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Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits


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Название :  Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits
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Extra History
Too many strategy games are over hours before you actually win the game How do we fix that?brbrPLUS! Vote for Extra Credits in the Shorty Awards: shortyawardscom/category/9th/gaming
Comment from : Extra History


Alexander Kidonakis
In Spanish puzzle is rompecabezasbrbrEssentially rip/tear up your headbrbrGreat Way to keep the kids from wasting time
Comment from : Alexander Kidonakis


Mediocre At Best
WAS THAT A PLUMBUS???!?!? lololol
Comment from : Mediocre At Best


Justin Martinez
Total war shogun 2 did this right with rein divid
Comment from : Justin Martinez


Tis The Way
Reminds me of the new Total War, and paradox end game events
Comment from : Tis The Way


Gustavo Silva
0:15 It seems like there are a stubborn chess players on the other side lolbrbrbrI never knew how it was to see and face true resilience until i started playing chess, there are people that JUST DON'T QUIT! No matter how much stronger i was or the position i've head This resistance shocked me, i was like "why are we still playing this??? Just quit!!!", "NEVER!!!!" they were basically saying thru their actions And they usually got out of the game better than i imagined, snatching a draw a lot of times or even a win, or still lost but in a better position
Comment from : Gustavo Silva


gedis
In total war medival 2 Don't play Milan getting attecked from each front Pope just being satan ir sucks
Comment from : gedis


hatchmaster _
I hate that I have to feel guilty for watching your plder good videos because it's supporting your new awful videos
Comment from : hatchmaster _


Sir Moony
When playing Steamworld Heist, all of the levels are randomly generated no matter how many times I've played them! The reason why this is good because it adds more variety to the playability to the game on top of being skill-based than heavily relying on dice rolls! :D
Comment from : Sir Moony


Cheydinal
Wouldn't the solution be to just let the player win very quickly once it's become clear that he's won?
Comment from : Cheydinal


G4mer_D4d
Could you imagine in Apex, you're about to win and the champion screen comes up? The computer decides you're obviously gonna win 😆
Comment from : G4mer_D4d


David Townsend
I feel like wargroove handles this better than iv seen in a long time
Comment from : David Townsend


StarcatcherKSP
Talk all you wantbrBut deep inside we all knowbrThat it's takes even more than the strongest military in the world to fight off against commie farmers
Comment from : StarcatcherKSP


snaiper195ltu x
Viktoria 2 is allways uncertan
Comment from : snaiper195ltu x


angerock49
Thank you this was really clear and useful
Comment from : angerock49


kamalam
As a indie game dev in the genre of RTS and Grand Stradegy, this input shall be noted :)
Comment from : kamalam


Nebojša G
Comet sighted
Comment from : Nebojša G


Linda mc guinness
I just found out that you can use the numberpad to move the mouse and click that's why there's little arrows on them :)
Comment from : Linda mc guinness


Eggy
hoi4 is my only words to reply to this
Comment from : Eggy


obada obaid
2:45brThanks
Comment from : obada obaid


Thomas Andriessen
What do you think about the ability to automate troops, the automated troops don't play perfectly so you just use them wen you know you won This is ectualy a feature in Alpha Sentouri You can to finish the game just automate everything and letting the computer play for you
Comment from : Thomas Andriessen


Israel Wood
This is also why fnaf 1&6 are scariest
Comment from : Israel Wood


Adam Christensen
This is why I love the end game crisis and awakened civs in Stellaris You may have victory over your opponents clinched, but while you're 'going through the motions' of crushing them militarily or economically or politically or whatever, you're also preparing the galaxy for some uber crisis, or planning how to win over or defeat a couple super civs
Comment from : Adam Christensen


That, Scrub,
This is why I love Stellaris
Comment from : That, Scrub,


birdyy
Thats Chess Bruh
Comment from : birdyy


No Name
Endgame Crises in Stellaris
Comment from : No Name


Draconic_Aura
This is why I like CK3 The fact that I can do a ton of things but I have to worry about vassals and succession feels like I start over at square one with each death
Comment from : Draconic_Aura


