Название | : | Blender Secrets - Baking Displacement Maps |
Продолжительность | : | 1.01 |
Дата публикации | : | |
Просмотров | : | 42 rb |
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That is not baking displacement, bake displacement means to have real geometry able to export to other software for example Unreal or Maya Comment from : Elián Zúñiga |
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Quick, easy and to the point Great tutorial!brbrSubbed Comment from : Lomborg |
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This finally worked I thought I did it wrong, my map was all Grey, but the pores still show up! Now, how do we bake this to eevee so we can use in unreal? Comment from : Galadriel Rea |
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Jan, how about doing this with UDIM? I would love to see that Comment from : Ken Kellett |
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This youtube is a goldmine!!! Comment from : Gargomesh |
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only prop? can we do that on model animation ? Comment from : Arrtma |
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Is it possible to bake displacement maps in UDIMs in Blender? Comment from : Renight0 |
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My displacement bakes always seem to turn out fully black Do you have any idea what's happening? Comment from : XANDRA |
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thanks man Comment from : andrew sanders |
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looks good, but what if we sculpt with dytopo? Comment from : Khalil Zahirian |
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how to bake opacity map Comment from : GYANENDRA PAL SINGH |
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Blender bake shit map which work only on 5 midlevelbr05 midlevel expand meshbrwho wrote this imbecile code? Comment from : waltage |
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Is it possible to get this to work when the highpoly mesh was not created using the Multires modifier? Comment from : unfa🇺🇦 |
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I got a question, would this work when exporting? Everytime I use displacement nodes and export it into something like an stl it doesn't export it as shown I'm trying to 3d print game assets and by their nature they use a lot of normal maps which makes displacement a must but it doesn't even export as such Comment from : Big Projects |
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Unfortunately Blender still doesn't have a way to bake displacement maps from anything other than sculpted multires detail Comment from : xg223 |
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I see nbothing, it's bake but with a grey image Comment from : Magma2300 |
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