Название | : | The real problems with Mass Effect: Andromeda |
Продолжительность | : | 17.06 |
Дата публикации | : | |
Просмотров | : | 11 rb |
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so right i hope bioware c this Comment from : Killing Time |
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This is a smaller thing but didn't like the gun audio Most gun sounds seemed generic compared to ME2 Comment from : JordTheeNord |
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I'm not sure I agree with the points you made about the lighter tone Andromeda really was going for a new feel to a Mass Effect game It's a story about exploration and discovery, and of finding and creating a new home for humanity and the other Milky Way races in Andromeda Having a dark gritty tone for the game would've been sort of a clash If there's ever a sequel to Andromeda I'd hope to see lighter tones remain in the story brHowever the games taking place in the Milky Way picking up after ME3 should definitely keep those darker and grittier tones from the original trilogy I see Andromeda as more of a spin off or side story to Mass Effect anyways, so the tonal shift is appropriate to me Comment from : Aurrickan |
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I think one of the biggest issues with story in this game is SAM He does way too much and Ryder ends up feeling like an empty vessel that carries his plot device around Comment from : Synthia |
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As someone who enjoys both Mass Effect and Sudoku, I now feel insulted Comment from : Zahiera Baloch |
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11:40 wow, that guy flew! Comment from : Ali the one |
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This video is perfect I couldn't agree more The tone feels like BioWare did market research and found that crowds connect with sitcom-style levity, so they forced it into nearly every scene It ruins the game Comment from : Aaron Lauretani |
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You see, this is the problem with RPG players They go on and on and on about stories, missed opportunities, dialogue and how the original trilogy was so much superiorbrBut what they fail to mention is that (at least on console) the gameplay in the original trilogy was pretty shit One button working virtually everything, run, climb, take cover, and (in ME3) roll and roll from cover to cover is a recipe for disaster How many times did you take cover on the wrong side of a barricade when you meant to run? How many times did you press X to take cover only for the game to ignore you? How many times did a biotic hit a wall, not the target? Incredibly frustrating MEA was much better at actual game play Which is the bit you do, not cut scenes Comment from : SvenTviking |
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9:23 This is what Mass Effect 3 did even better than ME2: Different "chapters" were the static "overworld" changed, and it felt like the story was moving along I loved it! Comment from : 95DarkFire |
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srsly I HATE the 12 yo writing in this game so muchbrthe main reason I dropped it after mid-game Comment from : Artemis |
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I don't agree with your comment about the squad friendship aspect brHere are my reasonsbrThe squad members life is dependant on each other Life and death situations can create an intense bonding between people brThe andromeda is a small ship, and most of the crew members work together and live in the same room I assume that they share stories and know a lot of things about each other, this again can form close bonding between people brbrWhen I was in the army, people in my squad were my best friends, we did everything together, knew a lot about each other, and trusted each other I see in the Tempes a similar type of bonding Comment from : harel70 |
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How is progress on that video explaining your idea for solving ME:A's story structure/pacing problem? Comment from : MesmerCricket |
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More than just squad commands were missing like squad weapon loadout needed to be fixed and the not limiting the player on how many powers can be available I like the weapon wheel and that it froze time when you chose from it not just slowed it down Comment from : Erik Hopkins |
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Wokeness is anathema to humor, so how can there be any good humor, in Andromeda? The only thing that makes people laugh is the game itself and just how bad it is Comment from : luciusnetheril |
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I really wish people would stop constantly saying that thi go would be better with higher stakes or bigger explosions or stories or need to be dark I honestly really feel that a perfect sequel that would play perfectly with what Mass Effect does best with convos and relationships and that would be to have the sequel be about curing your mom brbrThings are becoming built up around andromeda, further reaching settlements further out and all that and just the pure process of trying to find a cure Just thinking about the planets you could go to and how that larger scope of a cure sought out through an entire new part of the galaxy It would be great, it would be meaningful and could lead in to a lot of really cool scenarios Comment from : Kahleeb |
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I hope he has a video about all the plot holes and story issues brItd be 2 hours of that sweet voice lol Comment from : Cancer Sauce |
