Название | : | Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits |
Продолжительность | : | 8.32 |
Дата публикации | : | |
Просмотров | : | 725 rb |
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Too many strategy games are over hours before you actually win the game How do we fix that?brbrPLUS! Vote for Extra Credits in the Shorty Awards: shortyawardscom/category/9th/gaming Comment from : Extra History |
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In Spanish puzzle is rompecabezasbrbrEssentially rip/tear up your headbrbrGreat Way to keep the kids from wasting time Comment from : Alexander Kidonakis |
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WAS THAT A PLUMBUS???!?!? lololol Comment from : Mediocre At Best |
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Total war shogun 2 did this right with rein divid Comment from : Justin Martinez |
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Reminds me of the new Total War, and paradox end game events Comment from : Tis The Way |
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0:15 It seems like there are a stubborn chess players on the other side lolbrbrbrI never knew how it was to see and face true resilience until i started playing chess, there are people that JUST DON'T QUIT! No matter how much stronger i was or the position i've head This resistance shocked me, i was like "why are we still playing this??? Just quit!!!", "NEVER!!!!" they were basically saying thru their actions And they usually got out of the game better than i imagined, snatching a draw a lot of times or even a win, or still lost but in a better position Comment from : Gustavo Silva |
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In total war medival 2 Don't play Milan getting attecked from each front Pope just being satan ir sucks Comment from : gedis |
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I hate that I have to feel guilty for watching your plder good videos because it's supporting your new awful videos Comment from : hatchmaster _ |
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When playing Steamworld Heist, all of the levels are randomly generated no matter how many times I've played them! The reason why this is good because it adds more variety to the playability to the game on top of being skill-based than heavily relying on dice rolls! :D Comment from : Sir Moony |
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Wouldn't the solution be to just let the player win very quickly once it's become clear that he's won? Comment from : Cheydinal |
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Could you imagine in Apex, you're about to win and the champion screen comes up? The computer decides you're obviously gonna win 😆 Comment from : G4mer_D4d |
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I feel like wargroove handles this better than iv seen in a long time Comment from : David Townsend |
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Talk all you wantbrBut deep inside we all knowbrThat it's takes even more than the strongest military in the world to fight off against commie farmers Comment from : StarcatcherKSP |
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Viktoria 2 is allways uncertan Comment from : snaiper195ltu x |
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Thank you this was really clear and useful Comment from : angerock49 |
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As a indie game dev in the genre of RTS and Grand Stradegy, this input shall be noted :) Comment from : kamalam |
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Comet sighted Comment from : Nebojša G |
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I just found out that you can use the numberpad to move the mouse and click that's why there's little arrows on them :) Comment from : Linda mc guinness |
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hoi4 is my only words to reply to this Comment from : Eggy |
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2:45brThanks Comment from : obada obaid |
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What do you think about the ability to automate troops, the automated troops don't play perfectly so you just use them wen you know you won This is ectualy a feature in Alpha Sentouri You can to finish the game just automate everything and letting the computer play for you Comment from : Thomas Andriessen |
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This is also why fnaf 1&6 are scariest Comment from : Israel Wood |
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This is why I love the end game crisis and awakened civs in Stellaris You may have victory over your opponents clinched, but while you're 'going through the motions' of crushing them militarily or economically or politically or whatever, you're also preparing the galaxy for some uber crisis, or planning how to win over or defeat a couple super civs Comment from : Adam Christensen |
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This is why I love Stellaris Comment from : That, Scrub, |
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Thats Chess Bruh Comment from : birdyy |
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Endgame Crises in Stellaris Comment from : No Name |
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This is why I like CK3 The fact that I can do a ton of things but I have to worry about vassals and succession feels like I start over at square one with each death Comment from : Draconic_Aura |
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7:17 this aged well Comment from : The Eva UwU |
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Mid game/ End games crises in Stellaris Comment from : Isaac Cole |
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Isnt this mostly about games with positive feedback loops ending too late? Comment from : Brorsan Beppe |
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You want an uncertain game? Play bloodbowl Comment from : Ozzylep Unknown |
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Realistically when I know whose won in civ I just restart Comment from : William Carruthers |
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I just realized I miss the tunes at the end of each episode, the newer ones are kinda boring Comment from : ThePavilion76 |
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4:53 Comment from : The Cataphractal |
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Stellaris ? Comment from : NubbBot |
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This is why stellaris is so much fun There are end games crises and super advanced empires which could wake up and wreak your day in the end Comment from : Viken emma |
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Needs more examples Comment from : Wen-Bin Tan |
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Ive already won Comment from : VLAD |
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When you're fortifying you're village and you see 26 fishing boats in the distance: Comment from : That guy in the group |
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JUST add the winged hussurs Comment from : Helldiver Intelligence |
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That i love about random events in EU4 is that almost all of them (negative too!) have some flexibility U have choices like "lose 1 stability or lose a bunch of money" Events are still random and still bad, but at least they give u options, so, in this example, if u have a lot of admin points, but low on money u can choice 1 variant But if the opposite - second Comment from : Benismann |
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A good example of lategame uncertainty is Stellaris' End-Game Crisis! I've never thought of it this way before! :D Comment from : Duros360 |
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Risk: If you gain control of the most land, you can win in a few turnsbrWorld Conquerors and European Conquerors' conquest mode: If you gain control of most of the land, you will win after 40 turns of moving hundreds of units one by one to every corner of the map Comment from : H-man |
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1:53brI don't know why but watching the player react in disbelief at a fishing boats act made me laugh like there was no tomorrow Comment from : CPASR |
