sensor for your welder wall, and make it turn off the welders when a player is near, it could be usefull fo checkng how your welding is coming along without getting baked!
Comment from : @SteffDev


@rokker17
I honestly can't tell if all the little "accidents" in this video are intentional or not, but it's super entertaining nonetheless Great video!
Comment from : @rokker17


@davidemahiser
"Why is my demonstration base on fire?" - This is some relatable SE content right here!
Comment from : @davidemahiser


@MrPatrickleeuwe
Or just add the lights to the same group as the welders themself And for larger solar arrays avoid using hinge's ,Just use 2 Rotor's , They are stronger and less buggy
Comment from : @MrPatrickleeuwe


@RandomHerokid
I combine the lights into the group with my welders, so one button turns everything on and off
Comment from : @RandomHerokid


@Hudron
Привет , какой мод делает такой белый лед?
Comment from : @Hudron


@elantricity3437
Aah the small subgrid rotor thing is a nice idea to save some space when building many event controllers, thanks for that!
Comment from : @elantricity3437


@Altaree1
CHANGE THE TOOLBAR FOR THE EVENT CONTROLLER?!?!?! OMG!!! THANK YOU!!!!
Comment from : @Altaree1


@mysteriumxarxes3990
hey guys in this SE tutorial I will be showing you how to brbrwhy is my demonstration base on fire?
Comment from : @mysteriumxarxes3990


@lyamnicolas7020
bro finally a way to have ma usage on solar panels without scripts
Comment from : @lyamnicolas7020


@tourstarproductions2150
Great idea, do a video of you using slowest lvl one welder possible, brilliant
Comment from : @tourstarproductions2150


@jtduran5790
To add onto the solar tower, you can also set up an event controller to detect when the panels are not receiving power anymore, and kick on lights and/or backup generators, since this likely means the sun is down
Comment from : @jtduran5790


@adeep187
Thanks fam
Comment from : @adeep187


@MikeNorris1
Good stuff!
Comment from : @MikeNorris1


@TheAlexIceman
sudo [USERNAME] 🚀!
Comment from : @TheAlexIceman


@Live-Paradox
I cannot wait to use the new event block, loving the new update, I wish this game was more popular, I guess it never got the exposure it needed :(brgreat video!
Comment from : @Live-Paradox


@lenorelestrange
Or You could make warning lights and group them with the welders
Comment from : @lenorelestrange


@lechking941
well thats one mod i can knock out of my list with solar, but i got a LOT of mods to bugger though, what im looking for is a auto miner at lest the easy to read shell of one i wish i could make a gyro stable miner that has the drill rotate differantly from the ship but :P that be me being board, but i wonder how the new AI stuff hands with sub thrusters like when they altered by whiplashes scripts
Comment from : @lechking941


@KenwdiTHDG
Definitely be using some of this Thanks!!
Comment from : @KenwdiTHDG


@alvinchoquet5761
What is a point of a welder wall?
Comment from : @alvinchoquet5761


@Dryassarmentosa
Man it was awesome !
Comment from : @Dryassarmentosa


@brianjohnson5272
Here's a question, how do i make my external cameras link to a transparent LCD screen My shuttle isnt gonna have windows
Comment from : @brianjohnson5272


@____trazluz____9804
back when SE introduced planets , i expend like 8h building a massive ship , it fell down a cliff and blowedup because i forgot to change batteries from recharge to auto , lol
Comment from : @____trazluz____9804


@FFfanboyX
Fair warning, I didn’t get the option to “always point at sun”; pretty sure it’s because I have Weaponcore, though…
Comment from : @FFfanboyX


@mrlololoshka7392
обалденно
Comment from : @mrlololoshka7392


@oldweeb1066
This gave me a headache I barely know SE even without all of this automation Good video though
Comment from : @oldweeb1066


@kingdavewoody
I tried my own cargo status light for when my ice amount on my ship was 25, 50, 75 but it wasn't working right with multiple cargo containers Does it not take an average of all of them but monitors the percentage on all of them and would only light up when all containers are reading below 25 for the 25 light to activate?brbrI'm trying to wrap my head around how it works :(
Comment from : @kingdavewoody


@Johnny-Autokill
Great stuff, didn't see too much new to me as I have some systems like this too plus some stuff for additional automation & convenience I'd tell more about that but I'm not great at "telling" best when I "show" stuff like that That said, the Welder Wall at the end, I got 4 Small Grid printing bays on my base with a more complex safety systembr2 Event Controllers (1 for Tools ON, 1 for OFF) a warning light & a sensor to shutdown tools if someone gets too close Just got done setting up the last 2 printers yesterday but it's not the only thing I have done, sensors are vital for me because they keep working when my Server Ping is too high & have saved me for certain death before
Comment from : @Johnny-Autokill


@little_lord_tam
The event controller is so goot to auto recharge and refill, stop and start engines and pretty much anything you would do anyways when docking One Block, so much easier life
Comment from : @little_lord_tam


@normaldavid
One could also set a precise sensor area to detect humans in the welders range and turn them off when humans get into danger zone
Comment from : @normaldavid


@greenguyengineering6896
Wooo, clunky SE GUI strikes again! I didn't know before watching this video that the event controller has more toolbars I was like "why the heck does the timer have it but not the EC?" Should have looked more carefully :D
Comment from : @greenguyengineering6896


@Pelasomma
that power change/tank change when undocking is going to save a lot of my ships!
Comment from : @Pelasomma


@Arthock
Nearly 3000hrs and I learnt something new through this video! Big wins 🏆
Comment from : @Arthock


@shadowpheonix787
I just add my caution/warning lights to my welder group This way when u turn on the welders, the lights are also turned on No extra event controller processing required
Comment from : @shadowpheonix787


@amatoyoichi8468
good thing about this is that you dont need to setup timer block for a simple stuff like the light turn on and off with welder
Comment from : @amatoyoichi8468


@D_Rogers
Youtube isn't putting your chapters into the seek bar in the usual way (for me anyway)brI can see the chapters listed in the description and the 'key moments' bar - but not on the seek bar (no idea why)brbrThought you should know :)
Comment from : @D_Rogers


@mailleweaver
Good ideas except for the last one That one was a stretch to use the event controller purely for the sake of using the event controller You can get the exact same result from adding the lights to the same group you use to turn the welders on/off A better safety feature would be a sensor that turns off the welder group if a player gets too close That, of course, doesn't require any event controllers, either
Comment from : @mailleweaver


@lamebubblesflysohigh
For welder walls I always used sensor that would turn them off whenever I walked into the kill zone It is foolproof that way
Comment from : @lamebubblesflysohigh


@EntoSanto
Dude wtf? I havent seen that Event Controller has pages in the actions tab
Comment from : @EntoSanto


@Thaytor
my welder Trick is to put a sensor on them to turn them off when I or faction mates get too close and back on when we walk away
Comment from : @Thaytor


@suzumes6738
I've been using the emotion block for my resources status displays and I try and put them on a small grid robot body to give the more character
Comment from : @suzumes6738


@amyskippy
I love the idea for setting up docking and undocking power management!
Comment from : @amyskippy


@KTpotato
I love how you timestamp your videos, and your captions very clearly capture what is happening in the video Very accessible and makes for easy watching 10/10 content will watch every video you post
Comment from : @KTpotato


@KTpotato
"-why is my demonstration base on fire?!" LMAO
Comment from : @KTpotato


@BNETT21
Glorious Easter Egg
Comment from : @BNETT21


@graymouser1
Why is demo base on fire?! Love the cooked-in drama
Comment from : @graymouser1


@BNETT21
FIRST!
Comment from : @BNETT21



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