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Lets play trilogy 10th time Comment from : Krystian Bielak |
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The story was garbage and the companions were forgettable Add in the fact we lost a bunch of races from ME3 and none of your choices really mattered, they were just window dressing Sobad dialog, bad story, less interesting villains, less cool alien races, forgettable companions, constantly repeating the same boring delveswell, at least the environs looks good Comment from : Jonny Rico |
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The real problem is that it exists in the first place The entire premise is garbage Comment from : Daggoth Dafaggoth |
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I enjoy MEA sometimes more than the overprasied ME2brNotice the use of the accountable pronoun "I"brSome of what you say makes sense, agree ocn title assertion that squad commands like trilogy are betterbrBe "we" is presumptive and is a way of verbally avoiding owning Your opinionbrThere are a ton of dark games As I play ME2 after one play of MEA and two of ME1 the thing I dislike most is the dark fatalism ME1 starts hopeful, and even as the circumstances get worse is still hopeful ME2 starts with compromise and gets darker so farbrThe is no WE here, there is you And that's fine ME1 would be a good tone, please not ME2, in next Installment Comment from : K Edwards |
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I got really good at sudoku thanks to Andromeda If that didn't make me hate this game, nothing will Comment from : Sewn Mind |
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Just playing the game and yeah, the combat is nice but its just a bunch of jumping and zooming in the air, thats not mass effectbrbrAlso the story and the lore is sooo boring In original trilogy, every codex entrance was interesting But in andromeda they overload you with boring shit And speaking of character creation, it took me 3 days to remove the uncanny valley effect from those default faces Comment from : Piro |
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The problem with the game is the game was rushed and EA did not let them finish the game That game needed 6 months to completebr3:39 True Comment from : gerza71 |
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manit's been a while Comment from : Lenny Null-fünf-zehn |
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I rarely used squad commands And I've watched alot of streamers play the game and not use them either I think it's a nice feature to have if you want to use it But it seems to me that it was removed because quite frankly its not used that much by most players I do however miss custom load outs and costume changes for squad mates Comment from : Aaron R |
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The third point just doesn't work It's three games to one, obviously you're going to bond more over 3 games Comment from : Tiger Oix |
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I have to disagree with the point about the crew near the end, namely because the way the crew comes together isn't militant nor does it call for such brbrThere is no Pathfinder team protocol or a sort of tough situation in a massive mission Your mission is essentially what you make it Ryder is their own person, with their own ideals Comment from : Ahhh Yessir |
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Who actually does the puzzles in Andromeda? lol just get the remnant keys and be done with that shit Comment from : Khal Drogo23 |
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How does your asari at 4:20 look so good ? Comment from : Filipe Louro |
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Nicely put!brI don't mind sodoku when I choose to play it; it's another thing entirely when it's a hard stop on action and/or story Comment from : Cars Simplified |
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You have some really good takes, please upload more Comment from : Shepard Commander |
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I personally saw the lack of real time pause and inability to issue squad commands as a reflection that Ryder was inexperienced in command (IE the fact that while they were an alliance soldier they were only ever on relay guard duty) and that while the squad respected Ryder they didn't have the same level of respect as say garus or tali had for shepard Simply speaking I saw it as further details in the story Comment from : fox9165 |
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My issue in terms of the combat was simple: One of the things that made the original ME trilogy SO replay friendly was that each class the player chose for Shepard had their own strengths & weaknesses The companions in that example would fill in for those gaps, or alternatively make Shepards party "top heavy" With ME:A Ryder could not only be any class, but s/he could be a mix & match abilities of ANY of the classes, with the ability to switch "load-outs" between missions In short, Ryder was literally a one person army, which begged the question: What the hell were the companions even there for? brbrThe other weakness (or blown opportunity, depending on your view) was said in the AngryJoeShow review of this years ago, you could've played as another race, since each had their own Pathfinder Comment from : Harrison11106 |
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They should never made this game if they cannot do it right in the first place Comment from : GhostCell47 |
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Jaal at 3:03: I'M HELPING!
