Название | : | Rimworld Guide | Colony Defense |
Продолжительность | : | 6.37 |
Дата публикации | : | |
Просмотров | : | 408 rb |
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4:20 Comment from : Teddyish |
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Wow those are some really good ideas Thx Comment from : Guilty Spark |
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make a couple of chinese killboxes, about 3/4 should do the trickbrJust one is enough if you have a mountain base Comment from : Thijs de Boer |
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Thank you Junior! Comment from : Hulkovius |
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ty Comment from : blasternavs |
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throwing a boomalope at the raiders is such a big brain move Comment from : TheElusiveReality |
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I've never played RimWorld before, but I just want to take tips to make my experience better, and not die quickly to any raiders The game looks cool though, and I can't wait to get it! Comment from : Blue Field |
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I tend to just do the balls out blitz There's a raid lads! Grab your guns, everyone but Jerry! Jerry! Smash bthe three raiders see 10 frothing berserkers charge at them, with one absolute unit of a madlad charging into mellee rainge with a FUCKING CHAINSAW/b Comment from : Johnathon Roberts |
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How to build a choke point when your base is in the middle of the map with no mountains Comment from : Reid Piersol |
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Orbital boomalope strike Comment from : alpacaofthemountain |
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"shapeshift bunkers" Comment from : Dandy Lion |
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It's not "Shapeshift bunkers" its "makeshift bunkers" lol wtf Comment from : Brndnrchrdsn85 |
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I dont use killboxes, they seem cheap and unfair This has led to many lost colonys but its more fun for me Comment from : Carto 40 |
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Build a long hallway with an open door at the end and a short hallway with a closed door as the entrance to your base Fill the long hallway with spike traps Your pawns will use the shortest route while raiders will always go straight for the open door through the long hallway This will suit the vast majority of early game nuisances without having to defend Comment from : One More Desu |
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I heard people were using hungry rats as a defense anyone would like to tell me more about it ? Comment from : Hulgun Tristan |
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5:50 wow thats actually extremely genius Comment from : 123 321 |
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For the YouTube gods Comment from : Tanner Harcus |
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haha, got payed out on reddit and made a new videa Classic Comment from : Oli |
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Shapeshift? You mean "makeshift" Comment from : Je Fo |
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I played the beta a lot and could handle most things but the latest mech events with the shield and proximity sensors are a real problem to me Comment from : Dessert Storm |
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2:30 Long trap filled corridors into the killbox are hecking slow to rearm with stone traps and wood literally grows on trees unlike stone Comment from : Salty Maud |
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Tame boomalopes and boomrats for fuel and defense Comment from : Ananteshesha |
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I like mountain bases for 1 reason brbrbrWE BE DWARVES Comment from : Hello People |
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This is so good! Really good strategy for war baby Comment from : Egg Man |
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This really didn't cover any late game defense options, it still seems like a kill box is the only option Comment from : ᐃᑦᑎᓂᖅᓯᐅᑐᖅ ᑕᖅᓴᖅ |
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shapeshifting bunkers, nice Comment from : jordan |
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Bit late to the party, but one of the most hilariously stupid but effective ways to kill raiders is single tile farms, covered on 3 sides by a stone wall, and an ied on the only open sidebrRaiders will run up to burn the single rice plant and set off off the ied brIts actually more cost efficient than a spike trap, since those cost 150 stone/450 work units, and this only costs 50 steel and 30 chemfuel Comment from : bahamut256 |
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Thank you Comment from : Kimberly Scheffler |
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I thought you should roof over your bunker? im not sure but there was an added debuf on the enemy when you are under a roof section Comment from : Enthusiastic Zestful Villainy |
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supermega Comment from : Teresa Bermúdez |
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@5:52 Entire raiding army is like, "Oh fu*K its a boomalope 💥 💥 💥 💥 Comment from : Dumpit Crumpit |
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No killbox, no deathtraps, no turrets anti-sapper coverage Pathetic guide Comment from : Chikanuk |
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IED roof drop is awesome Comment from : Nether Buddah |
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how to get down a centipede Comment from : Adam Soliman TDM |
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I have over 1k hours in rimworld but still just really enjoy these videos <3 Comment from : James |
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Remember to roof over the shelves holding your mortar shells, otherwise lightning can hit them and detonate them I had an antigrain shell struck by lightning once and it took out half my colonists Comment from : Mr_Fission |
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A very nice and concise guide, thank you Comment from : SolariusScorch |
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i have the cheesiest colony, mountain base so heaps of stone so 6 thick walls with a LOT of mortars Comment from : balls in 3d |
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How do I survive the first 5 days of the game? 😂 Comment from : Maloo2brvo |
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abc song Comment from : Morris Hatcher |
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Ah yes, sending a Kamikaze boomalope into the middle of the siege camp Excellent strategy Comment from : Communist Spaceman |
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This is a decent video, but I think adding in a little section about how to best sea with mechs might be useful, as they’re absolutely the biggest case of dead colony in the mid/late game Comment from : Fabian Jasonson |
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And here I am just building 32 uranium slug turrets and a 80 spike traps long open route 😂 Comment from : SZPazdy |
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sdfdf Comment from : Lucas Bastos Rodrigues |
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How to defend against drop-pod raids?!? Comment from : Matvey Regentov |
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I've already done all of those on my early plays Comment from : SckhmyDeick |
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I thought this was Rainman for a second Comment from : Ocarinacraft |
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You say how, but you don’t show how Comment from : josh h |