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1:10 The infamous red block in Ocarina of Time That made my day Comment from : Gamespot Live |
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A good way to give players major surprises while also not having them feel the frustration of redoing a whole plan is to give them flexibility, allowing them to have thing like easy material/progress conversion so they can quickly shift into another plan Comment from : Lemoniscate |
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RimWorld is pretty good Comment from : Malainee Ward |
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Funny that civ Basicly Implementet what you told 3 years ago Comment from : Michael Lassman |
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I love this channel just subscribe Comment from : I K |
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Sick Rick and Morty reference 🧐 Comment from : Bobby The Tennis Pro |
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OHLOL 06:06 the thingy from rick & morty Comment from : Dichtsau |
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Well trying to please player eventually bore them Comment from : mefer swift |
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Hahaha katan I always go for longest road ;) Comment from : thoth tahuti |
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Pokemon Conquest: Doing well? Ok, now your army is the weakest cuz I buffed all the bad guys brbrStalemate Infuriating stalemate is the result of that uncertainty event Comment from : Fireally X Theories |
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Having events that have options were all the options consists of both good and bad things, seems like a decent system Comment from : Scartung |
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Lol realm divide on shogun two btakes kyoto/b -every other nation bBANZAIII/b Comment from : Will Maastricht |
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I wonder if Civilization designers watched this video before adding diplomacy and environmental events/disasters in their game Comment from : Basel El Ghaiaty |
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5:12 Nuclear Gandhi? Comment from : Niko Forsyth |
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The simple answer is to have the AI concede defeat, as soon as their loss is inevitable Comment from : Rob |
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You spawn in the desert,the ai knows this so they send all of their 10000 man strong army equipped with strawls to drink all of the water in the desert,now you must use all that water you've stockpiled for you giant world domination campaignit`s genius Comment from : dr krack kase the 1st |
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Stellaris comes up with a cool endgame crisis Comment from : klarinett ensemble |
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Extra Credits predicted the Gathering Storm expansion for Civ VI Comment from : Thiago Lessa de Castro |
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"Ghandi put down the nukes!" Comment from : MrPokemon11 |
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Plumbusnice Comment from : Tom Van Anrooij |
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If I'm understanding this right, a good example of strategic uncertainty (causing the environmental context of a strategy to change) would be Off World Trading Company's black market & shortage/surplus events Comment from : Twisted Code |
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My strategy : lets rush them and see how many bullets they have Comment from : Branislav Manga |
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“Let’s say the ‘earth is dying’ event occurs” lmao the earth IS dying 🌍🌎🌏 Comment from : Aerotype |
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Blue Shells and Bullet Bills Things that halt the winner's progress, or significantly boost the losers brbrFor example, striking oil Irl, this is something that can hugely boost a poor countries economy Running out of a resource generator can halt an advancing civilization Comment from : Not K¡nt@ N@om¡ |
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Rule one of game design: Make it fun or make it fast If your game ends with several hours of pointless grind, the two choices are to either make it not pointless grind, or not several hours Comment from : Steven Neiman |
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the most cursed wordsbr[GHANDI HAS REACHED ATOMIC ERA] Comment from : icewollow pizz |
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That reminds me of every fresh start in Minecraft Comment from : StalinMcRally |
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Are you a game dev? If so- what games and/or studio have you worked for? Comment from : ModeratelyTrumpet |
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Actually, I used to blove/b this stage of the game in singleplayer: The battlefield turns into a sandbox and you can experiment with the units Warcraft 3 and Red Alert 2 ireally/i rewarded this, with Red Alert 2 actually allowing you to create entirely unique units sometimes Comment from : David Schaftenaar |
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5:32 ahah, a Catan reference! First YouTube channel to actually acknowledge it's existence, props to you Comment from : devNyorm |
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And this is why we have the blue shell Comment from : Kyubeyz_ |
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Could you make a video on Monster Hunter? Comment from : Diego |
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My Civilisations V example: I was going to go to war with Warsaw, when suddenly, a lot of other city-states declared war Comment from : evil Production studios |
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One option is to build (nearly) deterministic risks into strategic moves That is, make problems that get worse the better you are, but don't stop you from continuing your goals until they reach the breaking point The history of real civilization comes to mind Rising empires always fell and often fell hard due to the contradictions in their system Rome fell because it relied on slaves from conquered lands and ran out of them European empires fell because of the increasingly modest gap between master and subject and the contradiction between developing your infrastructure and extracting from your colonies and keeping them from revolting Russia fell because its class structure, which enormously benefited the elites, triggered the Bolshevik revolution The Soviets fell because by that point they had abandoned many goals of that revolutionbrbrI'm not saying you should build a system based on class analysis and dialectical and historical materialism into games like Civ and play as a representative state of some particular class interest, this would be far, far too hard Nobody who joined at the start of the game would still be there by the end, and players would be stuck in the pre-classical era But at least paying lip service to these kinds of ideas can help make a seemingly steamrolled game into a loss, in ways that the player can absolutely learn from and refine their strategy against Comment from : Peter Smythe |
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4:10 I think in an rts like starcraft or warcraft 3 u should get a widenning area of play and a new enemy once you expand ,, like Overlord being a bboss and people going Ainz ual goan you are a threat to my nation Comment from : Satan Lover13 |
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basically poker Comment from : marthvon |
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Anyone catch the earth is dying Elon Musk reference? Comment from : EightBitHero |
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"potato famine is spreading to $townname" Comment from : Male Parent |
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The real uncertainty: Ghandi has a anger and use of nukes of 13, and if using mods, he has a space empire Comment from : GenericCreator |
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May your sky be filled with comet Comment from : Me AndMeToo |
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