Название | : | Creating a Map of Tiles // Game Engine series |
Продолжительность | : | 25.19 |
Дата публикации | : | |
Просмотров | : | 33 rb |
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BTW: using a text-based tile mapping system will help in map creating because it both reduces file size and is also easier to use because you don't need a map making tool, you can just use a text editor Comment from : @nerdastics3987 |
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关于图集的这部分代码竟然没找到。好像没有提交吧 Comment from : @user-ng4lq4xy6v |
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thanks!! Comment from : @sam_is_people1170 |
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This is the 69th video in the game engine seriesbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrnice Comment from : @Light-wz6tq |
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Hi The Cherno, thanks for this, if possible can this be taken further like creating a custom binary map file and doing a similar thing for the tiles so jo blogs doesnt have easy access to all those lovely tiles we spend so much time creating? Comment from : @nwalkeruk |
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These days I can't take anyone saying their game is "RPG" seriously Comment from : @gurjindersingh3843 |
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Recent factorio development blog (Friday Facts #344) game some interesting insight on map tile transitions Comment from : @radol |
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It looks like you didn't notice yet the only transition tiles that work with water are the grass tiles (at least, in the sprite sheet - there may be others in amongst the full set) You'll either need to redo your map layout to be grass instead of dirt at the shoreline, or you'll need to augment the sprite sheet Comment from : @BeheadedKamikaze |
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Yan you should make Hazel a commercially avaliable engine Make it like Unity or Unreal just better and sell it You won‘t have success with an engine with witch you can make floppy bird with There are hundets of these out there already You absolutely have the talent to make an AAA engine with your knowledge Comment from : @maxi-g |
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Hey Cherno, Whe you will add the 3D to the Hazel Comment from : @batuhandev4847 |
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the values you do not plan to change at runtime should really be constexpr Comment from : @miko007 |
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If you use something like a git, which I believe you do Shouldn't you be able to revert the reverted? Comment from : @ibrahimhussain3248 |
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Btw your security certificate expired 2 days ago on your site Comment from : @DJayDiamond |
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i'd guess cherno comes from the word chernikov if you think so please leave a lije! Comment from : @neemaadam |
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Great Videos When is the move semantics video coming? Comment from : @AliHeravi |
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Still early yet, waiting for you to get into isometrics etc lol Comment from : @OneMeanDragon |
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Before reverts, either stash or commit The you can always undo the revert Also git reflog can almost always save you Comment from : @prowhiskey2678 |
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Do you plan on doing a deep-dive analysis sort of thing on the Unreal Engine PS5 demo? Would be cool Comment from : @rift1067 |
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Coding is HARD☹️😔 Comment from : @suryabond0077 |
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Still waiting for you to push the previous episodes' commits to github Comment from : @Aluminum0013 |
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I like to use Tiled to make a map, it spits out JSON files Comment from : @ricknaam5658 |
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What are you opinions on the recently released videos of Unreal Engine 5? Comment from : @lorenzopazzification |
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Why uint32t in for loop? Comment from : @xarisfil58 |
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You mean like Git revert? You can undo that because there is a history of everything Comment from : @RedCraftRPG |
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How do you even keep getting these data loss issues? brbrFrom now on, you're going to stash everything instead of revert, ok? Comment from : @nextlifeonearth |
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I LOVE the new chilled-out vibe of your videos recently Maybe it's the cozy jumper Comment from : @toffeethedev |
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Recently I found out about a game engine called Corona and now I find out about one called Hazel what's next, pickle? Comment from : @domeen0gt895 |
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Какого бренда “the cozy jumper”? Comment from : @cadfoot568 |
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oh hi cherno Comment from : @8DaMusic |
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Very Nice! You seem very positive today! Nice work! :D Comment from : @samuelrasquinha6712 |
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