Название | : | How To Build Efficient Base In Rimworld Base Building Guide |
Продолжительность | : | 12.29 |
Дата публикации | : | |
Просмотров | : | 50 rb |
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Get Your Own Server Today with Oddblox Hosting use Code Noobert at Checkout for 15 Off bitly/Oddblox Comment from : Noobert |
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This video is great! But I'd like to see how you would do this for other biomes like deserts and such since that can drastically change what you can/can't do Comment from : Kelmir Osue |
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My kitchen for 28colonists and 120 interns looks a little different Comment from : Ding Dong |
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Hey Noobert, What is the mod at about 2:40 that shows the pawn portrait? i think that looks awesome Comment from : Absolute Lambda |
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"That said" are you sure? Comment from : varsoul |
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cool vid bro Comment from : Grypho |
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you should always build 30 layer walls, dont let these cowards tell you otherwise Comment from : Just a Guy |
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👍👍👍 Comment from : 스토코트 |
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got a world to rim Comment from : Youngy NS |
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hey noobert! What mod did you use to make walls and structures and stuff without constructing? do you just edit it out and skip time or is there a mod? if you dont know what im talking about im talking about how you can build without using pawns to build If you still dont know what im talking about heres an example: 6:02 and 7:46 Comment from : Oranchani |
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Is that a mod you are using to drop builds and furnitures without the wait time Comment from : Roniyo |
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If ur new br|br|br¥ Comment from : Carson Struble |
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Nukes - Double Layered Walls
brChemfuel - Separate compartments for each stack, 1 layer thick walls
brLuciferium - Build a room, remove the doorbrbrLuciefrium is truly the most hazardous material Comment from : Mist Prowen |
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I think i just realized that i SUCK at rimworld Comment from : Amelio |
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my rimming is on point after this video Comment from : Jeremi Paw |
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The music in the videos is disturbing Comment from : WakeUpB4LifeEnds |
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No Comment from : Age Cali |
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Noobert, would you do a video on the multiple Rimwolrd Multiplayer mods that exist now to compare them? (Rimworld Together, Open World, and the classic Multiplayer mod by Zerith) You could go through things like stability of sever/online play, mod support, features, etc Love the videos btw! Comment from : Tride |
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This guide has a number of significant shortcomingsbr1 The kitchen needs to be bigger to install a heater (It will always be too cold without a heater) and to store cooked mealsbr2 On the floor near the stove there should be a warehouse with all priorities disabled Otherwise, the pawn will not see the dishes already cooked and will cook well above the set limitbr3 For completely inexperienced players, it would not be out of place to mention the importance of setting a high priority on food racks and building a proper flor Comment from : Константин Александров |
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I cant began to tell you how much I hate all of this Aesthetics is more important than efficiently to me And this "guide" has 0 aesthetics Comment from : XelNigma |
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Awesome Comment from : Namik Mesic |
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I protecc i attac lastly i reflecc Comment from : Patrick Alam |
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Well after 2000 hours of gameplay on Rimworld I can tell you thisbrThis is the best Rimworld video you need to see before you keep playing this great game Comment from : pgmp |
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Every video about this game is a missed opportunity to call it a "RimJob" :D Comment from : AutonomousHippopotamus |
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Ive been doing so many things wrongbrbrOh god ive been doing things sooooooooooo wrong lmfaoooobrbrOne thing ive found with hospitals tho is that you want to space beds with 3 spaces apart cause otherwise infections will spread like H E L L Comment from : DomSchra |
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I'm gonna have to watch this again This was really smart moves lol Comment from : Michael Richards |
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So many of these things are so immersion breaking and generally unfun That hospital looks like hell Comment from : EssDubz |
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If you don't have enough silver to make sterile tiles, steel tiles are a good alternative because they offer slightly weaker versions of the same buffs Comment from : Zanfib32 |
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7:04 2 doors make prisoner break out more frequently and all prisoners share one room makes them break out together Comment from : HKO2006 |
