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How To Build Efficient Base In Rimworld Base Building Guide




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Название :  How To Build Efficient Base In Rimworld Base Building Guide
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Noobert
Get Your Own Server Today with Oddblox Hosting use Code Noobert at Checkout for 15 Off bitly/Oddblox
Comment from : Noobert


Kelmir Osue
This video is great! But I'd like to see how you would do this for other biomes like deserts and such since that can drastically change what you can/can't do
Comment from : Kelmir Osue


Ding Dong
My kitchen for 28colonists and 120 interns looks a little different
Comment from : Ding Dong


Absolute Lambda
Hey Noobert, What is the mod at about 2:40 that shows the pawn portrait? i think that looks awesome
Comment from : Absolute Lambda


varsoul
"That said" are you sure?
Comment from : varsoul


Grypho
cool vid bro
Comment from : Grypho


Just a Guy
you should always build 30 layer walls, dont let these cowards tell you otherwise
Comment from : Just a Guy


스토코트
👍👍👍
Comment from : 스토코트


Youngy NS
got a world to rim
Comment from : Youngy NS


Oranchani
hey noobert! What mod did you use to make walls and structures and stuff without constructing? do you just edit it out and skip time or is there a mod? if you dont know what im talking about im talking about how you can build without using pawns to build If you still dont know what im talking about heres an example: 6:02 and 7:46
Comment from : Oranchani


Roniyo
Is that a mod you are using to drop builds and furnitures without the wait time
Comment from : Roniyo


Carson Struble
If ur new br|br|br¥
Comment from : Carson Struble


Mist Prowen
Nukes - Double Layered Walls brChemfuel - Separate compartments for each stack, 1 layer thick walls brLuciferium - Build a room, remove the doorbrbrLuciefrium is truly the most hazardous material
Comment from : Mist Prowen


Amelio
I think i just realized that i SUCK at rimworld
Comment from : Amelio


Jeremi Paw
my rimming is on point after this video
Comment from : Jeremi Paw


WakeUpB4LifeEnds
The music in the videos is disturbing
Comment from : WakeUpB4LifeEnds


Age Cali
No
Comment from : Age Cali


Tride
Noobert, would you do a video on the multiple Rimwolrd Multiplayer mods that exist now to compare them? (Rimworld Together, Open World, and the classic Multiplayer mod by Zerith) You could go through things like stability of sever/online play, mod support, features, etc Love the videos btw!
Comment from : Tride


Константин Александров
This guide has a number of significant shortcomingsbr1 The kitchen needs to be bigger to install a heater (It will always be too cold without a heater) and to store cooked mealsbr2 On the floor near the stove there should be a warehouse with all priorities disabled Otherwise, the pawn will not see the dishes already cooked and will cook well above the set limitbr3 For completely inexperienced players, it would not be out of place to mention the importance of setting a high priority on food racks and building a proper flor
Comment from : Константин Александров


XelNigma
I cant began to tell you how much I hate all of this Aesthetics is more important than efficiently to me And this "guide" has 0 aesthetics
Comment from : XelNigma


Namik Mesic
Awesome
Comment from : Namik Mesic


Patrick Alam
I protecc i attac lastly i reflecc
Comment from : Patrick Alam


pgmp
Well after 2000 hours of gameplay on Rimworld I can tell you thisbrThis is the best Rimworld video you need to see before you keep playing this great game
Comment from : pgmp


AutonomousHippopotamus
Every video about this game is a missed opportunity to call it a "RimJob" :D
Comment from : AutonomousHippopotamus


DomSchra
Ive been doing so many things wrongbrbrOh god ive been doing things sooooooooooo wrong lmfaoooobrbrOne thing ive found with hospitals tho is that you want to space beds with 3 spaces apart cause otherwise infections will spread like H E L L
Comment from : DomSchra


Michael Richards
I'm gonna have to watch this again This was really smart moves lol
Comment from : Michael Richards


EssDubz
So many of these things are so immersion breaking and generally unfun That hospital looks like hell
Comment from : EssDubz


Zanfib32
If you don't have enough silver to make sterile tiles, steel tiles are a good alternative because they offer slightly weaker versions of the same buffs
Comment from : Zanfib32


HKO2006
7:04 2 doors make prisoner break out more frequently and all prisoners share one room makes them break out together
Comment from : HKO2006