The Eva UwU
7:17 this aged well
Comment from : The Eva UwU


Isaac Cole
Mid game/ End games crises in Stellaris
Comment from : Isaac Cole


Brorsan Beppe
Isnt this mostly about games with positive feedback loops ending too late?
Comment from : Brorsan Beppe


Ozzylep Unknown
You want an uncertain game? Play bloodbowl
Comment from : Ozzylep Unknown


William Carruthers
Realistically when I know whose won in civ I just restart
Comment from : William Carruthers


ThePavilion76
I just realized I miss the tunes at the end of each episode, the newer ones are kinda boring
Comment from : ThePavilion76


The Cataphractal
4:53
Comment from : The Cataphractal


NubbBot
Stellaris ?
Comment from : NubbBot


Viken emma
This is why stellaris is so much fun There are end games crises and super advanced empires which could wake up and wreak your day in the end
Comment from : Viken emma


Wen-Bin Tan
Needs more examples
Comment from : Wen-Bin Tan


VLAD
Ive already won
Comment from : VLAD


That guy in the group
When you're fortifying you're village and you see 26 fishing boats in the distance:
Comment from : That guy in the group


Helldiver Intelligence
JUST add the winged hussurs
Comment from : Helldiver Intelligence


Benismann
That i love about random events in EU4 is that almost all of them (negative too!) have some flexibility U have choices like "lose 1 stability or lose a bunch of money" Events are still random and still bad, but at least they give u options, so, in this example, if u have a lot of admin points, but low on money u can choice 1 variant But if the opposite - second
Comment from : Benismann


Duros360
A good example of lategame uncertainty is Stellaris' End-Game Crisis! I've never thought of it this way before! :D
Comment from : Duros360


H-man
Risk: If you gain control of the most land, you can win in a few turnsbrWorld Conquerors and European Conquerors' conquest mode: If you gain control of most of the land, you will win after 40 turns of moving hundreds of units one by one to every corner of the map
Comment from : H-man


CPASR
1:53brI don't know why but watching the player react in disbelief at a fishing boats act made me laugh like there was no tomorrow
Comment from : CPASR


Gamespot Live
1:10 The infamous red block in Ocarina of Time That made my day
Comment from : Gamespot Live


Lemoniscate
A good way to give players major surprises while also not having them feel the frustration of redoing a whole plan is to give them flexibility, allowing them to have thing like easy material/progress conversion so they can quickly shift into another plan
Comment from : Lemoniscate


Malainee Ward
RimWorld is pretty good
Comment from : Malainee Ward


Michael Lassman
Funny that civ Basicly Implementet what you told 3 years ago
Comment from : Michael Lassman


I K
I love this channel just subscribe
Comment from : I K


Bobby The Tennis Pro
Sick Rick and Morty reference 🧐
Comment from : Bobby The Tennis Pro


Dichtsau
OHLOL 06:06 the thingy from rick & morty
Comment from : Dichtsau


mefer swift
Well trying to please player eventually bore them
Comment from : mefer swift


thoth tahuti
Hahaha katan I always go for longest road ;)
Comment from : thoth tahuti


Fireally X Theories
Pokemon Conquest: Doing well? Ok, now your army is the weakest cuz I buffed all the bad guys brbrStalemate Infuriating stalemate is the result of that uncertainty event
Comment from : Fireally X Theories


Scartung
Having events that have options were all the options consists of both good and bad things, seems like a decent system
Comment from : Scartung


Will Maastricht
Lol realm divide on shogun two btakes kyoto/b -every other nation bBANZAIII/b
Comment from : Will Maastricht


Basel El Ghaiaty
I wonder if Civilization designers watched this video before adding diplomacy and environmental events/disasters in their game
Comment from : Basel El Ghaiaty


Niko Forsyth
5:12 Nuclear Gandhi?
Comment from : Niko Forsyth


Rob
The simple answer is to have the AI concede defeat, as soon as their loss is inevitable
Comment from : Rob


dr krack kase the 1st
You spawn in the desert,the ai knows this so they send all of their 10000 man strong army equipped with strawls to drink all of the water in the desert,now you must use all that water you've stockpiled for you giant world domination campaignit`s genius
Comment from : dr krack kase the 1st


klarinett ensemble
Stellaris comes up with a cool endgame crisis
Comment from : klarinett ensemble