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Didn't tell me how to set defensive positions which is what i search for specifically Comment from : Fynight Ephemera |
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I have over 400 hours in this game and this is the first time i have ever seen something like the roof trap this is absolutly amazing Comment from : LadungsBlitz |
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wow! a brand new video! Comment from : Dogsaladsalad |
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if you live in a forest, trees are super useful as cover and flanking points raids become xcom stages Comment from : Adam Nasser |
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Thanks! I just got wiped three starts in a row and this is incredibly helpful! Comment from : Daniel Jackson |
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Ah, yes Shapeshift bunkers Perfect for disguising them as other things, without having to do any physical changes to them Comment from : Foxtrot of RedMed |
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Makeshift bunkers, not shapeshift bunkers Comment from : Jeff Mullen |
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Small Tipp at 2:16 remove the lamp, if your colonists stand in the dark the enemy have i think a -10 chance to hit you because the target "your colonists" stands in the dark the same applays for the opposit so make sure the enemy stands in a bright/lighted area to increas the hit chance for your colonists Comment from : Rainbow666666 |
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All hail hellbox Comment from : Pbovy Mligsvim |
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THe best defence? Just put the game on Peaceful mode Comment from : Metallic Bascinet |
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This is all still true for 11, right? Comment from : The Shirt Man |
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yes please post poisonship video Comment from : Kostriktor |
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Great video I hope you make some new ones that deal with better base defense layouts Comment from : Weird One |
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Boomalope thing was genius Comment from : Maggot-Milk |
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Wow I'm revisiting rimworld and forgot everything and I just wanna give you a thumbs up on how well done this video is You've definitely earned yourself a sub Comment from : Jakob Shipstad |
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Be me:brLuck at fighting and shootingbrLitteraly no cover yet still alivebrEverything made out of wood Comment from : XXx Trickshotz xXX |
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I usually don't build turrets because I feel that if destroyed they will cost me too much dear resources to replace them Am I wrong? Comment from : Max S |
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can we see a late game defense guide i don’t know how to layout my defenses Comment from : BluBo |
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Use steel traps versus wood/stoneones, they do more damage (at least in 10 they did) Comment from : Fred Sanford |
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do a more advanced one!! Comment from : Garrett Beauch |
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What the hell is a "shapeshift" bunker? Comment from : Some Guy |
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Is there a reason why you use sandbags rather than barricades? Comment from : HolyApplebutter |
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All you gotta do is mortar the pawns that will tunnel through your defenses Have a giant kill box which should be easy to sustain with good economy Just make one big cloth farm which give 5k-10k per harvest That's all you need for money because traders are so rare you will always have 10k cloth ready, you swim in cash with just one grower Crafting for money is hot garbage worst advice i have ever gotten Comment from : Infinite Choices |
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meanwhilesbrA vet like me has 831 hours on the game still struggling with Mechanoids Comment from : Tony Callme |
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MmKenshi has the best killboxes of any game ive ever played Comment from : RPS Corp |
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‘Make all things out of wood”br‘Decorate all rooms with jade and marble statutes’brMe: why is everything on fire?!?!? Comment from : the1onlynoob |
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How about drop on your top :D with robot of course :D Comment from : Ha Nguyen |
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You have any plans to release an update for this since the new expansion released? Comment from : HowNowPunCow |
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I make roof traps in front of my defenses, letting the wall almost destroyed, them destroying it with gunshots Comment from : André Luís Vidotto da Rocha |
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I just build a cook box using stone walls and wood floors, and cook them crisp outside raw inside, so I can earn some money from them later Comment from : LuckyToShoot |
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what is with rimworld youtubers and suicidal boomalopes? Comment from : Niero |
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defense? oh yeah bmakes trap tunnel/b Comment from : sci_pain3 |
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I usually go for a bunker as soon as possible, which is of the sandbag-wall-sandbag variety, usually with some way to funnel them in front of them I should get me some mortars Ships have been a nuisance and those mechanoids would be shredded by my killbox if they go out Comment from : James Masters |
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You guys use strategy? Me just using heavy armor and machine gun as soon as possible every run, especially when you using Combat Extended Comment from : Admiral Amel |
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i like to pretend i'm a damn good tactician, but i did not know you could use transport pods in map, let alone think of sending boomalopes! that is mint Comment from : Mania Red |
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Is Rimworld a multiplayer game? Or is it just a single-player game? Comment from : BananaModz |
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I really don't survive for long without a killbox Comment from : Melio Curie |
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Throw a few loads of chemfuel with that boomalope and youd effectively have napalm airstrikes 🤔 Comment from : Paul Baker |
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I literally leave a one square wide path funnel open to my base filled with traps Raider AI just sends em all through to die in there I only put one guy on watch during raids, just so he can clean the mess right away and secure the loot 😁brWorks early and mid game with ease I mix up the traps so i occasionally get prisoners to collect Make sure to put a door in between every pair of traps, so your colonists can rebuild them without having to go over the own traps to do so Comment from : Pascal Ribaux |
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I love that this didn't include one of those stupid long as tunnels that exploits AI path finding Like playing a tower defense game I hate those Comment from : Studly Bob |
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The surroundings of my bases are spike trap filled mazes, most raids end without a single shot fired As a bonus it gives me a steady supply of fresh animal meat, the downside is you pretty much need a pawn whose full time job is to reset traps Comment from : OleSkool |
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Thanks for not promoting killboxes Comment from : Croozerdog •-• |
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