Название | : | Rimworld Killbox Guide ( How To Defend Your Base) |
Продолжительность | : | 11.39 |
Дата публикации | : | |
Просмотров | : | 398 rb |
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Hour glass design worked surprisingly well, under a mountain with a single pillar holding the roof up with IEDs around the pillar would make it hit even harder still Comment from : Mr Samuel Streamer |
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Ill be using Combat AI 5000, and killbox for me is now useless 😂 Comment from : World of Ambiance |
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I really learned a lot thanks to your video! Mostly about really strange Australian historical information Comment from : Emilis2023 |
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What about 100 varg? Comment from : T C |
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I like how it’s 3k years in the future, laser weapons are a thing… but they can’t make windows in walls Comment from : billy |
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"qwo-ree" is how I pronounce it Comment from : Emily Auld |
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Id always have a panic room usually carved deep into the mountains with alot of walls and doors so when a big raid happens I can put a few pawns in there for when the colony is overran so the run isn't over Comment from : evelyn |
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I have, and never will build a kill box Comment from : sirmax2stacks2000 |
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GOD DAMN IT JOJO'S REFERENCE CRUSH THAT LIKE BUTTON Comment from : Mustafa Yücel Uğurluay |
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Cheat code was for GTA san andreas or vice city ;) Comment from : thebiggestredd |
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Turrets get priority targeting as if they are pawns, even if un powered You can have a bunch of turrets act as dummies for radiers to hit while you shoot at them Comment from : TCBOB B |
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1:20 so no ones gonna talk about this??? Why did he diss the writer??😭 Comment from : TheBengineer |
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After dealing with 3 sieges in a row I moved into the mountain I'd rather take my chances with the bugs, honestly Comment from : Kitty Daddy |
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Subscribers improve graphics as well it seems XD Comment from : BoredomVirusXP |
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Love the Gta: SA ammo health cheat reference Comment from : Zarg Ouellette |
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my colonists and pets keep walking through the kill box and killing themselves😭😭 Comment from : Micha |
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The whores on the Rim? Which mod is that? Comment from : Vanguard |
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Meat at home is fine Comment from : Назар Віхренко |
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im jelly of how good you do this but i learned something so you get the like and comment ha Comment from : ADucksOpinion |
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For mountain bases, I just lower the temperature below the point that infestations can spawn, and have everyone use winter clothing… Comment from : Affif Ali |
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Only attack Thrumbo's if you got traders visiting You get Two dead thrumbos and maybe a couple of dead trader escorts which will make your cannibals happy :) Comment from : Null Bubble |
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Never built one, what are the chances my idiot colonist will set off the traps themselves? Comment from : Daniel Villalba |
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Killboxes are fine I guess Personally, I never use them cause I feel like it's cheesing the game a little too much I also understand how frustrating the game is that these raider factions somehow have enough population to launch 40 Raiders at a time at you every couple of days while your colony struggles to even find one more person (buying slaves or captured) Oh well Comment from : Rain Shadow Band |
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It's pronounced quarry Comment from : Daniel Fincher |
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Gas chambers it is and fire Comment from : lukaszelezo |
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1:59 you are welcome Comment from : Thee Mighty |
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the killbox ive found most effective is a zigzag with turrets behind a embrasure at the end, plus you can chuck colonists with smgs and other things behind the turrets or behind the walls separating the turrets, this singles them out and sure, only 4 max things are able to enter at a time, that's why you have a funneled big open area in which there are at least 3 turrets so you can hopefully kill all the raiders before it becomes more dragged out my best way to describe it is the opposite of a conventional killboxbrbrof course, if sappers come you are basically dead so best bet with them is probably use run and gun and strafe the enemy Comment from : ITS NATE |
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This is not Caeser pick This is Augustus Comment from : Александр Гонтарь |
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How do I get them to actually go into killbox instead of going around it Comment from : SHMIKE |
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Good reference 👏 Comment from : El Pozo Mierda |
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Me: hehe my killbox is perfectbrRandy: Oh really??brSends mechanoids, raid drops in the middle of base and infestation one after the other after a day of breathing A horde of manhunter rabbit comes and wreck wounded pawns Comment from : ImA Bun |
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Have a hard time with your videos because of the distracting jokes every 5 seconds Comment from : YoutubeWatcher |
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breach raids: nice killbox you got there Comment from : andrzej wysocki |
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Noice Comment from : TheJuggernaut |
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Me who uses some funny turret mods Raiders when they pull up to my base and get hit with the horrifying mix of DDay and 76mm Automatic naval cannons: Carmen - Overture intensifies Comment from : LPlayerJohnny |
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4:01 fucking right I did Comment from : Eugene Waterslide |
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or just disable infestation Comment from : Thrallzil |
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There's like this game, I think its called Rimworld You can show everything you describe Maybe I'm a dipshit but I didnt understand half of the things you mentioned which you could have easily shown Essentially I have to now go watch another video because this only gave me half the info I needed Comment from : phqutub |
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Wonderful video quality I am a video editor myself so can understand those layers of media you'd have put while editing this video Comment from : Itachi Uchiha |
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Ukraine might wanna take notes Comment from : BeeBee |
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Don't floor your killbox Don't build on stone terrain Do build a roof over your killbox The name of the game is to slow the swarms when they get inside your killbox so the turrets and the pawns get more time to shoot at them You want to affect walk speed by way of terrain choice (ice, water, mud etc) and using lack of light to further slow them Keep in mind, animals don't care about lack of light They move at full speed regardless of light Comment from : cryzz0n |
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or build in a mountain and have a no insect invasion mod Comment from : sugabop |