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brI agree with most of your points I too disliked how they removed the pause option and squad commands from combat; they took away all the unique features that set Mass Effect combat apart from other third-person shooters The light-hearted tone of the game also felt wrong because the story itself is quite bleak, with death and despair aplenty Comment from : IKI |
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I really wish they would have developed the first contact situation better Our characters should have been the first Milky way characters the new aliens meet and the whole meeting, follow-up conversations, diplomacy, etc should have been the entire first act of the game, along with at least another 1-2 new alien species brbrIt would've gone a long way in showing us that this new galaxy is alive and that it's worth exploring Once I realized that there was only one new alien species and that all the planets have the same life, whether intelligent or non-intelligent animals, plus the same precursor robots, I felt way less eager to bother exploring, because I knew what to expect and was never surprised by anythingbrbrAnd having a genuinely good first contact situation in the first place also could have shaped the rest of the game and how our character will act and would just be a nice way or seeing how the milky way races and the new Andromeda ones act around each other It also just would've been really cool to see in general and I'm shocked the developers didn't feel like that was the casebrbrBut that was basically my main problem with the game, apart from the more obvious technical issues and poor story elements, the discovery and exploration aspect should have been the selling point and that was what I was hoping to get Mass Effect, but exploring a new galaxy Sounded amazing at first Unfortunately, the new galaxy didn't really offer up anything unique Complete wasted potential in my eyes Comment from : CReaper210 |
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odd video to make for a game franchise that is dead Did the officially announce MEA2? Cause I was on the impression that EA was ready to kill Bioware if the next Dragon Age game does not sell 100 million copies With like a billion loot boxes Comment from : DBD |
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Stupid puzzles None were fun Played once through but no desire to play again Comment from : David Watson |
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I personally do not need another travesty from a failed company without a soul Comment from : zlostnypopolnik |
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I hope they go back to original mechanics tbh Comment from : Double Edzo |
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The weapons variety KILLED me Mining (To fabricate anything) just slows everything down And puzzles get in the way of the pacing They brought back these elements from ME2 But in ways that get in the way of playing the storyline The ME2 mining was FUN for Space exploration, the puzzles were a bit more practical but I’m glad they didn’t keep it for ME3 I appreciated them giving us a lot of weapons/armor to choose from but The fabrication mechanic was awkward and forced you to slow down between missions that already felt like 80 driving Comment from : houston mckay |
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An issue I had is that I thought they had killed Alec off too soon It would have been nice to have gone on a few missions with him and seen the differences between a veteran leading the tempest and our protag later on Comment from : FoxHound1414 |
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I absolutely missed the real time pause I can understand that they wanted to make the SP and MP modes same, but there are many people like me who have barely played the multiplayer Comment from : Patamon |
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Hope se can look back at Andromeda by the time the next mass effect game comes around and see it as the one bad ME game Comment from : Garmr Banalras |
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I liked the sudoku I like sudoku in general but I dont go out of my way to play it so having the chance to play it in a real game was fun for me Comment from : kingpin 3 |
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Definitely agree with the pacing issue in andromeda This is one of the reasons mass effect 2 is my favourite in the series, you don't have to go on for hours doing side missions that have nothing to do with the main story and that are quite frankly, boring Comment from : Emmanuel 49 |
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I wish BioWare would stop with the fake open world Endless driving in me1, the same reused map in da2, the hinterlands, every planet in andromeda, felt fake and empty Either go linear or go the bethesda route of fully fleshed our open world with true exploration Just driving back and forth is tedious Comment from : Stick Boy |
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Very well put I had a lot of complicated feelings about how ME: Andromeda was handled and you eloquently wrote it into an essay 👌brThank you for putting a more sophisticated and thoughtful approach to criticizing and reviewing gamesbrLooking forward to your next TED talk Comment from : Raven The Smith |
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No more sudoku Thank you for attending my Ted Talk Comment from : Liz Piggy |
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