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Space Engineers: Ship Evolution - Getting Started EP1




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Название :  Space Engineers: Ship Evolution - Getting Started EP1
Продолжительность :   59.40
Дата публикации :  
Просмотров :   50 rb


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Коментарии Space Engineers: Ship Evolution - Getting Started EP1



Jonathan Diaz
12 months ago 😢
Comment from : Jonathan Diaz


TriggerWarning
I hope somebody explained to him why you would want your cockpit pressurized
Comment from : TriggerWarning


Leon Frantzen
How Ur drop the Stones instantly in the storage:o
Comment from : Leon Frantzen


Diche Bach
In my experience, most asteroids have two ores
Comment from : Diche Bach


Garth Key
Are you still playing this series?
Comment from : Garth Key


witty joker
It's way less if a hassle to grind structures than to manually grind rocks You should revisit your starting process lots of room for efficiency and speed improvements
Comment from : witty joker


witty joker
Break down two of the rear thrusters and you can build a ship drill immediately
Comment from : witty joker


Matthew Cozon
Nice video Good tip on the GPS markers You've made me want to go back and play this scenario again! FYI that most (all?) asteroids have two resources in addition to stone
Comment from : Matthew Cozon


Roth
ice asteroids are 1 in 1000 chance to spawn you are lucky!
Comment from : Roth


Lipocap Walker
one of my goto mods that i won't play with out is Automatic ore pickup does just what it says make the early game alot more enjoyable
Comment from : Lipocap Walker


Solear Gaming & Game making
Oh, man, I just saw this first episode This scenario is hard I've attempted it once, and failed miserably I expected the waves to attack me, but noo, they went straight for the beacon I hoped I can prep properly on site, but no, as you get close the waves start, barely any prep before so you need to bring what you think you'll need I thought I get some stuff between the waves from salvage, but it was hard There will be a lot of small ships, as you might expect There's very little prep time before and between the waves so perhaps have 1 big ship that you can just sit on top of the beacon, and a small ship that can attack and also can repair every turret and cannon you have I'd also consider another functionality: some sort of a tub with grinders, like a grinder pit, but for space, so you can grab a few wreck and get some ammo and resources - not sure how much time you'll have for that though brBut it will be fun! I'm interested, mate Keep going! 🙂
Comment from : Solear Gaming & Game making


jchoneandonly
Depressurizing let's you keep more oxygen when you don't have an airlock
Comment from : jchoneandonly


pooloftrees
Depressurise allows you to suck out the air from a room into a tank so that you don't lose it when you open the room to space (like you did when you opened both doors at the start of the episode) On a planet with oxygen, a depressurising vent on the outside of a vehicle or building can fill oxygen tanks and pass oxygen to vents inside sealed rooms to oxygenate them, all without needing ice This is especially useful when on planets or in areas with low oxygen levels, so that you can make sure that a room or cockpit has high oxygen levels (and/or that you have a filled oxygen tank) to allow you to refill your suit/bottles oxygen or work with keeping to need to refill with O2
Comment from : pooloftrees


demos113
You have 3 forward Ion engines and 2 upward ions, grind down one of each and you now have the parts to make a drill straight away you can replace those two engines later onbrbrGrind down the air vent and the doors (i consider them a useless distraction), you are in a space suit so use that to help conserve your airbrbrIce asteroid is the best base 🙂
Comment from : demos113


Cronyx Ravage
Regarding air vents: Every time you open the door, you lose oxygen Which means losing ice Depressurizing just stows the air in tanks so it doesn't blow away when you open the door
Comment from : Cronyx Ravage


Dragonorder18
This certainly reminds me of a good few times I've rebuilt the starting Ship too! Though often I had to dock it to something with a merge block to be sure it would remain in existence
Comment from : Dragonorder18


nick paske
No more in this sequence?
Comment from : nick paske


William Bennington
There's a mod I've used forever called Automatic Ore Collection It grabs the ore as you drill it
Comment from : William Bennington


Grey Knight Jazz
why didn't you route the drill straight through the front windshield directly inline with the survival Kit? You could have saved all the materials from the conveyor junction, and still maintained the airtightness (if thats a word) of you cabin
Comment from : Grey Knight Jazz


Af0ulwind
Could have saved some resources and put that drill directly on the survival kit brbrLet's see this evolution of your craft!
Comment from : Af0ulwind


casey hayward foxington
you can adjust the settings after the world is started by double clicking the folder icon left or right i cant recall off hand but after that you click on teh save file/backup that is in it and go to edit settings
Comment from : casey hayward foxington


Zabraca
Awesome, didnt know that you can /gps to quickly create a waypoint!
Comment from : Zabraca


Erlend Dingen Kroghrud
Can you make a list of what Mods you Are using? Having alot of problems with the ones i use
Comment from : Erlend Dingen Kroghrud


Colin Wicher
When is part 2!?
Comment from : Colin Wicher


Christian Horn
even that scouting resources can take a sh** ton of time i mostly like to start as a space nomad and the ship is a perfect start base to build upon looking forward for what you do about it
Comment from : Christian Horn


dracco fal
what i did was make a large solar array with batters for emergency recharge it just sites there charging when im running around
Comment from : dracco fal


HeilTec
Nice start on that scenario Happy to follow you on this and see what is done different
Comment from : HeilTec


TheMidnightBanshee 59
Yeah the basic space pod is a good starter vehicle it has everything you'd need except solar panels tho those are quickly obtainable anywaybrBut it could definitely use a straight up cockpit I find those way more reliable than control seats
Comment from : TheMidnightBanshee 59


matosch
Hi pandemic, @ 16:40 i like to remove the airvent cause i always forget to close it ( loose unnecessary air) and instead put the basic assembler there
Comment from : matosch


PSN Seaspike40
The air vent control is for people like you who are horrible about using an airlock properly To prevent wasting ice, can just stop pressurizing the cockpit and rely on the O2 bottle
Comment from : PSN Seaspike40


Keeper 1978
Yes yes awesome Dave
Comment from : Keeper 1978


Jodah175
You depressurize the cockpit because it doesnt have an airlock setup So every time you open the door, you vent the air to spacebrbrSo, depressurize> open door >exit cockpit area and vice versa
Comment from : Jodah175



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