Название | : | Transformation Gizmos | Game Engine series |
Продолжительность | : | 52.23 |
Дата публикации | : | |
Просмотров | : | 42 rb |
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The gizmo renders for me but can't be interacted with this was literally easier when I made the gizmos myself and did a raycast against them Comment from : VirtualFunction |
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The rotation issue wasn't that complicated If it goes above 360 wrap to 0, vise versa You just maintain euler angles to display edit/in the editor And internally convert to/from quat Comment from : Billy OConnor |
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very usefull as usual Comment from : Icaro Amorim |
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at 38:21, perhaps just render the degrees 360? Comment from : Peter Edmonds |
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I enjoyed this one so much Couldn't stop watching Excellent video! Comment from : Ale Vidal |
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Anyone try use ImGuizmo::DrawGrid? This accept view, projection matrices, and third matrix, called 'matrix', and i dont know what matrix it is, model matrix of what? The best result i can get its appearing one 3d line rendered at camera position instead of gridbrMy code:brImGuizmo::DrawGrid(glm::value_ptr(cameraProjection), glm::value_ptr(glm::inverse(cameraView)), glm::value_ptr(transform), 100f); Comment from : Kenny Tutorials |
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How did you did to get this style with ImGui ??? You edited everything yourself ? Comment from : Songo |
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thanks! Comment from : Sam_is_people |
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Very helpful for getting the gizmos to work Thanks! Comment from : NeoMorph |
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Charno is boom Comment from : Kariaki Stephen |
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I know this video is a little bit older, but (at least for me) your rotation method just would not work As soon as i rotated anything over 90 degrees, it completely broke until every field in transform was NaN I fixed it by using the built in glm::decompose and using quaternions Maybe it was an issue with my Implementation, but I tried basically copying Hazel's Gizmo rotation code and the same thing happened Oh well, since it's an editor thing anyways, I think trying to use euler angles over quaternions is not worth the headache for the marginal performance increase Comment from : IcyTv |
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Haha I recently ve been like, o wow I wanna these cool gizmos thing in my OpenGL renderer Good thing there is also Dear ImGui for that XD In fact when I started pondering how to implement gizmos by myself I had two thought paths 1 this will be extremely hard or 2 there is some trick which will ease the pain Thank gods for cherno Comment from : Reg Bot |
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If anyone is not getting the gizmos to render, double check your model, view, projection matrices I was passing in the wrong matrices and was going crazy trying to debug :) Comment from : Michael OConnell |
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Wait a second! I see those frames in the background! Next project is going to start with e! Comment from : Garage Man |
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Omg the way to you say ImGui makes me cringe so hard Comment from : Marius Bertelsen |
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Thank you for this video, i set up gizmo for my game engine with this :) Comment from : Jeroen |
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