Thiago Lessa de Castro
Extra Credits predicted the Gathering Storm expansion for Civ VI
Comment from : Thiago Lessa de Castro


MrPokemon11
"Ghandi put down the nukes!"
Comment from : MrPokemon11


Tom Van Anrooij
Plumbusnice
Comment from : Tom Van Anrooij


Twisted Code
If I'm understanding this right, a good example of strategic uncertainty (causing the environmental context of a strategy to change) would be Off World Trading Company's black market & shortage/surplus events
Comment from : Twisted Code


Branislav Manga
My strategy : lets rush them and see how many bullets they have
Comment from : Branislav Manga


Aerotype
“Let’s say the ‘earth is dying’ event occurs” lmao the earth IS dying 🌍🌎🌏
Comment from : Aerotype


Not K¡nt@ N@om¡
Blue Shells and Bullet Bills Things that halt the winner's progress, or significantly boost the losers brbrFor example, striking oil Irl, this is something that can hugely boost a poor countries economy Running out of a resource generator can halt an advancing civilization
Comment from : Not K¡nt@ N@om¡


Steven Neiman
Rule one of game design: Make it fun or make it fast If your game ends with several hours of pointless grind, the two choices are to either make it not pointless grind, or not several hours
Comment from : Steven Neiman


icewollow pizz
the most cursed wordsbr[GHANDI HAS REACHED ATOMIC ERA]
Comment from : icewollow pizz


StalinMcRally
That reminds me of every fresh start in Minecraft
Comment from : StalinMcRally


ModeratelyTrumpet
Are you a game dev? If so- what games and/or studio have you worked for?
Comment from : ModeratelyTrumpet


David Schaftenaar
Actually, I used to blove/b this stage of the game in singleplayer: The battlefield turns into a sandbox and you can experiment with the units Warcraft 3 and Red Alert 2 ireally/i rewarded this, with Red Alert 2 actually allowing you to create entirely unique units sometimes
Comment from : David Schaftenaar


devNyorm
5:32 ahah, a Catan reference! First YouTube channel to actually acknowledge it's existence, props to you
Comment from : devNyorm


Kyubeyz_
And this is why we have the blue shell
Comment from : Kyubeyz_


Diego
Could you make a video on Monster Hunter?
Comment from : Diego


evil Production studios
My Civilisations V example: I was going to go to war with Warsaw, when suddenly, a lot of other city-states declared war
Comment from : evil Production studios


Peter Smythe
One option is to build (nearly) deterministic risks into strategic moves That is, make problems that get worse the better you are, but don't stop you from continuing your goals until they reach the breaking point The history of real civilization comes to mind Rising empires always fell and often fell hard due to the contradictions in their system Rome fell because it relied on slaves from conquered lands and ran out of them European empires fell because of the increasingly modest gap between master and subject and the contradiction between developing your infrastructure and extracting from your colonies and keeping them from revolting Russia fell because its class structure, which enormously benefited the elites, triggered the Bolshevik revolution The Soviets fell because by that point they had abandoned many goals of that revolutionbrbrI'm not saying you should build a system based on class analysis and dialectical and historical materialism into games like Civ and play as a representative state of some particular class interest, this would be far, far too hard Nobody who joined at the start of the game would still be there by the end, and players would be stuck in the pre-classical era But at least paying lip service to these kinds of ideas can help make a seemingly steamrolled game into a loss, in ways that the player can absolutely learn from and refine their strategy against
Comment from : Peter Smythe


Satan Lover13
4:10 I think in an rts like starcraft or warcraft 3 u should get a widenning area of play and a new enemy once you expand ,, like Overlord being a bboss and people going Ainz ual goan you are a threat to my nation
Comment from : Satan Lover13


marthvon
basically poker
Comment from : marthvon


EightBitHero
Anyone catch the earth is dying Elon Musk reference?
Comment from : EightBitHero


Male Parent
"potato famine is spreading to $townname"
Comment from : Male Parent


GenericCreator
The real uncertainty: Ghandi has a anger and use of nukes of 13, and if using mods, he has a space empire
Comment from : GenericCreator


Me AndMeToo
May your sky be filled with comet
Comment from : Me AndMeToo



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