Название | : | UPDATED SCRIPTLESS AUTO MINER - Space Engineers Automatons (AI) Update (Workshop) |
Продолжительность | : | 14.04 |
Дата публикации | : | |
Просмотров | : | 11 rb |
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Please ask questions! Comment from : Jebeandiah |
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Can maybe write a script that automates all the steps :) Comment from : JP |
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have you made any progress? Comment from : Albiorix |
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i got lost at the "made it" timer block could you detail out those? sorry really new with Space Engineers Comment from : AF AR Productions |
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Is it possible to make this more compact to store in hangars and is more simple? Comment from : starwarsfan 54 |
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Very informative! Thank you Comment from : NoWastedWords |
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How do you make it descend at 1m/s while remaining upright? Comment from : chris c |
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Круто! Comment from : Хурма |
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Hey, I think this an excellent proof of concept for multiple ideas, and I hope to see more of those on your channel in the future! Comment from : Janusz Idziaszczyk |
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works well but pam is alot simpler and easier to use Comment from : Mark Rowbotham |
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Seems you have the recording stop key on Z xD Comment from : Anonymos |
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I tried to recordar an new dock path, but it doesnt work, the ship stops at home waypoint, any ideas ? Comment from : Mr Miller |
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Well, better is pretty relative I would say more accessible because you don't have to know how to code but a scrip still uses way less space What will have hughe potential to become awesome is, if you use automaton blocks in scripts Because you don't have to code certain functions anymore and have to make less workarounds, scripts will become easiermto set up and way more powerfull Comment from : Elrond McBong |
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I'm just about to load this up into one of my worlds to dig through all of the ai blocks and controllers! Quick question though, how were you able to set it up to not leave base unless cargo is empty AND the batteries are full? I've been struggling with this since the event controllers seem to only detect the event of the designated status being achieved, rather than just checking the status Comment from : Alex Eggers |
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I couldn't really see or follow how the ore detection works? Does it actually detect the ores under ground or does it just dig to a specific depth according to several timer blocks or event controllers? Comment from : MasthaX |
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Thank you for showing me proof this can be done! Just so I understand, it will only go up and down once on each site, not an area? What did you do to stop it from drilling in the site when it went past the ore? Was that manual or could it detect it was done? Comment from : Barry Campbell |
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after 400h in SE and not being able to make this work for 6h now i decided im to stupid for se going back to tetris Comment from : DaMatth |
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hmm im actually impressed how well it will follow path now with the tuning you gave it :) any thoughts on following presetted path with a second flight recorder enables with a timer or it would confuse the ai too much? like say to follow a certain path far so it doesent hit mountains and such because collision off? Comment from : Gamer Elite |
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