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Fine meals Comment from : Astrovian |
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HOW DOES YOUTUBE KNOW IVE BEEN PLAYING RIMWORLD RECENTLY?! YALL ARE TOO GOOD Comment from : Evergreen Legacy |
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Came here for the rim guide Stayed for RimWorld Comment from : T C |
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Killboxes are totally immersion breaking for me Comment from : Sam Caillouette |
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is this some kind of joke guide? like how not to build a base? Comment from : Sana Ne |
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Bunks beds should be in the vanilla game Comment from : Boomlikeham |
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personally I like dumping waste packs outside my walls and waiting for waste pack infestations Gives me an area of living landmines or something I can unleash on raiders using a colonist with a jump pack Comment from : golem of flesh |
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I've been told hay flooring works pretty well in kitchens is there really any reason not to use it? Comment from : Eclipse Shadowscale |
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good video but what about combat extended ammo storage? Comment from : may contain nuts |
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his fake british accent gets slightly better in each video Comment from : may contain nuts |
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Tried all sorts of kitchen designs and the fridge kitchen always ends up being the most efficient in the long runbrbr No doors (appart from fridge access) to slow down cooks or haulers as they work; no doors between fridge and kitchen also means no huge temperature shifts as the colony grows bigger and haulers tend to open doors every other second; huge stockpiles right next to the cooks means less back and forth work for haulers trying to keep those racks by the table full at all times, just plop a few statues in with some lamps and you can quickly get an impressive kitchen moodlet for anyone entering or working in there (huge plus), even with the bad temperature cooking speed debuff this design ends up averaging about the same production as other designs with doors included and plopping down an autodoor to try and mitigate travel time is fruitless when it causes temperature shift problems anyway and any regular door just slows cooks and haulers way too much so with door designs you're always running into time efficiency issues one way or anotherbrbrSimply far too convenient compared to the other options for a regular tempered weather playthrough Comment from : Joikax |
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I had an insanely small research room, and out of ALL there was for this raider to drop in, the fellow picked the research roombrbrUnfortunately for the fellow, my researcher has 20 in melee and I had CQC installed so he just RKOed the guy and we took him inbrbrBest slave ever, really helped out with the mining Im gonna try to recruit him sometime later once everything settles down Comment from : Howdy do Buckeroo |
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Chairs around a billardtable? Did you ever play Billards? lol Comment from : Oliver Seiffert |
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Thank you for this: 5:59 Comment from : MeOwOgai |
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Personally I never build kill boxes as I find them a little too 'gamey' and conflicts with me liking to think of how my base would look like if it were a real location Comment from : Cane McKeyton |
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hey thanks for the tip's I'm not super big on some of them like the corners or the hospital bed's cause i don't play on max difficulty and like to build pretty cave base's and town's but some of them are defiantly very very helpful that in my opinion don't ruin the look's ill defintly be saving this vid and mixing and matching some of these tips into my future bases! Comment from : limyarplane |
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I think the hospital and the prison should be near the kitchen, too many times my patients have died of malnutrition in the direst moments Comment from : Marco Bencini |
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Your content is cringe Quit polluting youtube Comment from : Flannel Man |
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this guy doesnt know what he's talking about Comment from : Rafaelutzul |
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I expected to see more advanced tips However, the video as a whole is very basic But, of course, there were some excesses Man, you advise to demolish the corners in the rooms, but at the same time you build 2 multi-analyzers Comment from : Константин Александров |
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Does Oddblox support Rimworld hosting? I would pay for that! Comment from : Cyo |
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My most recent base has a central hallway that is also the rec hall and unroofed, covering a bunch of needs all at the same time and creating a very cheap first layer of walls enclosing all my essential buildings Whatever my dining hall is, I double the space behind it for the ideoligion roombrbrSomething to say for zones as well, use them to control animal travel and to create panic rooms for when raids go bad or to quickly rally in case of a drop pod All indoors so the rabid thrumbo doesn't delimb someone Comment from : Terry Davis |