Astrovian
Fine meals
Comment from : Astrovian


Evergreen Legacy
HOW DOES YOUTUBE KNOW IVE BEEN PLAYING RIMWORLD RECENTLY?! YALL ARE TOO GOOD
Comment from : Evergreen Legacy


T C
Came here for the rim guide Stayed for RimWorld
Comment from : T C


Sam Caillouette
Killboxes are totally immersion breaking for me
Comment from : Sam Caillouette


Sana Ne
is this some kind of joke guide? like how not to build a base?
Comment from : Sana Ne


Boomlikeham
Bunks beds should be in the vanilla game
Comment from : Boomlikeham


golem of flesh
personally I like dumping waste packs outside my walls and waiting for waste pack infestations Gives me an area of living landmines or something I can unleash on raiders using a colonist with a jump pack
Comment from : golem of flesh


Eclipse Shadowscale
I've been told hay flooring works pretty well in kitchens is there really any reason not to use it?
Comment from : Eclipse Shadowscale


may contain nuts
good video but what about combat extended ammo storage?
Comment from : may contain nuts


may contain nuts
his fake british accent gets slightly better in each video
Comment from : may contain nuts


Joikax
Tried all sorts of kitchen designs and the fridge kitchen always ends up being the most efficient in the long runbrbr No doors (appart from fridge access) to slow down cooks or haulers as they work; no doors between fridge and kitchen also means no huge temperature shifts as the colony grows bigger and haulers tend to open doors every other second; huge stockpiles right next to the cooks means less back and forth work for haulers trying to keep those racks by the table full at all times, just plop a few statues in with some lamps and you can quickly get an impressive kitchen moodlet for anyone entering or working in there (huge plus), even with the bad temperature cooking speed debuff this design ends up averaging about the same production as other designs with doors included and plopping down an autodoor to try and mitigate travel time is fruitless when it causes temperature shift problems anyway and any regular door just slows cooks and haulers way too much so with door designs you're always running into time efficiency issues one way or anotherbrbrSimply far too convenient compared to the other options for a regular tempered weather playthrough
Comment from : Joikax


Howdy do Buckeroo
I had an insanely small research room, and out of ALL there was for this raider to drop in, the fellow picked the research roombrbrUnfortunately for the fellow, my researcher has 20 in melee and I had CQC installed so he just RKOed the guy and we took him inbrbrBest slave ever, really helped out with the mining Im gonna try to recruit him sometime later once everything settles down
Comment from : Howdy do Buckeroo


Oliver Seiffert
Chairs around a billardtable? Did you ever play Billards? lol
Comment from : Oliver Seiffert


MeOwOgai
Thank you for this: 5:59
Comment from : MeOwOgai


Cane McKeyton
Personally I never build kill boxes as I find them a little too 'gamey' and conflicts with me liking to think of how my base would look like if it were a real location
Comment from : Cane McKeyton


limyarplane
hey thanks for the tip's I'm not super big on some of them like the corners or the hospital bed's cause i don't play on max difficulty and like to build pretty cave base's and town's but some of them are defiantly very very helpful that in my opinion don't ruin the look's ill defintly be saving this vid and mixing and matching some of these tips into my future bases!
Comment from : limyarplane


Marco Bencini
I think the hospital and the prison should be near the kitchen, too many times my patients have died of malnutrition in the direst moments
Comment from : Marco Bencini


Flannel Man
Your content is cringe Quit polluting youtube
Comment from : Flannel Man


Rafaelutzul
this guy doesnt know what he's talking about
Comment from : Rafaelutzul


Константин Александров
I expected to see more advanced tips However, the video as a whole is very basic But, of course, there were some excesses Man, you advise to demolish the corners in the rooms, but at the same time you build 2 multi-analyzers
Comment from : Константин Александров


Cyo
Does Oddblox support Rimworld hosting? I would pay for that!
Comment from : Cyo


Terry Davis
My most recent base has a central hallway that is also the rec hall and unroofed, covering a bunch of needs all at the same time and creating a very cheap first layer of walls enclosing all my essential buildings Whatever my dining hall is, I double the space behind it for the ideoligion roombrbrSomething to say for zones as well, use them to control animal travel and to create panic rooms for when raids go bad or to quickly rally in case of a drop pod All indoors so the rabid thrumbo doesn't delimb someone
Comment from : Terry Davis