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me: builds killboxbrenemies: spawns on other side of map and uses grenade launcher to blow my wall up and pillage my settlement while my pawns are on the other side of the base Comment from : Service NSW |
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what if the base is at the middle of the map and the raid comes from multiple location? Do i have to build killboxes on every direction of my base? Comment from : Muhammad Najmi |
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Another useful tip for those who do live under mountains is that insects prefer to infest rooms of average temperature, large size, and darkness before all others Because of this it is possible to make a room that is much more likely to be infested and either burn everything in the trap room or collapse the ceiling whenever it becomes infested Comment from : ferocious bus |
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I prefer a large open map, and an artillery batterybrbrEnemies don't like a hail of explosions tearing them to bits as they cross the map (I have a 900x900 specially modified map It took 15 minutes just to First-Time-Generate But is it fun to turn into the moon every few seasons when a raid comes in on the far side with the 'they will prepare for a while' modifier) Comment from : atigerclaw |
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is that amphibious amphibian Comment from : Sycorax |
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I didn't know turrets would stop them from digging! Comment from : Josh Wood |
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Good editor Comment from : Known as |
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What are the mods mentioned in this video? Comment from : ChinchillaBONK |
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Question, does this need the Locks Mod? Because it conflicts with the animal pens mod So my handler pawns will constantly be leading animals back to the pens because fences can't be closed to the animals Comment from : ChinchillaBONK |
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shouldn't the first r1 be an l1? Comment from : Dodger |
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I put out turrets out side the base but back from the entry point so when they bunch up on the entry to the maze they get shot in the back Getting the range right is the trick so they focus on the entry not the gun Comment from : Wesley Bruce |
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10:00 Hold on, i thought this tutorial was Asuming no Mods that affect Gameplay related to Base Defence Comment from : Spacedestructor |
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You know a lot of mod You dont happen to know of a secreat passage/door mod? I want to build a hidden door to have my melee pawns sneak arond the enemy Comment from : Mattias Lindqvist |
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HEY! btakes his turtle Shell and leaves/b Comment from : Jakori |
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Cool vid Great Comment from : Itachi Uchiha |
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This guide is crap, we see nothing, only Bad screenshot, i don't recommend this Guy for guides, they are all the same Comment from : Aya |
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I made a robot Brent and noobert Comment from : craft wes |
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Just 1 suggestion don't use plasmaswords when using the 3man tank squad setting enemies on fire causes them to enter panic and run through your front line, allowing the fights to get messy Monosword much better for this Comment from : mekkiepoo |
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I always build my prisons in the mountains, I have a armory just outside the prison barracks so whenever those insects come I arm the slaves and go to war lmao Comment from : Multi Pass |
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Came back to change my rating to a negative one This video did not help Killbox doesn't work Enemies go straight for walls and bypass killbox 90 of the time (yes, the path through the killbox is clear, no closed doors) This video does not properly account for AI behavior I wasted a lot of time with these hints that don't help Comment from : Giovanni VDB |
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love the TTS reference Comment from : monkeywithplutonium |
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What are embrasiers Comment from : Lowxrobin |
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People still playing rimworld in 2021 and I’m happ Comment from : Birdin Jaya |
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but i like stone traps more nobert 👁👄👁 Comment from : DB Muir |
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8:28 is that a tf2 engineer references ? Comment from : KosGys |
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Your vids are just too good nd useful nd also your voice makes it more fun to watch Keep up the bootiful content Comment from : Vulcanz 132 |
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didnt work at all ;) even the bugs are chewing on the walls instead of coming to the killbox :D Comment from : László Tarca |
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This guide is very useful I've built a killbox more effective than mustard gas But whats Rimworld? Comment from : OffensiveTitle |
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I always just make a gate house with no dore the raiders wander down the hallway get bunched up and ripped to chunks Comment from : Ghastly_Grinner |
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Divide and conquer brbr-szu tzu art of war Comment from : Alexander |
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false 7:07 Comment from : Arronax |
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i grabbed a mod that says insects cant infect well lit areas so as long as the power doesn't go out im happy in my mountain Comment from : cory rouse |
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:-) Comment from : Edward Rou |
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wont insect spawn get disabled if the temp in the room is below -17c? Comment from : LikeableKiwi |
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Can someone say me the OP mods that the writter write about? would love to use them Comment from : Vinícius Pessoa |
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i recommend making wood walls near the opening so that when they take cover and fire towards your colonist the wall is gonna break and they are exposed Comment from : CarefreeBDO |
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2 killboxes, one in either direction, for quick evac Comment from : Aviel Yamin |
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I never liked to use killboxes because setting up defense of lines felt so much more cinematic to me Comment from : Styxx |
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one time i had sappers ignore my 3-4 block walls i can't remember and instead dig straight through a mountain, they actually uncovered an iron vein while they were at it Comment from : france Gamer |
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Breaching raid: "And I took that personally" Comment from : red engineer |
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Here comes ideology to ruin all your killboxes Comment from : Ibrahim Ismail |
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Quick questionhow do you prevent your idiot colonist from walking straight into the trapsor are they not that stupid? Comment from : Cerberus |
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Francis John has some very interesting designs, including a oven hallway to knock out invaders through heatstroke Comment from : Lion Llew |
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If you stick to just going over the info it would make your videos more watchable They are just super annoying to watch with all the bs commentary and jokes Comment from : Odorous Smegma |
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