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How are you man, been awhile Comment from : Dev_ Zero32 |
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Why does your voice sound ai generated😅 Comment from : ClownPain |
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Can somebody make a damn table ?brbrbate witout table -3/bbrbrbgoes berserk and tries to kick melee-man/b Comment from : Naruza |
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This is a very good quality video I wish I could like it 100 times Comment from : Ajax |
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I would love to see a colony defense guide with no kill boxes Like bunkers and layers of defenses Comment from : Ilias Shogenov |
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I have found a useless cave make a great waste pack frezzer just add a door, AC unit and a solar panel the waste stays frozen most days and no need for walls Comment from : Steven Studer |
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lol I was just thinking about a no killbox base and this shows up thank you for making this! Comment from : A Danni MPA |
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MILITOR PEERS REPORTING Comment from : Peers |
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Now this is some quality content! So many great ideas! Comment from : MadArtillery |
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Just entomb yourself in a mountain with only one way in or out and put gun turrets in the doorway that way you only ever need to worry about those dicks that somehow smash through the mountaintop in order to get to you, uh and also the sappers that somehow cleave rock like it was made of cheese Comment from : Forsparda |
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For those who want to do a mountain base: any important room (research, hospital, dangerous storage, etc) should be cooled below -8 C, this reduces the chances of an infestation starting in those rooms Additionally, you can keep a warm dark room filled with incendiary mines away from your base to act as a lure Comment from : Poeteca |
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i found straw matting to be a decent and cheap early floor for kitchens and hospitals Comment from : Federico |
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I played quite a bit, and I still learned new things, thanks! Comment from : light18pl |
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11:17 : Mortars being hit and destroyed by enemy fire can (and will) explode The chain reaction can be pretty big Though, pretty rare, it can happen So it isn't a bad idea to shelter mortars from each other by placing walls Comment from : Scypio |
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Bonjour! Comment from : Kenneth Jude Carrera |
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How do you make slave labor w/o mods though? Do they just get bored and start working? Comment from : 440Stainless |
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For prisons, I recommend having a room that is absolutely horrendous as well, to help speed up Ideological conversion Low mood means a higher chance of the pawn suffering a crisis of faith, dramatically lowering their certainty or even changing their ideology entirely Once they are converted you can move them to the recruitment side, which has all the amenities needed to speed up the process Comment from : Speckledorf |
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YOU CAN STACK ON SHELFS NOW? Comment from : Nelsondfg2 |
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With biotech, zones can be used to prevent kids from wandering too far out for their recreation as they can wander into a rather hungry animal or other hostile entities for nature walks when not set simply having it highlight a well-defended exterior by walls or relatively close to the colony and not in the wilderness along with the safe areas in the base will be enough to satisfy their learning outside Comment from : RedPepperPhoenix |
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Excellent work noobs! Comment from : BrutusAlbion |
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🎉 Comment from : nitricoxidegod |
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Am I the only one who puts research benches in the hospital? Comment from : Pater familias |
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6:12 the thumbnail is a lie 😅😅😅 Comment from : Pater familias |
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Just updated from 10 to 14 and got the recent dlcs Used to build my colonies with a kill box but I want to try more of a fortress design due to sappers so this video is perfect for me Comment from : 4 Seasons |
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Time to get back at rimworld again after this, Comment from : Ramery |
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For a colony with melee and shotgun, I like polka dot base walls Not actually a wall, but enough structures to block the line of sight from outside without blocking movement Comment from : DNX3M |
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Amazing guide as always :D Comment from : Hg mercury |
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really amazing guide, I have years playing the game but I'm happy to always see how to properly do stuff, so I can see how can I implement it on my current colony Comment from : Felino Wottgald |
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