Dev_ Zero32
How are you man, been awhile
Comment from : Dev_ Zero32


ClownPain
Why does your voice sound ai generated😅
Comment from : ClownPain


Naruza
Can somebody make a damn table ?brbrbate witout table -3/bbrbrbgoes berserk and tries to kick melee-man/b
Comment from : Naruza


Ajax
This is a very good quality video I wish I could like it 100 times
Comment from : Ajax


Ilias Shogenov
I would love to see a colony defense guide with no kill boxes Like bunkers and layers of defenses
Comment from : Ilias Shogenov


Steven Studer
I have found a useless cave make a great waste pack frezzer just add a door, AC unit and a solar panel the waste stays frozen most days and no need for walls
Comment from : Steven Studer


A Danni MPA
lol I was just thinking about a no killbox base and this shows up thank you for making this!
Comment from : A Danni MPA


Peers
MILITOR PEERS REPORTING
Comment from : Peers


MadArtillery
Now this is some quality content! So many great ideas!
Comment from : MadArtillery


Forsparda
Just entomb yourself in a mountain with only one way in or out and put gun turrets in the doorway that way you only ever need to worry about those dicks that somehow smash through the mountaintop in order to get to you, uh and also the sappers that somehow cleave rock like it was made of cheese
Comment from : Forsparda


Poeteca
For those who want to do a mountain base: any important room (research, hospital, dangerous storage, etc) should be cooled below -8 C, this reduces the chances of an infestation starting in those rooms Additionally, you can keep a warm dark room filled with incendiary mines away from your base to act as a lure
Comment from : Poeteca


Federico
i found straw matting to be a decent and cheap early floor for kitchens and hospitals
Comment from : Federico


light18pl
I played quite a bit, and I still learned new things, thanks!
Comment from : light18pl


Scypio
11:17 : Mortars being hit and destroyed by enemy fire can (and will) explode The chain reaction can be pretty big Though, pretty rare, it can happen So it isn't a bad idea to shelter mortars from each other by placing walls
Comment from : Scypio


Kenneth Jude Carrera
Bonjour!
Comment from : Kenneth Jude Carrera


440Stainless
How do you make slave labor w/o mods though? Do they just get bored and start working?
Comment from : 440Stainless


Speckledorf
For prisons, I recommend having a room that is absolutely horrendous as well, to help speed up Ideological conversion Low mood means a higher chance of the pawn suffering a crisis of faith, dramatically lowering their certainty or even changing their ideology entirely Once they are converted you can move them to the recruitment side, which has all the amenities needed to speed up the process
Comment from : Speckledorf


Nelsondfg2
YOU CAN STACK ON SHELFS NOW?
Comment from : Nelsondfg2


RedPepperPhoenix
With biotech, zones can be used to prevent kids from wandering too far out for their recreation as they can wander into a rather hungry animal or other hostile entities for nature walks when not set simply having it highlight a well-defended exterior by walls or relatively close to the colony and not in the wilderness along with the safe areas in the base will be enough to satisfy their learning outside
Comment from : RedPepperPhoenix


BrutusAlbion
Excellent work noobs!
Comment from : BrutusAlbion


nitricoxidegod
🎉
Comment from : nitricoxidegod


Pater familias
Am I the only one who puts research benches in the hospital?
Comment from : Pater familias


Pater familias
6:12 the thumbnail is a lie 😅😅😅
Comment from : Pater familias


4 Seasons
Just updated from 10 to 14 and got the recent dlcs Used to build my colonies with a kill box but I want to try more of a fortress design due to sappers so this video is perfect for me
Comment from : 4 Seasons


Ramery
Time to get back at rimworld again after this,
Comment from : Ramery


DNX3M
For a colony with melee and shotgun, I like polka dot base walls Not actually a wall, but enough structures to block the line of sight from outside without blocking movement
Comment from : DNX3M


Hg mercury
Amazing guide as always :D
Comment from : Hg mercury


Felino Wottgald
really amazing guide, I have years playing the game but I'm happy to always see how to properly do stuff, so I can see how can I implement it on my current colony
Comment from : Felino Wottgald



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